75m: Difference between revisions

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|brawlmusic = ''{{SSBBMusicLink|Donkey Kong|Donkey Kong}}'' (100%)<br>''{{SSBBMusicLink|Donkey Kong|Opening (Donkey Kong)}}'' (50%)<br>''{{SSBBMusicLink|Donkey Kong|25m BGM}}'' (25%)
|brawlmusic = ''{{SSBBMusicLink|Donkey Kong|Donkey Kong}}'' (100%)<br>''{{SSBBMusicLink|Donkey Kong|Opening (Donkey Kong)}}'' (50%)<br>''{{SSBBMusicLink|Donkey Kong|25m BGM}}'' (25%)
|forwiiumusic = ''{{SSB4MusicLink|Donkey Kong|Donkey Kong}}''<br>''{{SSB4MusicLink|Donkey Kong|Opening (Donkey Kong)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''<br>''{{SSB4MusicLink|Donkey Kong|25m Theme}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario) Ver. 2}}''<br>'''''{{SSB4MusicLink|Nintendo|PictoChat}}'''''
|forwiiumusic = ''{{SSB4MusicLink|Donkey Kong|Donkey Kong}}''<br>''{{SSB4MusicLink|Donkey Kong|Opening (Donkey Kong)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''<br>''{{SSB4MusicLink|Donkey Kong|25m Theme}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario) Ver. 2}}''<br>'''''{{SSB4MusicLink|Nintendo|PictoChat}}'''''
|ultimatemusic = [[List of SSBU Music (Donkey Kong series)|''Donkey Kong'' series music]]<br>Main: ''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''<br>Alternate: ''{{SSBUMusicLink|Donkey Kong|25m Theme}}''  
|ultimatemusic = [[List of SSBU Music (Donkey Kong series)|''Donkey Kong'' series music]]<br>Main: ''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''<br>Alternate: ''{{SSBUMusicLink|Donkey Kong|25m Theme}}''
|brawlsingles = Banned
|brawlsingles = Banned
|brawldoubles = Banned
|brawldoubles = Banned
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|interwikipage= 75m
|interwikipage= 75m
}}
}}
'''75m''' (also written '''75 m''') is an unlockable [[stage]] in ''[[Super Smash Bros. Brawl]]'', a [[Familiar Stage]] in {{forwiiu}}, and a [[Starter Stage]] in ''[[Super Smash Bros. Ultimate]]''. The stage is based on the 75m level of the original arcade version of ''{{b|Donkey Kong|game}}''; however, it is a bit more reminiscent of the {{s|nwiki|NES}} port (in ''Brawl'' and ''for Wii U'') rather than the original arcade version, but ''Ultimate'' changed the aesthetics of it to match the original arcade version. This stage is playable in [[8-Player Smash]]es in ''Super Smash Bros. for Wii U''.
'''75m''' (also written '''75 m''') is an unlockable [[stage]] in ''[[Super Smash Bros. Brawl]]'', a [[Familiar Stage]] in {{forwiiu}}, and a [[Starter Stage]] in ''[[Super Smash Bros. Ultimate]]''. The stage is based on the 75m level of the original arcade version of ''{{b|Donkey Kong|game}}''; however, it is a bit more reminiscent of the {{iw|nwiki|NES}} port (in ''Brawl'' and ''for Wii U'') rather than the original arcade version, but ''Ultimate'' changed the aesthetics of it to match the original arcade version. This stage is playable in [[8-Player Smash]]es in ''Super Smash Bros. for Wii U''.


75m also appears as the starting level in the ''{{b|Donkey Kong|game}}'' [[Masterpiece]].
75m also appears as the starting level in the ''{{b|Donkey Kong|game}}'' [[Masterpiece]].
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The stage is a retro stage in the sense that it uses 8-bit graphics to replicate the look of the original game. Unlike [[Flat Zone]] and [[Flat Zone 2]], the stage is not completely 2D, as the platforms and ladders all have depth (in ''Brawl'' and ''for Wii U''), although this depth can only be seen in ''Ultimate'' by manually rotating the camera when paused or during a replay. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The bottom-most platform (with the bottom part of the two elevators) is in the background, so that players cannot land on it, but fall through it instead. The stage has walk-off [[blast line]]s on some of the platforms. Numerous ladders connect some of the platforms, but the ladders next to the [[Donkey Kong]] arcade sprite can not be climbed. In the center of the stage, there are two moving elevators with small platforms. The left one travels upward, bringing characters to the long platform on top and the one on the right travels downwards towards the bottom blast line. The platforms cannot be jumped through from above, only from below. 75m is the second largest new stage in ''Brawl'' after [[New Pork City]]. [[Masahiro Sakurai]] has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.
The stage is a retro stage in the sense that it uses 8-bit graphics to replicate the look of the original game. Unlike [[Flat Zone]] and [[Flat Zone 2]], the stage is not completely 2D, as the platforms and ladders all have depth (in ''Brawl'' and ''for Wii U''), although this depth can only be seen in ''Ultimate'' by manually rotating the camera when paused or during a replay. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The bottom-most platform (with the bottom part of the two elevators) is in the background, so that players cannot land on it, but fall through it instead. The stage has walk-off [[blast line]]s on some of the platforms. Numerous ladders connect some of the platforms, but the ladders next to the [[Donkey Kong]] arcade sprite can not be climbed. In the center of the stage, there are two moving elevators with small platforms. The left one travels upward, bringing characters to the long platform on top and the one on the right travels downwards towards the bottom blast line. The platforms cannot be jumped through from above, only from below. 75m is the second largest new stage in ''Brawl'' after [[New Pork City]]. [[Masahiro Sakurai]] has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.


A key part of this stage is the arcade sprite of Donkey Kong (who, as discussed in [[Snake's Codec Messages#Donkey Kong|one of Snake's Codec conversations]], is actually a younger {{s|mariowiki|Cranky Kong}}), who sits on the long platform. He normally sits behind the stage in the background, but will sometimes light up and comes into the foreground. When this happens, the stage's usual background music will briefly fade out and play his theme for a few seconds, giving an opportunity for players to react before he attacks. While he is in the foreground, contacting him causes moderate [[damage]] and [[knockback]]. Four jacks will also bounce in from the left at irregular intervals (for example, Donkey Kong can throw one jack, briefly pause, and then resume throwing the jacks) and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.
A key part of this stage is the arcade sprite of Donkey Kong (who, as discussed in [[Snake's Codec Messages#Donkey Kong|one of Snake's Codec conversations]], is actually a younger {{iw|mariowiki|Cranky Kong}}), who sits on the long platform. He normally sits behind the stage in the background, but will sometimes light up and comes into the foreground. When this happens, the stage's usual background music will briefly fade out and play his theme for a few seconds, giving an opportunity for players to react before he attacks. While he is in the foreground, contacting him causes moderate [[damage]] and [[knockback]]. Four jacks will also bounce in from the left at irregular intervals (for example, Donkey Kong can throw one jack, briefly pause, and then resume throwing the jacks) and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.


All items from the original ''Donkey Kong'' game return as items in the stage, which are the Trouble Bugs, jacks, the purses, the umbrellas, and the hats. The Trouble Bugs move along the platforms and ladders, and cause [[flame|fire]] damage and knockback upon contact. The purses, the umbrellas, and the hats can be picked up if a character touches them, and this has no effect on gameplay. The score in the top left-hand corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.  
All items from the original ''Donkey Kong'' game return as items in the stage, which are the Trouble Bugs, jacks, the purses, the umbrellas, and the hats. The Trouble Bugs move along the platforms and ladders, and cause [[flame|fire]] damage and knockback upon contact. The purses, the umbrellas, and the hats can be picked up if a character touches them, and this has no effect on gameplay. The score in the top left-hand corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.


Gameplay on 75m tends to take place in the upper right-hand corner. This area is much more flat and has fewer gaps than the rest of the level, and is much less prone to random objects flying out and [[KO]]ing players. While a large stage in terms of [[blast line]]s, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right.
Gameplay on 75m tends to take place in the upper right-hand corner. This area is much more flat and has fewer gaps than the rest of the level, and is much less prone to random objects flying out and [[KO]]ing players. While a large stage in terms of [[blast line]]s, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right.


While not much has changed in the stage when ported to {{forwiiu}}, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears the only walk-off on the stage. In addition, several platforms have been changed allowing players to pass through them from above, allowing more mobility in the stage. A platform connected with a ladder can not be passed through however, with the exception of the unclimbable ladders next to Donkey Kong; the elevators can not be passed through from above as well. Furthermore, while Donkey Kong is in the foreground, only one to two jacks at a time will bounce in as opposed to four, reducing the number of active hazards. Donkey Kong still pauses occasionally for a good time before resuming his throwing.
While not much has changed in the stage when ported to {{forwiiu}}, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears the only walk-off on the stage. In addition, several platforms have been changed allowing players to pass through them from above, allowing more mobility in the stage. A platform connected with a ladder can not be passed through however, with the exception of the unclimbable ladders next to Donkey Kong; the elevators can not be passed through from above as well. Furthermore, while Donkey Kong is in the foreground, only one to two jacks at a time will bounce in as opposed to four, reducing the number of active hazards. Donkey Kong still pauses occasionally for a good time before resuming his throwing.
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In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a triple layer platform of girders. Some parts of the original stage can be seen faded in the background. The Retro Donkey Kong will not throw any jumping jacks, and enemies or collectibles appear only in the background.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a triple layer platform of girders. Some parts of the original stage can be seen faded in the background. The Retro Donkey Kong will not throw any jumping jacks, and enemies or collectibles appear only in the background.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, it is now a quadruple layer platform, and they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are thinner versions of girders.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4''{{'}}s Ω form; however, it is now a quadruple layer platform, and they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are thinner versions of girders.
<gallery widths="200px">
<gallery widths="200px">
SSB4U75mOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.  
SSB4U75mOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-75mOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-75mOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-75mBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
SSBU-75mBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
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With hazards off in ''Ultimate'', no Trouble Bugs appear, and Donkey Kong does not come out from the background and throw jacks. The elevator platforms do not move, and instead two stationary semisolid elevator platforms are present in both of the elevator columns. Pauline's hat, purse, and parasol still appear and can still be collected to increase the score.
With hazards off in ''Ultimate'', no Trouble Bugs appear, and Donkey Kong does not come out from the background and throw jacks. The elevator platforms do not move, and instead two stationary semisolid elevator platforms are present in both of the elevator columns. Pauline's hat, purse, and parasol still appear and can still be collected to increase the score.


== Origin ==
==Origin==
[[File:75m.png|thumb|left|150px|The appearance of the 75 m level in the original arcade version of ''Donkey Kong''.]]
[[File:75m.png|thumb|left|150px|The appearance of the 75 m level in the original arcade version of ''Donkey Kong''.]]
''Donkey Kong'' was the first title to feature [[Mario]], then portrayed as a carpenter as opposed to a plumber. In the game, heavily inspired by ''King Kong'' and the ''Popeye'' cartoon ''A Dream Walking'', he must chase Donkey Kong up the construction site of a skyscraper to rescue Pauline. The location of the game was stated at the time of its release to be real world {{iw|wikipedia|New York City}}, however later games have contradicted this with differently named urban areas implied to be one and the same, such as the [[New Donk City Hall|Metro Kingdom]] in ''Super Mario Odyssey'' and Big Ape City in ''Donkey Kong Land''.
''Donkey Kong'' was the first title to feature [[Mario]], then portrayed as a carpenter as opposed to a plumber. In the game, heavily inspired by ''King Kong'' and the ''Popeye'' cartoon ''A Dream Walking'', he must chase Donkey Kong up the construction site of a skyscraper to rescue Pauline. The location of the game was stated at the time of its release to be real world {{iw|wikipedia|New York City}}, however later games have contradicted this with differently named urban areas implied to be one and the same, such as the [[New Donk City Hall|Metro Kingdom]] in ''Super Mario Odyssey'' and Big Ape City in ''Donkey Kong Land''.


This stage is based on the second level of the game (or third in the arcade version), in which Mario must maneuver through obstacles such as vertically moving platforms, bouncing [[mariowiki:Springboard|jacks]], and {{s|mariowiki|Fire}}s. If Mario falls from a certain height, gets hit by the jacks, or touches a Fire, he loses a life. Mario also has a chance to earn more points by retrieving Pauline's items in the stage, which include a [[mariowiki:Pauline's items|hat, parasol, and purse]]. Aside from Pauline herself being conspicuously absent from the stage, this stage is otherwise a largely accurate recreation of the 75 m level from the NES conversion of ''Donkey Kong''; the ''Ultimate'' version, however, makes small changes to more closely resemble the original arcade version. However, the bottom-most platform is now in the background and cannot be landed on (in addition to jacks only appearing when Donkey Kong is in the foreground, instead of all the time as in the original game); additionally, Pauline is still absent from ''Ultimate''{{'}}s version of the stage.
This stage is based on the second level of the game (or third in the arcade version), in which Mario must maneuver through obstacles such as vertically moving platforms, bouncing [[mariowiki:Springboard|jacks]], and {{iw|mariowiki|Fire}}s. If Mario falls from a certain height, gets hit by the jacks, or touches a Fire, he loses a life. Mario also has a chance to earn more points by retrieving Pauline's items in the stage, which include a [[mariowiki:Pauline's items|hat, parasol, and purse]]. Aside from Pauline herself being conspicuously absent from the stage, this stage is otherwise a largely accurate recreation of the 75 m level from the NES conversion of ''Donkey Kong''; the ''Ultimate'' version, however, makes small changes to more closely resemble the original arcade version. However, the bottom-most platform is now in the background and cannot be landed on (in addition to jacks only appearing when Donkey Kong is in the foreground, instead of all the time as in the original game); additionally, Pauline is still absent from ''Ultimate''{{'}}s version of the stage.
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*In ''[[Super Smash Bros. 4]]'', music from the {{uv|Mario}} universe can be played. This is likely because the game ''Donkey Kong'' marked the beginning of both ''Mario'' and {{uv|Donkey Kong}} universes. In addition, [[Mario]] himself debuted in and was playable in that game.
*In ''[[Super Smash Bros. 4]]'', music from the {{uv|Mario}} universe can be played. This is likely because the game ''Donkey Kong'' marked the beginning of both ''Mario'' and {{uv|Donkey Kong}} universes. In addition, [[Mario]] himself debuted in and was playable in that game.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Andross]], [[Kapp'n]], and [[Devil]]. The [[Moon]] and [[Nikki]] cannot be summoned on this stage at all, likely due to the dark background. Additionally, [[Lunala]] cannot be summoned on this stage.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Andross]], [[Kapp'n]], and [[Devil]]. The [[Moon]] and [[Nikki]] cannot be summoned on this stage at all, likely due to the dark background. Additionally, [[Lunala]] cannot be summoned on this stage.
*75m is the only ''Donkey Kong'' universe stage in the series to not be jungle themed.
*In ''Brawl'' and ''Smash 4'', Donkey Kong is portrayed as having a tan skin tone, whereas in all Nintendo-made versions of the original game he had a pale skin tone. It is speculated that, as screenshots of the game posted onto online sources such as the fan-made Super Mario Wiki and the Japanese retro gaming fan-site Muu-World prior to ''Brawl''{{'}}s release portrayed this look, that inaccurate screenshots from fan sites were used as reference material during ''Brawl''{{'}}s development.<ref>https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m</ref><ref>https://web.archive.org/web/20031211210748/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html</ref>
*In ''Brawl'' and ''Smash 4'', Donkey Kong is portrayed as having a tan skin tone, whereas in all Nintendo-made versions of the original game he had a pale skin tone. It is speculated that, as screenshots of the game posted onto online sources such as the fan-made Super Mario Wiki and the Japanese retro gaming fan-site Muu-World prior to ''Brawl''{{'}}s release portrayed this look, that inaccurate screenshots from fan sites were used as reference material during ''Brawl''{{'}}s development.<ref>https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m</ref><ref>https://web.archive.org/web/20031211210748/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html</ref>
==References==
{{Reflist}}


==External links==
==External links==
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