Template:UpdateList (SSBU)/9.0.0: Difference between revisions

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|Charizard=
|Charizard=
*{{buff|[[Flare Blitz]]'s first hit uses the [[autolink angle]] (60° → 366°), and has a higher [[hitlag]] multiplier if used in the air (0.1× → 0.7×) which is only experienced by the opponent, allowing it to connect more reliably into the explosion.}}
*{{buff|[[Flare Blitz]]'s first hit uses the [[autolink angle]] (60° → 366°), and has a higher [[hitlag]] multiplier if used in the air (0.1× → 0.7×) which is only experienced by the opponent, allowing it to connect more reliably into the explosion.}}
*{{buff|[[Fly]]'s first hit has different angles (80°/98°/80°), deals less [[set knockback]] (140/140/130 → 120/80/115), and launches opponents in the direction Charizard is facing, while the looping hits use the autolink angle (72°/92°/82°/82° → 367°), allowing the move to connect more reliably.}}
*{{buff|[[Fly]]'s first hit has different angles (80°/98°/80° → 65°/100°/70°) with less [[set knockback]] (140/140/130 → 115/120/80) and altered priority (ID 0/1/2 → 2/0/1), and launches opponents in the direction Charizard is facing, while the looping hits use the autolink angle (72°/92°/82°/82° → 367°), allowing the move to connect more reliably.}}
|Sonic=
|Sonic=
*{{buff|[[Up tilt]] has less ending lag (FAF 40 → 36).}}
*{{buff|[[Up tilt]] has less ending lag (FAF 40 → 36).}}

Latest revision as of 08:53, September 17, 2024

  • Bug fix Perfect shielding's 3-frame advantage increase against projectiles (which was added in 3.0.0) properly applies outside of Training mode.
  • Bug fix The shieldstun received if two attacks hit a shield on the same frame has been fixed. Previously, the game would combine the highest damage and the highest shieldstun multiplier of the various attacks to calculate the final shieldstun. Now, the game calculates the shieldstun of each attack individually and takes only the highest result.