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Super Smash Bros. Melee

Captain Falcon (SSBM)/Side special: Difference between revisions

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m (Added aerial hitbox viz.)
(→‎Overview: Seperated into 2 paragraphs; reworded to make flow better, and expounded on uses for the aerial version.)
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{technical data}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Raptor Boost}}
[[File:CFalcon SSBM side special.gif|thumb|300px|Hitbox visualization of Captain Falcon's grounded Raptor Boost.]]
[[File:CFalcon SSBM side special.gif|thumb|300px|Hitbox visualization of Captain Falcon's grounded Raptor Boost.]]
[[File:CFalcon SSBM aerial side special.png|thumb|300px|Hitbox visualization of Captain Falcon's aerial Raptor Boost.]]
[[File:CFalcon SSBM aerial side special.png|thumb|300px|Hitbox visualization of Captain Falcon's aerial Raptor Boost.]]
[[File:CaptainFalconRaptorBoostHitSSBM.gif|thumb|300px|Hitbox visualization showing Captain Falcon's grounded side special when it connects with an opponent.]]
[[File:CaptainFalconAerialRaptorBoostHitSSBM.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial side special when it connects with an opponent.]]


==Overview==
==Overview==
Captain Falcon's side special move is known as '''[[Raptor Boost]]''', where he dashes forward. If he comes into contact with an opponent, he releases a fiery uppercut that launches the opponent upward and has potential combo ability. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to [[punish]]es. Additionally, if he dashes over an [[edge]], he will become [[helpless]] until he lands. The move also [[meteor smash]]es opponents it hits in the air, but this is extremely weak and impractical, since Captain Falcon cannot grab the edge whilst using this move and becomes helpless after touching an aerial opponent.
Captain Falcon's side special move is officially  known as '''Raptor Boost'''; he dashes forward and, if he comes into contact with an opponent, releases a fiery uppercut that launches the opponent upward, making it a great combo starter. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to [[punish]]es, thanks to the move's insanely high ¾ of a second of [[end lag]]. Additionally, if he dashes over an [[edge]], he will become [[helpless]] until he lands.
 
The aerial version of the move [[meteor smash]]es opponents it hits, but this is extremely weak and impractical, since Captain Falcon cannot grab the [[ledge]] whilst using this move and becomes helpless whether or not it hits. This version of the move is almost never seen, and considered inferior to the grounded version, although it's occasionally used as an option to perform a [[sacrificial KO]], when the opponent is very far off-stage. Aside from that, it does see niche use as a [[recovery]] tool, allowing Falcon to get back onto the stage or a platform since it gives him more horizontal distance than his {{mvsub|Captain Falcon|SSBM|air dodge}}; this is incredibly risky, though, as the opponent can easily intercept it with an attack, or even allow themselves to intentionally be hit, thus shortening the distance Falcon travels and letting him fall to his death.
 
==Hitboxes==
===Grounded===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Search|19}}
{{MeleeHitboxTableRow
|id=0
|damage=0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1024
|bn=0
|xpos=1600
|ypos=812
|effect=Inert
|slvl=S
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage=0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1024
|bn=0
|xpos=1600
|ypos=2048
|effect=Inert
|slvl=S
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage=0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1024
|bn=0
|xpos=1600
|ypos=3796
|effect=Inert
|slvl=S
|sfx=Punch
}}
{{HitboxTableTitle|Hit|19}}
{{MeleeHitboxTableRow
|id=0
|damage=7%
|sd=2
|angle=90
|bk=78
|ks=80
|fkv=0
|r=1920
|bn=25
|effect=Flame
|slvl=L
|sfx=Burn
|rebound=f
}}
|}
 
===Aerial===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Search|19}}
{{MeleeHitboxTableRow
|id=0
|damage=0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1024
|bn=0
|xpos=1500
|ypos=812
|effect=Inert
|slvl=S
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage=0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1024
|bn=0
|xpos=1500
|ypos=2560
|effect=Inert
|slvl=S
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage=0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=1024
|bn=0
|xpos=1500
|ypos=-1236
|effect=Inert
|slvl=S
|sfx=Punch
}}
{{HitboxTableTitle|Hit|19}}
{{MeleeHitboxTableRow
|id=0
|damage=7%
|sd=2
|angle=270
|bk=60
|ks=70
|fkv=0
|r=1920
|bn=25
|ypos=10
|effect=Flame
|slvl=L
|sfx=Burn
|rebound=f
}}
|}


==Timing==
==Timing==
Line 60: Line 198:


{{FrameIconLegend|lag=y|hitbox=y|search=y}}
{{FrameIconLegend|lag=y|hitbox=y|search=y}}
==Similar moves==
*[[Ganondorf (SSBM)/Side special|Gerudo Dragon]]


{{MvSubNavCaptainFalcon|g=SSBM}}
{{MvSubNavCaptainFalcon|g=SSBM}}

Latest revision as of 20:31, December 29, 2024

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Raptor Boost.
Hitbox visualization of Captain Falcon's grounded Raptor Boost.
Hitbox visualization of Captain Falcon's aerial Raptor Boost.
Hitbox visualization showing Captain Falcon's grounded side special when it connects with an opponent.
Hitbox visualization showing Captain Falcon's aerial side special when it connects with an opponent.

Overview[edit]

Captain Falcon's side special move is officially known as Raptor Boost; he dashes forward and, if he comes into contact with an opponent, releases a fiery uppercut that launches the opponent upward, making it a great combo starter. However, if the move does not hit an opponent, Captain Falcon will fall over and leave himself highly vulnerable to punishes, thanks to the move's insanely high ¾ of a second of end lag. Additionally, if he dashes over an edge, he will become helpless until he lands.

The aerial version of the move meteor smashes opponents it hits, but this is extremely weak and impractical, since Captain Falcon cannot grab the ledge whilst using this move and becomes helpless whether or not it hits. This version of the move is almost never seen, and considered inferior to the grounded version, although it's occasionally used as an option to perform a sacrificial KO, when the opponent is very far off-stage. Aside from that, it does see niche use as a recovery tool, allowing Falcon to get back onto the stage or a platform since it gives him more horizontal distance than his air dodge; this is incredibly risky, though, as the opponent can easily intercept it with an attack, or even allow themselves to intentionally be hit, thus shortening the distance Falcon travels and letting him fall to his death.

Hitboxes[edit]

Grounded[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Search
0 0 0% 0 Sakurai angle 0 0 0 3.999744 0 6.2496 3.171672 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Inert (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 0% 0 Sakurai angle 0 0 0 3.999744 0 6.2496 7.999488 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Inert (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
2 0 0% 0 Sakurai angle 0 0 0 3.999744 0 6.2496 14.827176 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Inert (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
Hit
0 0 7% 2 AngleIcon90.png 78 80 0 7.49952 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Aerial[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Search
0 0 0% 0 Sakurai angle 0 0 0 3.999744 0 5.859 3.171672 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Inert (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 0% 0 Sakurai angle 0 0 0 3.999744 0 5.859 9.99936 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Inert (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
2 0 0% 0 Sakurai angle 0 0 0 3.999744 0 5.859 -4.827816 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Inert (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
Hit
0 0 7% 2 AngleIcon270.png 60 70 0 7.49952 25 0.0 0.03906 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing[edit]

Grounded search

Search box 15-79 (hits end at 33)
Animation length 79
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Grounded hit

Hitbox 3-7
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Aerial search

Search box 18-79 (hits end at 33)
Animation length 79
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Aerial hit

Hitbox 3-7
Hitlag 5 frames
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Search).png
Searchbox

Similar moves[edit]