Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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|Greninja=*{{bugfix|Fixed an unknown glitch that resulted in Greninja sliding while shielding.}}
|Greninja=*{{bugfix|Fixed an unknown glitch that resulted in Greninja sliding while shielding.}}
|Mii Brawler=*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}}
|Mii Brawler=*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}}
*{{buff|Neutral infinite has more range.}}
*{{buff|Neutral infinite finisher has and extra hitbox, giving it more range.}}
*{{buff|Flashing Mach Punch's hits connects more reliably.}}
*{{buff|Flashing Mach Punch's hits connects more reliably.}}
*{{change|Falling speed and fast falling speed reverted back to their ''SSB4'' values. (1.92 → 1.7 (normal); 3.072 → 2.72 (fast fall)).}}
*{{change|Falling speed and fast falling speed reverted back to their ''SSB4'' values. (1.92 → 1.7 (normal); 3.072 → 2.72 (fast fall)).}}

Revision as of 21:02, December 3, 2024

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.