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{{incomplete|Maybe missing some moves depending on what is accepted as a "semi-spike"}} | |||
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros.]]'''''. | This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros.]]'''''. | ||
==List== | ==List== | ||
==={{SSB|Captain Falcon}}=== | ==={{SSB|Captain Falcon}}=== | ||
* | *{{mvsub|Captain Falcon|SSB|Down tilt}} - A crouching kick that launches opponents at a 30° angle. Effective for gimping opponents recovering low due to its decent range. | ||
*{{mvsub|Captain Falcon|SSB|Up aerial}} - Does an aerial flip kick. The last part of the attack semi-spikes, launching opponents at a 20° angle. It is much more effective than in later games, due to its much greater damage and knockback, being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high. | |||
==={{SSB|Fox}}=== | ==={{SSB|Fox}}=== | ||
*[[ | *{{mvsub|Fox|SSB|Down smash}} (USA & [[PAL]]) - Does a split kick, which launches opponents at a 25°. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective than in later games due to its higher knockback. In the Japanese version, it does not semi-spike, launching opponents at an upwards 70° angle instead. | ||
*[[ | *[[Fox (SSB)/Neutral special|Blaster]] (USA & PAL) - Has [[set knockback]] and launches opponents at a 10° angle (361° in the Japanese version). Very spammable and ranged, making it excellent at gimping opponents with sufficiently long recoveries to stay out of reach. | ||
*[[Fox (SSB)/Down special|Reflector]] - Has set knockback and launches at a 0° angle. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies. | |||
==={{SSB| | ==={{SSB|Kirby}}=== | ||
*Down | *{{mvsub|Kirby|SSB|Down tilt}} - A shin kick which launches at a 20° angle and with above average knockback scaling. Useful for gimping shorter recoveries. | ||
==={{SSB| | ==={{SSB|Luigi}}=== | ||
* | *{{mvsub|Luigi|SSB|Dash attack}} - Launches opponents at a 30° angle with weak set knockback. | ||
==={{SSB|Mario}}=== | ==={{SSB|Mario}}=== | ||
*[[ | *[[Mario (SSB)/Down special|Mario Tornado]] - The attack uses semi-spikes (with a 180° angle) to keep the opponent trapped. | ||
==={{SSB|Samus}}=== | ==={{SSB|Samus}}=== | ||
*[[ | *[[Samus (SSB)/Up special|Screw Attack]] - The top trapping hitboxes semi-spike (with a 200° angle) the target towards Samus. | ||
==={{SSB|Yoshi}}=== | ==={{SSB|Yoshi}}=== | ||
* | *{{mvsub|Yoshi|SSB|Down tilt}} - Sweeps his tail along the ground. Has set knockback and launches opponents at a 30° angle. It is fast with decent reach, and can be useful for gimping. | ||
*{{mvsub|Yoshi|SSB|Down smash}} - A powerful and ranged semi-spike that launches opponents at a 30° angle and hits on both sides. Has a 35° angle and deals less damage in the Japanese version. | |||
===Other=== | ===Other=== | ||
*The [[Fan]]'s neutral and tilt attacks are semi-spikes, though too weak to accomplish much. | |||
*Hitting someone with a thrown [[Star Rod]]. | *Hitting someone with a thrown [[Star Rod]]. | ||
* | *{{SSB|Master Hand}}'s Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped. | ||
==See also== | ==See also== | ||
*[[List of semi-spikes (SSBM)]] | *[[List of semi-spikes (SSBM)]] | ||
*[[List of semi-spikes (SSBB)]] | *[[List of semi-spikes (SSBB)]] | ||
*[[List of semi-spikes (SSB4)]] | |||
*[[List of semi-spikes (SSBU)]] | |||
[[Category:Semi-spikes]] | [[Category:Semi-spikes]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
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