Talk:Peach (SSBM)/Down special: Difference between revisions

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== Hitbox data discussion ==
== Hitbox data discussion ==


The article lacks the hitbox data (damage, base kb, kb scaling, effect, etc...) for the turnips, as well as for the other items. I could add most of that from ikneedata.com/calculator; however ikneedata has most of the damage as floats (a regular turnip dash-thrown deals 7.72%, as an example), which I'm unsure of the policy on but I think needs to be rounded down. Additionally, if I was to add the hitbox table for every single item she can pull, that would easily be 30+ individual hitboxes (each item has its own dash-throw, grounded up-throw, down-throw, and forward-throw, and aerial up-throw, down-throw, and forward-throw data), which would massively inflate the article. Should I just add the data for the turnips only? Or only add the hitboxes for specific throws (grounded throws)? This article needs some technical data!
The article lacks the hitbox data (damage, base kb, kb scaling, effect, etc...) for the turnips, as well as for the other items. I could add most of that from ikneedata.com/calculator; however ikneedata has most of the damage as floats (a regular turnip dash-thrown deals 7.72%, as an example), which I'm unsure of the policy on but I think needs to be rounded down. Additionally, if I was to add the hitbox table for every single item she can pull, that would easily be 30+ individual hitboxes (each item has its own dash-throw, grounded up-throw, down-throw, and forward-throw, and aerial up-throw, down-throw, and forward-throw data), which would massively inflate the article. Should I just add the data for the turnips only? Or only add the hitboxes for specific throws (grounded throws)? This article needs some technical data! [[User:Mariogeek2|Mariogeek2]] ([[User talk:Mariogeek2|talk]]) 12:00, October 26, 2024 (EDT)
:I think the most reasonable thing to do is to have the hitbox table only use the base damage of the items, and possibly have a separate, simple table for the thrown percents. Whether that table is the possible ranges, the point-blank damage, etc. is whichever you think would be best as long as it is stated what the values represent. It wouldn't hurt to have the information about the non-vegetable items either. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:24, October 26, 2024 (EDT)
::Okay, thanks! I'll get on that when I get a good opportunity.

Latest revision as of 22:13, October 29, 2024

the image cited here appears to be the same as the brawl one from the Vegetable page

68.37.117.148 19:44, December 15, 2020 (EST)

Hitbox data discussion[edit]

The article lacks the hitbox data (damage, base kb, kb scaling, effect, etc...) for the turnips, as well as for the other items. I could add most of that from ikneedata.com/calculator; however ikneedata has most of the damage as floats (a regular turnip dash-thrown deals 7.72%, as an example), which I'm unsure of the policy on but I think needs to be rounded down. Additionally, if I was to add the hitbox table for every single item she can pull, that would easily be 30+ individual hitboxes (each item has its own dash-throw, grounded up-throw, down-throw, and forward-throw, and aerial up-throw, down-throw, and forward-throw data), which would massively inflate the article. Should I just add the data for the turnips only? Or only add the hitboxes for specific throws (grounded throws)? This article needs some technical data! Mariogeek2 (talk) 12:00, October 26, 2024 (EDT)

I think the most reasonable thing to do is to have the hitbox table only use the base damage of the items, and possibly have a separate, simple table for the thrown percents. Whether that table is the possible ranges, the point-blank damage, etc. is whichever you think would be best as long as it is stated what the values represent. It wouldn't hurt to have the information about the non-vegetable items either. --CanvasK (talk) 12:24, October 26, 2024 (EDT)
Okay, thanks! I'll get on that when I get a good opportunity.