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Captain Falcon (SSBM)/Side special: Difference between revisions
Mariogeek2 (talk | contribs) m (Added aerial hitbox viz.) |
Mariogeek2 (talk | contribs) (→Overview: Seperated into 2 paragraphs; reworded to make flow better, and expounded on uses for the aerial version.) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{ | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Raptor Boost}} | ||
[[File:CFalcon SSBM side special.gif|thumb|300px|Hitbox visualization of Captain Falcon's grounded Raptor Boost.]] | [[File:CFalcon SSBM side special.gif|thumb|300px|Hitbox visualization of Captain Falcon's grounded Raptor Boost.]] | ||
[[File:CFalcon SSBM aerial side special.png|thumb|300px|Hitbox visualization of Captain Falcon's aerial Raptor Boost.]] | [[File:CFalcon SSBM aerial side special.png|thumb|300px|Hitbox visualization of Captain Falcon's aerial Raptor Boost.]] | ||
[[File:CaptainFalconRaptorBoostHitSSBM.gif|thumb|300px|Hitbox visualization showing Captain Falcon's grounded side special when it connects with an opponent.]] | |||
[[File:CaptainFalconAerialRaptorBoostHitSSBM.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial side special when it connects with an opponent.]] | |||
==Overview== | ==Overview== | ||
Captain Falcon's side special move is known as ''' | Captain Falcon's side special move is officially known as '''Raptor Boost'''; he dashes forward and, if he comes into contact with an opponent, releases a fiery uppercut that launches the opponent upward, making it a great combo starter. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to [[punish]]es, thanks to the move's insanely high ¾ of a second of [[end lag]]. Additionally, if he dashes over an [[edge]], he will become [[helpless]] until he lands. | ||
The aerial version of the move [[meteor smash]]es opponents it hits, but this is extremely weak and impractical, since Captain Falcon cannot grab the [[ledge]] whilst using this move and becomes helpless whether or not it hits. This version of the move is almost never seen, and considered inferior to the grounded version, although it's occasionally used as an option to perform a [[sacrificial KO]], when the opponent is very far off-stage. Aside from that, it does see niche use as a [[recovery]] tool, allowing Falcon to get back onto the stage or a platform since it gives him more horizontal distance than his {{mvsub|Captain Falcon|SSBM|air dodge}}; this is incredibly risky, though, as the opponent can easily intercept it with an attack, or even allow themselves to intentionally be hit, thus shortening the distance Falcon travels and letting him fall to his death. | |||
==Hitboxes== | |||
===Grounded=== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Search|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1024 | |||
|bn=0 | |||
|xpos=1600 | |||
|ypos=812 | |||
|effect=Inert | |||
|slvl=S | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1024 | |||
|bn=0 | |||
|xpos=1600 | |||
|ypos=2048 | |||
|effect=Inert | |||
|slvl=S | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1024 | |||
|bn=0 | |||
|xpos=1600 | |||
|ypos=3796 | |||
|effect=Inert | |||
|slvl=S | |||
|sfx=Punch | |||
}} | |||
{{HitboxTableTitle|Hit|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=7% | |||
|sd=2 | |||
|angle=90 | |||
|bk=78 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1920 | |||
|bn=25 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
|rebound=f | |||
}} | |||
|} | |||
===Aerial=== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Search|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1024 | |||
|bn=0 | |||
|xpos=1500 | |||
|ypos=812 | |||
|effect=Inert | |||
|slvl=S | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1024 | |||
|bn=0 | |||
|xpos=1500 | |||
|ypos=2560 | |||
|effect=Inert | |||
|slvl=S | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1024 | |||
|bn=0 | |||
|xpos=1500 | |||
|ypos=-1236 | |||
|effect=Inert | |||
|slvl=S | |||
|sfx=Punch | |||
}} | |||
{{HitboxTableTitle|Hit|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=7% | |||
|sd=2 | |||
|angle=270 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=1920 | |||
|bn=25 | |||
|ypos=10 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
|rebound=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
Line 60: | Line 198: | ||
{{FrameIconLegend|lag=y|hitbox=y|search=y}} | {{FrameIconLegend|lag=y|hitbox=y|search=y}} | ||
==Similar moves== | |||
*[[Ganondorf (SSBM)/Side special|Gerudo Dragon]] | |||
{{MvSubNavCaptainFalcon|g=SSBM}} | {{MvSubNavCaptainFalcon|g=SSBM}} |
Latest revision as of 20:31, December 29, 2024
Overview[edit]
Captain Falcon's side special move is officially known as Raptor Boost; he dashes forward and, if he comes into contact with an opponent, releases a fiery uppercut that launches the opponent upward, making it a great combo starter. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to punishes, thanks to the move's insanely high ¾ of a second of end lag. Additionally, if he dashes over an edge, he will become helpless until he lands.
The aerial version of the move meteor smashes opponents it hits, but this is extremely weak and impractical, since Captain Falcon cannot grab the ledge whilst using this move and becomes helpless whether or not it hits. This version of the move is almost never seen, and considered inferior to the grounded version, although it's occasionally used as an option to perform a sacrificial KO, when the opponent is very far off-stage. Aside from that, it does see niche use as a recovery tool, allowing Falcon to get back onto the stage or a platform since it gives him more horizontal distance than his air dodge; this is incredibly risky, though, as the opponent can easily intercept it with an attack, or even allow themselves to intentionally be hit, thus shortening the distance Falcon travels and letting him fall to his death.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded search
Search box | 15-79 (hits end at 33) |
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Animation length | 79 |
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Grounded hit
Hitbox | 3-7 |
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Animation length | 24 |
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Aerial search
Search box | 18-79 (hits end at 33) |
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Animation length | 79 |
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Aerial hit
Hitbox | 3-7 |
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Hitlag | 5 frames |
Animation length | 44 |
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![]() Lag time |
![]() Hitbox |
![]() Searchbox |
Similar moves[edit]
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