Template talk:Attributes: Difference between revisions

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== Field for characters'  heavy/empty landing lag? ==
== Field for characters'  heavy/empty landing lag? ==


I'm not entirely sure how easy it is to add fields to templates, nor how much of an undertaking it would be to add it for every character (though I would try and do at least the parts of it I can if it were implemented <nowiki>[</nowiki>I could do ''64'' and ''Melee'' at least<nowiki>[</nowiki>), but what's the opinion on adding a field for characters' empty landing lag (a.k.a, the lag from landing from a jump w/o performing a move, or landing in an autocancel window, talked about [[Lag#Normal landing|here]])? The standard (at least in ''Melee'', I can't seem to find the stats for the other games) is 4 frames, but there are exceptions like Pichu (2), DK & Ganon (5), & Bowser (6) (Gathered from this [https://smashboards.com/threads/ssbm-statistics-list.30064/ Smashboards post] by M2K). The most shocking outliers are the Wire Frames, who both have 15 frames! I am unsure if this has been discussed before, but I looked at the discussion sections above, and I couldn't find any mention of it. I even looked at the other Attribute templates to see if they had an "Empty landing lag" or "Heavy landing lag" field, but didn't see anything like that on the pages.
I'm not entirely sure how easy it is to add fields to templates, nor how much of an undertaking it would be to add it for every character (though I would try and do at least the parts of it I can if it were implemented <nowiki>[</nowiki>I could do ''64'' and ''Melee'' at least<nowiki>[</nowiki>), but what's the opinion on adding a field for characters' empty landing lag (a.k.a, the lag from landing from a jump w/o performing a move, or landing in an autocancel window, talked about [[Lag#Normal landing|here]])? The standard (at least in ''Melee'', I can't seem to find the stats for the other games) is 4 frames, but there are exceptions like Pichu (2), DK & Ganon (5), & Bowser (6) (Gathered from this [https://smashboards.com/threads/ssbm-statistics-list.30064/ Smashboards post] by M2K). The most shocking outliers are the Wire Frames, who both have 15 frames! I am unsure if this has been discussed before, but I looked at the discussion sections above, and I couldn't find any mention of it. I even looked at the other Attribute templates to see if they had an "Empty landing lag" or "Heavy landing lag" field, but didn't see anything like that on the pages. [[User:Mariogeek2|Mariogeek2]] ([[User talk:Mariogeek2|talk]]) 21:47, November 20, 2024 (EST)
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