Talk:Peach (SSBM)/Down special: Difference between revisions
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== Hitbox data discussion == | == Hitbox data discussion == | ||
The article lacks the hitbox data (damage, base kb, kb scaling, effect, etc...) for the turnips, as well as for the other items. I could add most of that from ikneedata.com/calculator; however ikneedata has most of the damage as floats (a regular turnip dash-thrown deals 7.72%, as an example), which I'm unsure of the policy on but I think needs to be rounded down. Additionally, if I was to add the hitbox table for every single item she can pull, that would easily be 30+ individual hitboxes (each item has its own dash-throw, grounded up-throw, down-throw, and forward-throw, and aerial up-throw, down-throw, and forward-throw data), which would massively inflate the article. Should I just add the data for the turnips only? Or only add the hitboxes for specific throws (grounded throws)? This article needs some technical data! | The article lacks the hitbox data (damage, base kb, kb scaling, effect, etc...) for the turnips, as well as for the other items. I could add most of that from ikneedata.com/calculator; however ikneedata has most of the damage as floats (a regular turnip dash-thrown deals 7.72%, as an example), which I'm unsure of the policy on but I think needs to be rounded down. Additionally, if I was to add the hitbox table for every single item she can pull, that would easily be 30+ individual hitboxes (each item has its own dash-throw, grounded up-throw, down-throw, and forward-throw, and aerial up-throw, down-throw, and forward-throw data), which would massively inflate the article. Should I just add the data for the turnips only? Or only add the hitboxes for specific throws (grounded throws)? This article needs some technical data! [[User:Mariogeek2|Mariogeek2]] ([[User talk:Mariogeek2|talk]]) 12:00, October 26, 2024 (EDT) | ||
:I think the most reasonable thing to do is to have the hitbox table only use the base damage of the items, and possibly have a separate, simple table for the thrown percents. Whether that table is the possible ranges, the point-blank damage, etc. is whichever you think would be best as long as it is stated what the values represent. It wouldn't hurt to have the information about the non-vegetable items either. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:24, October 26, 2024 (EDT) | |||
::Okay, thanks! I'll get on that when I get a good opportunity. |
Latest revision as of 22:13, October 29, 2024
the image cited here appears to be the same as the brawl one from the Vegetable page
68.37.117.148 19:44, December 15, 2020 (EST)
Hitbox data discussion[edit]
The article lacks the hitbox data (damage, base kb, kb scaling, effect, etc...) for the turnips, as well as for the other items. I could add most of that from ikneedata.com/calculator; however ikneedata has most of the damage as floats (a regular turnip dash-thrown deals 7.72%, as an example), which I'm unsure of the policy on but I think needs to be rounded down. Additionally, if I was to add the hitbox table for every single item she can pull, that would easily be 30+ individual hitboxes (each item has its own dash-throw, grounded up-throw, down-throw, and forward-throw, and aerial up-throw, down-throw, and forward-throw data), which would massively inflate the article. Should I just add the data for the turnips only? Or only add the hitboxes for specific throws (grounded throws)? This article needs some technical data! Mariogeek2 (talk) 12:00, October 26, 2024 (EDT)
- I think the most reasonable thing to do is to have the hitbox table only use the base damage of the items, and possibly have a separate, simple table for the thrown percents. Whether that table is the possible ranges, the point-blank damage, etc. is whichever you think would be best as long as it is stated what the values represent. It wouldn't hurt to have the information about the non-vegetable items either. --CanvasK (talk) 12:24, October 26, 2024 (EDT)
- Okay, thanks! I'll get on that when I get a good opportunity.