Event 28: Flower Blooms in the Echoes: Difference between revisions
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Omega Tyrant (talk | contribs) m (Undid edit by 24.45.74.116: Events do not have to be completed in order and one could just save this up for the second last event they complete, so there's no noteworthiness to being the last chronological event with a forced starter character) Tag: Undo |
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|esM=Premature autumn | |esM=Premature autumn | ||
|it=Un canto gioioso | |it=Un canto gioioso | ||
|itM=A happy song}} | |itM=A happy song | ||
|ko={{rollover|소리의 향연 속에 피는 꽃|Soriui Hyang-yeon Sog-e Pineun Kkot|?}} | |||
|koM=A Flower That Blooms in a Feast of Sound}} | |||
==Trivia== | ==Trivia== |
Latest revision as of 11:38, September 29, 2024
Single Event 28 Flower Blooms in the Echoes | |
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Official description | Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! |
Character(s) used | Peach (1 stock) |
Opponent(s) | Olimar (1 stock) |
Stage(s) | Hanenbow |
Music | N/A |
Availability | Unlockable |
For reward | Hanenbow |
Flower Blooms in the Echoes is the 28th solo event match out of a total of 41 in Super Smash Bros. Brawl. As Peach, the player must turn all of the leaves on the largest tree in the middle red on Hanenbow, which will cause a flower to bloom at the top. They are also pitted against Olimar. KOing him is not required, but doing so will not result in failure; either way, it is generally recommended to avoid him as he is a distraction. Once all of the leaves on the right tree are red, the event is completed and the player will unlock the stage Hanenbow.
On harder difficulties, leaves turn green much faster than usual. Angling the leaves inwardly allows the Hanenbow creatures to bounce among them, turning them red for the player.
Names in other languages[edit]
Trivia[edit]
- The event was originally called "Flowers Bloom on the Notes" in the game's beta.
- Much like in Cleaning House in Skyworld, this event allows the player to continue playing alone in the stage even after the opponent has been defeated, something which is normally not possible in gameplay.