Template:UpdateList (SSBU)/9.0.0: Difference between revisions

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|Link=
|Link=
*{{buff|[[Up smash]]'s first two hits have different angles (105° → 107°) and lower [[set knockback]] (39 → 28) on their ground-only hitboxes, and all hitboxes have gained a [[hitstun modifier]] of 3. This allows the move to connect more reliably, especially against opponents on platforms above Link.}}
*{{buff|[[Up smash]]'s first two hits have different angles (105° → 107°) and lower [[set knockback]] (39 → 28) on their ground-only hitboxes, and all hitboxes have gained a [[hitstun modifier]] of 3. This allows the move to connect more reliably, especially against opponents on platforms above Link.}}
|Samus=
*{{newbug|Grounded [[Screw Attack]] covers slightly less vertical distance, no longer being able to reach the top platform of [[Yoshi's Story]].}}
|Dark Samus=
*{{newbug|Grounded [[Screw Attack]] covers slightly less vertical distance, no longer being able to reach the top platform of [[Yoshi's Story]].}}
|Pikachu=
|Pikachu=
*{{change|[[Forward aerial]]'s looping hits launch slightly more inward with their upper hitboxes (310°/290° → 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.}}
*{{change|[[Forward aerial]]'s looping hits launch slightly more inward with their upper hitboxes (310°/290° → 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.}}
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*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}}
*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}}
|Charizard=
|Charizard=
*{{buff|[[Flare Blitz]]'s first hit uses the [[autolink angle]] (60° → 366°), and has a higher [[hitlag]] multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.}}
*{{buff|[[Flare Blitz]]'s first hit uses the [[autolink angle]] (60° → 366°), and has a higher [[hitlag]] multiplier if used in the air (0.1× → 0.7×) which is only experienced by the opponent, allowing it to connect more reliably into the explosion.}}
*{{buff|[[Fly]]'s first hit has different angles (80°/98°/80°), deals less [[set knockback]] (140/140/130 → 120/80/115), and launches opponents in the direction Charizard is facing, while the looping hits use the autolink angle (72°/92°/82°/82° → 367°), allowing the move to connect more reliably.}}
*{{buff|[[Fly]]'s first hit has different angles (80°/98°/80° → 65°/100°/70°) with less [[set knockback]] (140/140/130 → 115/120/80) and altered priority (ID 0/1/2 → 2/0/1), and launches opponents in the direction Charizard is facing, while the looping hits use the autolink angle (72°/92°/82°/82° → 367°), allowing the move to connect more reliably.}}
|Sonic=
|Sonic=
*{{buff|[[Up tilt]] has less ending lag (FAF 40 → 36).}}
*{{buff|[[Up tilt]] has less ending lag (FAF 40 → 36).}}
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|Universal=
|Universal=
*{{bugfix|[[Perfect shield]]ing's 3-frame advantage increase against [[projectile]]s (which was added in {{SSBU|3.0.0}}) properly applies outside of [[Training]] mode.}}
*{{bugfix|[[Perfect shield]]ing's 3-frame advantage increase against [[projectile]]s (which was added in {{SSBU|3.0.0}}) properly applies outside of [[Training]] mode.}}
}}
*{{bugfix|The [[shieldstun]] received if two attacks hit a shield on the same frame has been fixed. Previously, the game would combine the highest damage and the highest shieldstun multiplier of the various attacks to calculate the final shieldstun. Now, the game calculates the shieldstun of each attack individually and takes only the highest result.}}
|#default=''{{{char}}} did not receive changes in this update.''
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 08:53, September 17, 2024

  • Bug fix Perfect shielding's 3-frame advantage increase against projectiles (which was added in 3.0.0) properly applies outside of Training mode.
  • Bug fix The shieldstun received if two attacks hit a shield on the same frame has been fixed. Previously, the game would combine the highest damage and the highest shieldstun multiplier of the various attacks to calculate the final shieldstun. Now, the game calculates the shieldstun of each attack individually and takes only the highest result.