Zelda (SSBB): Difference between revisions

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Tag: Mobile edit
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*{{buff|[[Air dodge]] has a longer duration (frames 4-19 → 4-29) no longer being the worst in the game.}}
*{{buff|[[Air dodge]] has a longer duration (frames 4-19 → 4-29) no longer being the worst in the game.}}
*{{buff|[[Spot dodge]] has less startup lag and a longer duration (frames 3-20 → 2-20). It also has less ending lag (FAF 33 → 26).}}
*{{buff|[[Spot dodge]] has less startup lag and a longer duration (frames 3-20 → 2-20). It also has less ending lag (FAF 33 → 26).}}
*{{nerf|Zelda's [[traction]] is significantly lower (0.1 → 0.054), especially when comparing with the returning veterans, now going from being tied out with other three characters for the highest traction to one of the lowest. This makes it harder for her to punish out of shield and provides almost no benefits due to the removal of [[wavedashing]].}}
*{{nerf|Zelda's [[traction]] is significantly lower (0.1 → 0.054), especially when comparing with the returning veterans, now going from being tied out with other three characters for the highest traction to now being below-average. This makes it harder for her to punish out of shield and provides almost no benefits due to the removal of [[wavedashing]].}}
*{{buff|Zelda has slightly faster air speed (0.95 → 0.987).}}
*{{buff|Zelda has slightly faster air speed (0.95 → 0.987).}}
*{{change|As with the returning veterans, Zelda's [[falling speed]] is slower (1.4 → 1.13). Compared to the returning veterans, however, Zelda falls faster.}}
*{{change|As with the returning veterans, Zelda's [[falling speed]] is slower (1.4 → 1.13). Compared to the returning veterans, however, Zelda falls faster.}}
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