Super Smash Bros. series

Match timer: Difference between revisions

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[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]]
[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]]


The '''match timer''' is an element that displays the time remaining in a match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can be toggled in [[Versus Mode]] matches and adjusted between 1 and 99 minutes (with thirty-second intervals for matches under two minutes in ''[[Super Smash Bros. Ultimate]]'') in the [[Rules]] menu. It can also appear with predetermined time limits in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. The timer is formatted as <code>H:MM:SS.ss</code> (hours, minutes, seconds, centiseconds), with centiseconds introduced after ''Melee'' and hours introduced after ''[[Super Smash Bros. 4]]''.
The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby.
 
As of ''[[Super Smash Bros. 4]]'', it is formatted as <code>H:MM:SS.ms</code> (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in ''Melee'', and hours were introduced in ''Smash 4''. Prior to ''Smash 4'', matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the [[Boxing Ring]]'s jumbotron as <code>MM:SS</code>, and displays <code>--:--</code> outside of time matches.


Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].


==Pre-match timer==
==Pre-match timer==
The '''pre-match timer''' appears before the start of a match, counting down from three before starting the match with "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top left-hand corner starting with ''Brawl''. In ''Ultimate'', the [[versus splash screen]] appears prior to the match.
The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''.


In ''[[Super Smash Bros.]]'', the countdown uses a stoplight with lights activating from left to right. It first starts with a red light and lowers from off-screen, then each of the three amber lights activate as the seconds pass, and a blue light labeled "GO" lights up before the stoplight rises back up.
In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.


In ''Melee'', the countdown uses a meter, with a timer counting down as it rapidly depletes and the text "Ready". A variation of this, lacking the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.
In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.


From ''Brawl'' onwards, the countdown uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''Smash 4'' and then to flaming orange-red in ''Ultimate''. When "GO!" appears onscreen, it will have a different color depending on the game: vermilion (''Super Smash Bros.''), blackish-yellow, (''Melee''), brown (''Brawl''), silver (''Smash 3DS''), gold (''Smash for Wii U''), and flaming orange-red (''Ultimate'').
From ''Brawl'' onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. ''Brawl'' uses blue (three), green (two), and yellow (one). All numbers are red in ''Smash 4'' and flaming orange-red in ''Ultimate''. The "GO!" text is colored vermilion in ''Super Smash Bros.'', blackish-yellow in ''Melee'', brown in ''Brawl'', silver in ''for 3DS'', gold in ''for Wii U'', and flaming orange-red in ''Ultimate''.


<gallery widths="200px">
<gallery widths="200px">
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
NessOnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
OnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
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==Final countdown timer==
==Final countdown timer==
[[File:SmashUltimateMatchFinalSeconds.gif|thumb|200px|Final countdown timer in ''[[Super Smash Bros. Ultimate]]'' during a E3 Demo match.]]
The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]].
The '''final countdown timer''' counts down the last five seconds of a match, before ending with "TIME!" (“TIME UP” in other regions) and either declare a winner or commence a [[Sudden Death]] match. In [[competitive play]], this event is usually referred to as a [[time out]]. In addition to versus matches, the timer appears in single-player modes like {{b|Race to the Finish|disambiguation}} and [[Trophy Rush]].


In ''Smash 64'', the announcer exclaims the timer with no visual aid. From ''Melee'' onwards, each remaining second is punctuated by a large number in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s and [[Screen KO]]s from happening, except during the {{h2|End of Day|End of Day KO Glitch}}. This also applies to the [[Finish Zoom]] in ''Ultimate''.
In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s, [[Screen KO]]s, and [[Finish Zoom]].
{{clr}}
{{clr}}


<gallery widths="200px">
<gallery widths="200px">
MarioHomeRunContestMeleeLastSecond.jpg|In ''Melee''.
Countdown Timer SSBM.png|In ''Melee''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
SmashUltimateMatchFinalSeconds.gif|In ''Ultimate''.
</gallery>
</gallery>


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<gallery widths="200">
<gallery widths="200">
SSB Timer.png|In ''Smash 64''.
SSB Timer.png|In ''Smash 64''.
SSBM Timer.jpg|In ''Melee''.
SSBM Timer.png|In ''Melee''.
SSBB Timer.png|In ''Brawl''.
SSBB Timer.png|In ''Brawl''.
SSB3 Timer.jpg|In {{for3ds}}.
SSB3 Timer.jpg|In {{for3ds}}.
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==Trivia==
==Trivia==
*When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]].
*Some stages play unique music tracks when only thirty seconds on the timer remain:
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
** {{SSB|Mushroom Kingdom}} (SSB), {{SSBM|Mushroom Kingdom}} (Melee), and [[Mushroom Kingdom II]] play the "Hurry Up!" theme from {{iw|mariowiki|Super Mario Bros.}}
**In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
**[[Suzaku Castle]] changes to the "low health" version of tracks taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.
**[[Moray Towers]] changes to an abridged version of "Now or Never!"  (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
**As of version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield also play these unique tracks if an applicable song happens to play and the timer reduces to thirty seconds.
**The timer reaching thirty seconds also triggers [[Hollow Bastion]] to change to Dive to the Heart.
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 22:06, September 18, 2024

The match timer in Super Smash Bros. Ultimate, displaying two and a half minutes.

The match timer is an element that displays the time remaining in a time match on the top-right corner of the screen (top-center in Super Smash Bros. Melee). It can also appear in Bonus Stages, single-player modes, as well as on the Online Practice Stage when waiting in a lobby.

As of Super Smash Bros. 4, it is formatted as H:MM:SS.ms (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in Melee, and hours were introduced in Smash 4. Prior to Smash 4, matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the Boxing Ring's jumbotron as MM:SS, and displays --:-- outside of time matches.

Other related timers are exclaimed by the Announcer, and text within them will be affected based on region or language.

Pre-match timer[edit]

The pre-match timer counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their on-screen appearance, and the music track is displayed in the top-left corner starting with Brawl.

In Super Smash Bros., the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.

In Melee, the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as All-Star and Adventure Mode: World of Light starting with Brawl.

From Brawl onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. Brawl uses blue (three), green (two), and yellow (one). All numbers are red in Smash 4 and flaming orange-red in Ultimate. The "GO!" text is colored vermilion in Super Smash Bros., blackish-yellow in Melee, brown in Brawl, silver in for 3DS, gold in for Wii U, and flaming orange-red in Ultimate.

Final countdown timer[edit]

The final countdown timer counts down the last five seconds before a time out, ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like Race to the Finish and Trophy Rush.

In Smash 64, the timer is only present via the announcer. From Melee onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in Super Smash Bros. for Wii U and Ultimate). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In Melee, the numbers are crimson before it was changed to red in Brawl and SSB4, and then to silver in Ultimate. The timer's appearance activates equipment with the Countdown bonus effect, and from Smash 4 onwards, prevents Star KOs, Screen KOs, and Finish Zoom.

Gallery[edit]

Trivia[edit]