Pichu (SSBM)/Forward aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Forward aerial is Pichu's worst move, having no known competitive use. It is unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should realistically never be used. It take 9 frames for Pichu to be actionable after the final hit, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents.
Forward aerial is Pichu's worst move, having no known competitive use. It is unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should realistically never be used. It takes 9 frames for Pichu to be actionable after the final hit, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents.


==Hitboxes==
==Hitboxes==
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