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Pichu (SSBM)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Forward aerial is Pichu's worst move, having no known competitive use. It is unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should realistically never be used. It | Forward aerial is Pichu's worst move, having no known competitive use. It is unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should realistically never be used. It takes 9 frames for Pichu to be actionable after the final hit, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 15:56, January 6, 2025
Overview
Forward aerial is Pichu's worst move, having no known competitive use. It is unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should realistically never be used. It takes 9 frames for Pichu to be actionable after the final hit, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
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Hits 1-4 | ||||||||||||||||||
0 | 0 | 2% | 0 | ![]() |
0 | 100 | 30 | 6.487866 | 15 | 0.0 | 2.081898 | 0.496062 | ![]() |
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1 | 0 | 2% | 0 | ![]() |
0 | 100 | 30 | 5.655888 | 4 | 0.0 | 0.0 | 0.0 | ![]() |
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Timing
Initial autocancel | 1-9 |
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Hits 1-4 | 10-12, 14-16, 18-20, 22-24 |
Ending autocancel | 34- |
Animation length | 39 |
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Landing lag
Animation length | 15 |
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L-cancelled animation length | 7 |
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L-cancelled | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |