Super Smash Bros. Melee

Captain Falcon (SSBM)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Added "move itself" blurb.)
 
(15 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Melee''|the move itself|Knee Smash}}


==Overview==
==Overview==
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|right|250px|Forward aerial's hitbox duration.]]
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|250px|Forward aerial's hitbox duration.]]
Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If [[sweetspot]]ted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and suffer extremely high knockback, with the move being difficult to [[DI]] out of. If [[sourspot]]ted, the move is very weak with little knockback, though it can be chained into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  
Formally known as the '''Knee Smash''', Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is [[electric|electrocuted]] and suffers extremely high knockback, with the move being difficult to [[DI]] out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  


It can make use for many of Captain Falcon's aerial [[combo]]s as well as to attack opponents on the ground. At low percentages on grounded opponents, the move can also chain into itself. A sweetspotted knee can even be followed up with a aerial [[Falcon Punch]] in the "[[Sacred Combo]]".
It can be utilized in many of Captain Falcon's aerial [[combo]]s, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and [[edgeguarder]]. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial [[Falcon Punch]] in the legendary "[[Sacred Combo]]".
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
Line 20: Line 19:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 34: Line 33:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 49: Line 48:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 63: Line 62:
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 81: Line 80:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 95: Line 94:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
Line 106: Line 105:
|id=0
|id=0
|damage=3%
|damage=3%
|damagebg=nerf
|angle=361
|angle=361
|bk=30
|bk=30
|bkbg=nerf
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.2
|r=1300
|bn=7
|bn=7
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 120: Line 121:
|id=1
|id=1
|damage=3%
|damage=3%
|damagebg=nerf
|angle=361
|angle=361
|bk=30
|bk=30
|bkbg=nerf
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=4
|bn=4
|xpos=4.4
|xpos=1100
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
Line 132: Line 135:
}}
}}
|}
|}
====Summary====
*{{nerf|Late hit does -3% damage and has -5 base knockback.}}
==Timing==
==Timing==
===Attack===
===Attack===
Line 159: Line 164:
|-
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
Line 175: Line 180:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
Line 186: Line 191:


[[Category:Captain Falcon (SSBM)]]
[[Category:Captain Falcon (SSBM)]]
[[Category:Forward aerials]]
[[Category:Forward aerials (SSBM)]]

Latest revision as of 00:51, November 7, 2024

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Knee Smash.

Overview[edit]

Forward aerial's hitbox duration.

Formally known as the Knee Smash, Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to DI out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can gimp some recoveries (such as Falco's) in certain situations. Captain Falcon can also SHFFL this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.

It can be utilized in many of Captain Falcon's aerial combos, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and edgeguarder. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial Falcon Punch in the legendary "Sacred Combo".

Hitboxes[edit]

NTSC[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0 AngleIcon32.png 24 100 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon32.png 24 100 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 6% 0 Sakurai angle 35 80 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 6% 0 Sakurai angle 35 80 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0 AngleIcon32.png 24 100 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon32.png 24 100 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 3% 0 Sakurai angle 30 80 0 5.0778 7 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 3% 0 Sakurai angle 30 80 0 3.5154 4 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Summary[edit]

  • Nerf Late hit does -3% damage and has -5 base knockback.

Timing[edit]

Attack[edit]

Initial autocancel 1-6
Clean hit 14-16
Late hit 17-30
Ending autocancel 35-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 19
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves[edit]