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Mariogeek2 (talk | contribs) (→Field for characters' heavy/empty landing lag?: new section) |
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== Field for characters' heavy/empty landing lag? == | == Field for characters' heavy/empty landing lag? == | ||
I'm not entirely sure how easy it is to add fields to templates, nor how much of an undertaking it would be to add it for every character (though I would try and do at least the parts of it I can if it were implemented <nowiki>[</nowiki>I could do ''64'' and ''Melee'' at least<nowiki>[</nowiki>), but what's the opinion on adding a field for characters' empty landing lag (a.k.a, the lag from landing from a jump w/o performing a move, or landing in an autocancel window, talked about [[Lag#Normal landing|here]])? The standard (at least in ''Melee'', I can't seem to find the stats for the other games) is 4 frames, but there are exceptions like Pichu (2), DK & Ganon (5), & Bowser (6) (Gathered from this [https://smashboards.com/threads/ssbm-statistics-list.30064/ Smashboards post] by M2K). The most shocking outliers are the Wire Frames, who both have 15 frames! I am unsure if this has been discussed before, but I looked at the discussion sections above, and I couldn't find any mention of it. I even looked at the other Attribute templates to see if they had an "Empty landing lag" or "Heavy landing lag" field, but didn't see anything like that on the pages. | I'm not entirely sure how easy it is to add fields to templates, nor how much of an undertaking it would be to add it for every character (though I would try and do at least the parts of it I can if it were implemented <nowiki>[</nowiki>I could do ''64'' and ''Melee'' at least<nowiki>[</nowiki>), but what's the opinion on adding a field for characters' empty landing lag (a.k.a, the lag from landing from a jump w/o performing a move, or landing in an autocancel window, talked about [[Lag#Normal landing|here]])? The standard (at least in ''Melee'', I can't seem to find the stats for the other games) is 4 frames, but there are exceptions like Pichu (2), DK & Ganon (5), & Bowser (6) (Gathered from this [https://smashboards.com/threads/ssbm-statistics-list.30064/ Smashboards post] by M2K). The most shocking outliers are the Wire Frames, who both have 15 frames! I am unsure if this has been discussed before, but I looked at the discussion sections above, and I couldn't find any mention of it. I even looked at the other Attribute templates to see if they had an "Empty landing lag" or "Heavy landing lag" field, but didn't see anything like that on the pages. [[User:Mariogeek2|Mariogeek2]] ([[User talk:Mariogeek2|talk]]) 21:47, November 20, 2024 (EST) |
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