List of semi-spikes (SSB): Difference between revisions

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{{incomplete|Maybe missing some moves depending on what is accepted as a "semi-spike"}}
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros.]]'''''.
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros.]]'''''.


==List==
==List==
==={{SSB|Captain Falcon}}===
==={{SSB|Captain Falcon}}===
*[[Up aerial]] - Does an aerial flip kick. The hitbox at his foot at the end of the animation semi-spikes opponents. In ''Smash 64'', it is much more effective than in ''Melee'' and ''Brawl'', providing high knockback and [[hitstun]], and being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high. Additionally, the move can semi-spike if Falcon's shoulder hits, sending them at a 180 degree angle. This can also be useful for edgeguarding, but due to the hitbox being incredibly small and lasting for a short time, it is extremely difficult to time and land.
*{{mvsub|Captain Falcon|SSB|Down tilt}} - A crouching kick that launches opponents at a 30° angle. Effective for gimping opponents recovering low due to its decent range.
*{{mvsub|Captain Falcon|SSB|Up aerial}} - Does an aerial flip kick. The last part of the attack semi-spikes, launching opponents at a 20° angle. It is much more effective than in later games, due to its much greater damage and knockback, being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high.


==={{SSB|Fox}}===
==={{SSB|Fox}}===
*[[Down smash]] - Does a split kick. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective in ''Smash 64'' than in ''Melee'' and ''Brawl''. In the Japanese version of ''Smash 64'', it has a slightly less favourable angle.
*{{mvsub|Fox|SSB|Down smash}} (USA & [[PAL]]) - Does a split kick, which launches opponents at a 25°. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective than in later games due to its higher knockback. In the Japanese version, it does not semi-spike, launching opponents at an upwards 70° angle instead.
*[[Reflector]] - Has [[set knockback]]. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies.
*[[Fox (SSB)/Neutral special|Blaster]] (USA & PAL) - Has [[set knockback]] and launches opponents at a 10° angle (361° in the Japanese version). Very spammable and ranged, making it excellent at gimping opponents with sufficiently long recoveries to stay out of reach.
*[[Fox (SSB)/Down special|Reflector]] - Has set knockback and launches at a 0° angle. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies.


==={{SSB|Jigglypuff}}===
==={{SSB|Kirby}}===
*Down smash - Does a spinning split kick. Low [[start-up]] lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.
*{{mvsub|Kirby|SSB|Down tilt}} - A shin kick which launches at a 20° angle and with above average knockback scaling. Useful for gimping shorter recoveries.


==={{SSB|Link}}===
==={{SSB|Luigi}}===
*[[Neutral attack]] 3rd hit - A stab forward.
*{{mvsub|Luigi|SSB|Dash attack}} - Launches opponents at a 30° angle with weak set knockback.
*down smash-tip of the sword


==={{SSB|Mario}}===
==={{SSB|Mario}}===
*[[Forward aerial]] - Does a forward, two-hit [[drill]] kick. The last few hitboxes can semi-spike, but have noticeably weaker knockback than the first few.
*[[Mario (SSB)/Down special|Mario Tornado]] - The attack uses semi-spikes (with a 180° angle) to keep the opponent trapped.


==={{SSB|Samus}}===
==={{SSB|Samus}}===
*[[Bomb (Samus)|Bomb]] - The explosion produces a very weak and impractical semi-spike.
*[[Samus (SSB)/Up special|Screw Attack]] - The top trapping hitboxes semi-spike (with a 200° angle) the target towards Samus.


==={{SSB|Yoshi}}===
==={{SSB|Yoshi}}===
*[[Down tilt]] - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.
*{{mvsub|Yoshi|SSB|Down tilt}} - Sweeps his tail along the ground. Has set knockback and launches opponents at a 30° angle. It is fast with decent reach, and can be useful for gimping.
*{{mvsub|Yoshi|SSB|Down smash}} - A powerful and ranged semi-spike that launches opponents at a 30° angle and hits on both sides. Has a 35° angle and deals less damage in the Japanese version.


===Other===
===Other===
*The [[Fan]]'s neutral and tilt attacks are semi-spikes, though too weak to accomplish much.
*Hitting someone with a thrown [[Star Rod]].
*Hitting someone with a thrown [[Star Rod]].
*If the opponent is grabbed by the player and another opponent attacks the player that grabs the opponent, the opponent that was being grabbed will be sent horizontally on a semi-spike trajectory.
*{{SSB|Master Hand}}'s Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped.


==See also==
==See also==
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSB4)]]
*[[List of semi-spikes (SSBU)]]


[[Category:Semi-spikes]]
[[Category:Semi-spikes]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Attacks]]
[[Category:Techniques (SSB)]]
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