Captain Falcon (SSBM)/Side special: Difference between revisions

→‎Overview: Seperated into 2 paragraphs; reworded to make flow better, and expounded on uses for the aerial version.
(Added disambig2, hitbox visualization for hits, hitbox data, and similar moves section.)
(→‎Overview: Seperated into 2 paragraphs; reworded to make flow better, and expounded on uses for the aerial version.)
 
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==Overview==
==Overview==
Captain Falcon's side special move is known as '''Raptor Boost''', where he dashes forward. If he comes into contact with an opponent, he releases a fiery uppercut that launches the opponent upward and has potential combo ability. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to [[punish]]es. Additionally, if he dashes over an [[edge]], he will become [[helpless]] until he lands. The move also [[meteor smash]]es opponents it hits in the air, but this is extremely weak and impractical, since Captain Falcon cannot grab the edge whilst using this move and becomes helpless after touching an aerial opponent.
Captain Falcon's side special move is officially  known as '''Raptor Boost'''; he dashes forward and, if he comes into contact with an opponent, releases a fiery uppercut that launches the opponent upward, making it a great combo starter. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to [[punish]]es, thanks to the move's insanely high ¾ of a second of [[end lag]]. Additionally, if he dashes over an [[edge]], he will become [[helpless]] until he lands.
 
The aerial version of the move [[meteor smash]]es opponents it hits, but this is extremely weak and impractical, since Captain Falcon cannot grab the [[ledge]] whilst using this move and becomes helpless whether or not it hits. This version of the move is almost never seen, and considered inferior to the grounded version, although it's occasionally used as an option to perform a [[sacrificial KO]], when the opponent is very far off-stage. Aside from that, it does see niche use as a [[recovery]] tool, allowing Falcon to get back onto the stage or a platform since it gives him more horizontal distance than his {{mvsub|Captain Falcon|SSBM|air dodge}}; this is incredibly risky, though, as the opponent can easily intercept it with an attack, or even allow themselves to intentionally be hit, thus shortening the distance Falcon travels and letting him fall to his death.


==Hitboxes==
==Hitboxes==
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