Template:SSB4 to SSBU changelist/Falco: Difference between revisions

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***{{nerf|Consecutive aerial Blaster shots fire slower.}}
***{{nerf|Consecutive aerial Blaster shots fire slower.}}
**{{buff|The grounded version has a shorter delay between consecutive shots (29 frames → 26).}}
**{{buff|The grounded version has a shorter delay between consecutive shots (29 frames → 26).}}
**{{nerf|The shots travel faster (3.8 → 4.6), but don't last as long (35 frames → 27). Overall they travel a shorter distance (133u → 124.5u).}}
**{{nerf|The shots travel faster (3.8 → 4.6), but don't last as long (35 frames → 27). Overall they travel a shorter distance (133u → 124.2u).}}
***{{buff|The increased speed makes them better at sniping recovering opponents.}}
***{{buff|The increased speed makes them better at sniping recovering opponents.}}
***{{nerf|However the reduced duration makes them less obstructive when zoning.}}
***{{nerf|However the reduced duration makes them less obstructive when zoning.}}
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**{{nerf|Fire Bird cannot carry over as much momentum during the charge (speed modifier: 1.25x → 1x), hindering its recovery potential.}}
**{{nerf|Fire Bird cannot carry over as much momentum during the charge (speed modifier: 1.25x → 1x), hindering its recovery potential.}}
*{{b|Reflector|Falco}}:
*{{b|Reflector|Falco}}:
**{{buff|Reflector has less ending lag (FAF 51 → 47), improving its safety both defensively and offensively.}}
**{{buff|Reflector has less ending lag (FAF 51 → 45), improving its safety both defensively and offensively.}}
**{{buff|It can no longer be [[reflect]]ed.}}
**{{buff|It can no longer be [[reflect]]ed.}}
**{{nerf|It no longer has a bonus [[trip]] chance, removing its followups and safety on hit at close range.}}
**{{nerf|It no longer has a bonus [[trip]] chance, removing its followups and safety on hit at close range.}}