Dr. Mario (SSBM)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== Dr. Mario's neutral attack consists of a weak punch forward, then a second weak punch, and then a strong kick forward. For the technical data of ea...) |
Mariogeek2 (talk | contribs) (Following User:Zeckemyro's example: https://www.ssbwiki.com/index.php?title=Mii_Brawler_(SSBU)/Neutral_attack&oldid=1932571, added Quickest loop section) |
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*[[Dr. Mario (SSBM)/Neutral attack/Hit 2]] | *[[Dr. Mario (SSBM)/Neutral attack/Hit 2]] | ||
*[[Dr. Mario (SSBM)/Neutral attack/Hit 3]] | *[[Dr. Mario (SSBM)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|2-3 | |||
|- | |||
!Jab 2 | |||
|17-18 | |||
|- | |||
!Jab 3 | |||
|34+38 | |||
|- | |||
!Animation lengths | |||
|15, 32, 51 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Blank|c=36}} | |||
|- | |||
{{FrameStrip|t=Blank|c=14|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}} | |||
{{FrameStrip|t=Blank|c=19}} | |||
|- | |||
{{FrameStrip|t=Blank|c=30|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=13}} | |||
|- | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|hitboxchange=y}} | |||
==Similar moves== | |||
{{mvsub|Mario|SSBM|neutral attack|poss=y}} | |||
{{MvSubNavDrMario|g=SSBM}} | {{MvSubNavDrMario|g=SSBM}} | ||
[[Category:Dr. Mario (SSBM)]] | [[Category:Dr. Mario (SSBM)]] | ||
[[Category:Neutral attacks (SSBM)]] |
Latest revision as of 21:31, November 24, 2024
Overview[edit]
Dr. Mario's neutral attack consists of a weak punch forward, then a second weak punch, and then a strong kick forward.
For the technical data of each individual hit, see:
- Dr. Mario (SSBM)/Neutral attack/Hit 1
- Dr. Mario (SSBM)/Neutral attack/Hit 2
- Dr. Mario (SSBM)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 2-3 |
---|---|
Jab 2 | 17-18 |
Jab 3 | 34+38 |
Animation lengths | 15, 32, 51 |
Lag time |
Hitbox |
Hitbox change |
Earliest continuable point |
Similar moves[edit]
|