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*{{buff|[[Air dodge]] has a longer duration (frames 4-19 → 4-29) no longer being the worst in the game.}} | *{{buff|[[Air dodge]] has a longer duration (frames 4-19 → 4-29) no longer being the worst in the game.}} | ||
*{{buff|[[Spot dodge]] has less startup lag and a longer duration (frames 3-20 → 2-20). It also has less ending lag (FAF 33 → 26).}} | *{{buff|[[Spot dodge]] has less startup lag and a longer duration (frames 3-20 → 2-20). It also has less ending lag (FAF 33 → 26).}} | ||
*{{nerf|Zelda's [[traction]] is significantly lower (0.1 → 0.054), especially when comparing with the returning veterans, now going from being tied out with other three characters for the highest traction to | *{{nerf|Zelda's [[traction]] is significantly lower (0.1 → 0.054), especially when comparing with the returning veterans, now going from being tied out with other three characters for the highest traction to now being below-average. This makes it harder for her to punish out of shield and provides almost no benefits due to the removal of [[wavedashing]].}} | ||
*{{buff|Zelda has slightly faster air speed (0.95 → 0.987).}} | *{{buff|Zelda has slightly faster air speed (0.95 → 0.987).}} | ||
*{{change|As with the returning veterans, Zelda's [[falling speed]] is slower (1.4 → 1.13). Compared to the returning veterans, however, Zelda falls faster.}} | *{{change|As with the returning veterans, Zelda's [[falling speed]] is slower (1.4 → 1.13). Compared to the returning veterans, however, Zelda falls faster.}} |
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