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[[File:SSB4 - Diddy Kong Screen-7.jpg|thumb|250px|{{SSB4|Diddy Kong}}, {{SSB4|Lucario}} and {{SSB4|Samus}}’s back aerial in {{forwiiu}}.]]
[[File:MarioBairSSBM.gif||thumb|150px|{{SSBM|Mario}}'s back aerial in ''Melee''.]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:Wolf Bair.jpg|thumb|150px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.
[[File:SSB4 - Olimar Screen-4.jpg|thumb|150px|{{SSB4|Olimar}}'s back aerial in {{forwiiu}}.]]
The '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' in ''Melee''{{'}}s {{SSBM|Debug Menu}} and internal ''Brawl'' files) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] or [[d-pad]] in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a '''back midair attack''' in ''[[Melee]]'', and a '''back air attack''' in ''[[Brawl]]''. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks; some are notable for being their fastest and most reliable KO moves, such as those of [[Zero Suit Samus]] and [[Mario]], and can be used to approach or deny approaches with a technique known as a [[reverse aerial rush]].


==List of back aerials in ''[[Super Smash Bros.]]''==
==List of back aerials==
In general, back aerial attacks in ''Super Smash Bros.'' are slow but with good [[range]] and good [[knockback]]. The average back aerial deals 16% with its knockback being 10 base and 100 scaling. All except Link's are one-hit moves having a clean hit and a late hit (with the exception of Captain Falcon):
Unless stated otherwise, all back aerials are aimed behind the user.
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Punches backward with one hand. More of an advanced comboing move compared to his other aerials, more difficult to use in combos due to its strength but overall better than up aerial against floaty characters. Has average knockback and lacks a weaker late hit.|| 16%
|-
||{{SSB|Donkey Kong}}|| Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against a wall. The clean hit has below average power.|| 15% (clean), 10% (late)
|-
|{{SSB|Fox}}||Kicks opponent with one foot. One of the weakest back aerials dealing low damage and knockback although it is also the fastest back aerial coming out on frame 4. A good aerial for Fox, as it is useful for edgeguarding Falcon's and Samus's recoveries, among others due to its low startup lag and long duration.|| 12% (clean), 8% (late)
|-
|{{SSB|Jigglypuff}}||Kicks opponent with one foot. An overall good move although it lacks range. Has low power making it virtually useless at low percents although it can combo into itself at mid-percents.|| 13% (clean), 9% (late)
|-
|{{SSB|Kirby}}||Kicks opponent with both feet. The best example of a wall of pain move of ''SSB'', good damage + good for combos, great edgeguard tool. Has average knockback for a back aerial although the late hit is stronger than most.|| 16% (clean), 12% (late)
|-
|{{SSB|Link}}||Kicks feet behind him one at a time. It is the most damaging back aerial in the game but one of the weakest in terms of knockback. Very quick move usually used for combos as the kicks are weak and struggle to connect with each-other at higher percents. Good in almost all circumstances and overall Link's most useful aerial for comboing.|| 10% (hits 1 & 2), 20% (total)
|-
|{{SSB|Luigi}}||Performs an aerial reverse mule kick. Good range but slow, similar to Mario's but with more range. Has average knockback.|| 16% (clean), 10% (late)
|-
|{{SSB|Mario}}||Performs an aerial reverse mule kick. Good KOing move, similar to Luigi's but with less range. Has average knockback.|| 16% (clean), 10% (late)
|-
|{{SSB|Ness}}||Kicks opponent with both feet. Has short range and average knockback for a back aerial making it a good KO move (although it is rarely used in combos compared to his other aerials).||16% (clean), 10% (late)
|-
|{{SSB|Pikachu}}||Kicks the opponent behind it with a large disjointed hitbox. The move is usually used either to start or finish a combo or to [[edgeguard]]. Has high startup lag but is the second strongest back aerial in the game with the sweetspot having higher base knockback than most other back aerials while the late hit deals more damage than other back aerials.|| 16% (clean), 14% (late)
|-
|{{SSB|Samus}}||Raises her foot and then thrusts it behind her. One of Samus' overall best moves. Has low startup lag coming out on frame 5, has huge range and power being the strongest back aerial in the game due to its immense knockback scaling (which also applies to the late hit). These factors make it Samus' main KOing/spacing move.|| 14% (clean), 10% (late)
|-
|{{SSB|Yoshi}}||Kicks opponent with both feet. Yoshi's overall slowest DJC aerial, good after up tilts, leads into other DJC aerials. Has average knockback for a back aerial|| 16% (clean), 10% (late)
|}


==List of back aerials in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable"
{|class="wikitable"
|-
|-
!Character
! Character !! Description
!Description
!Damage
|-
|-
|{{SSBM|Bowser}}||Throws his back out, extending the spikes on his shell. Can semi-spike. A good bit of ending lag if not l-canceled. This attack may be used as an edge-guard, though risky.||13% clean, 8% late.
|[[Banjo]] & [[Kazooie]]||Kazooie performs an aerial Rat-a-Tat Rap 3 times.
|-
|-
|{{SSBM|Captain Falcon}}||A backhand behind him.||14%
|[[Bayonetta]]||Performs a back kick at a high angle.
|-
|-
|{{SSBM|Donkey Kong}}||Does a back kick like Mario, except with one foot.||13% clean, 9% late.
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans back and thrusts his shell spikes.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick.
|-
|-
|{{SSBM|Dr. Mario}}||A short-duration aerial reverse mule kick. Can semi-spike.||7-8%
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and swings it in a straight line.
|-
|-
|{{SSBM|Falco}}||A back kick, similar in appearance to Donkey Kong's. A sex kick.||15% clean, 9% late.
|[[Byleth]]||Stabs Areadbhar behind himself.
|-
|-
|{{SSBM|Fox}}||A back kick similar to Falco's.||15% clean, 9% late.
|[[Captain Falcon]]||Performs a backwards facing back-fist.
|-
|-
|{{SSBM|Ganondorf}}||A backwards punch similar to Captain Falcon's except it has consistent power throughout.||16%
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc.
|-
|-
|{{SSBM|Ice Climbers}}||Both climbers swing their hammers behind them.||12% (leader), 10% (partner), 22% (total).
|[[Chrom]]||Slashes in an upward arc, turning Chrom around after its use.
|-
|-
|{{SSBM|Jigglypuff}}||A spinning back kick, similar to Samus. Can be used for [[Wall of Pain]] techniques.||12%
|[[Cloud]]||Slashes horizontally with the Buster Sword.
|-
|-
|{{SSBM|Kirby}}||A backwards kick. Can be used for [[Fence of Pain]] techniques.||14% clean, 10% late.
|[[Corrin]]||Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
|-
|-
|{{SSBM|Link}}||Does a spinning double kick.||13% if both kicks connect.
|[[Daisy]]||Thrusts her rear, generating a flower particle from it.
|-
|-
|{{SSBM|Luigi}}||A short-duration aerial reverse mule kick that has consistent power throughout.||6-11%
|[[Dark Pit]]||Separates the Silver Bow and stabs with both blades simultaneously.
|-
|-
|{{SSBM|Mario}}||An aerial reverse mule kick.||10%
|[[Dark Samus]]||Performs a back kick.
|-
|-
|{{SSBM|Marth}}||A reverse aerial sword swipe. This move turns Marth around in the air.||10% untipped, 13% tipped.
|[[Diddy Kong]]||Performs a roundhouse kick.
|-
|-
|{{SSBM|Mewtwo}}||Lashes its tail behind it.||Up to 13%, depending on the distance from the opponent.
|[[Donkey Kong]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a back kick.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Holds out a turtle behind him, hitting several times. This attack cannot be L-canceled.||18% if all hits connect.
|[[Dr. Mario]]||{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|-
|-
|{{SSBM|Ness}}||A back kick dealing electricity damage. The initial frames inflict powerful knockback, and later frames deal less damage and knockback.||16% clean, 10% late.
|[[Duck Hunt]]||The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
|-
|-
|{{SSBM|Peach}}||Swings out her hip for 14% damage at the start. Can be used as a KO move.||14% clean, 5% late.
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick back kick.
|-
|{{SSBM|Pichu}}||Spins with its entire body horizontal. Only one hit.||9%
|-
|-
|{{SSBM|Pikachu}}||Spins like a frisbee. Only one hit. Some landing lag if not L-canceled.||12%
|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick.
|-
|-
|{{SSBM|Roy}}||Similar to Marth's, except weaker. This attack turns Roy around in midair.||8% sourspotted, 9% at center of blade.
|[[Ganondorf]]||Performs a backwards facing back-fist.
|-
|-
|{{SSBM|Samus}}||Does a spinning back kick. If the attack lands at her foot, it has good power, otherwise, it deals less damage and knockback.||14% at foot, 10% sourspotted.
|[[Greninja]]||Performs three consecutive kicks at different angles.
|-
|-
|{{SSBM|Sheik}}||A simple back kick.||Landing the foot hitbox deals 14%; closer to the body does 8-10%.
|[[Hero]]||Slashes in a delayed heavy upward arc.
|-
|-
|{{SSBM|Yoshi}}||Wags his tail several times behind him.||20% if all hits connect.
|[[Ice Climbers]]||Swing their hammers horizontally.
|-
|-
|{{SSBM|Young Link}}||Similar to Link's, where he does a double spin kick, though like Link's version it's also a weak air attack.||13% if both kicks connect.
|[[Ike]]||Slashes horizontally with Ragnell.
|-
|-
|{{SSBM|Zelda}}||Does the powerful [[Lightning Kick]] behind her. Powerful knockback and damage when sweetspotted.||20% sweetspotted, 10% sourspotted.
|[[Incineroar]]||Performs a roundhouse kick.
|}
 
==List of back aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
|-
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}} ||Thrusts out his shell behind himself. ||15% (clean), 7% (late)
|[[Inkling]]||Jabs with the Splattershot.
|-
|-
|{{SSBB|Captain Falcon}} ||Does a quick backhand punch. ||14% (clean), 8% (late)
|[[Isabelle]]||Fires a pellet from a slingshot.
|-
|-
|{{SSBB|Charizard}} ||Quickly attacks behind itself with its wing, and tail. The wing can [[meteor smash]], but it's weak and exists only to knock the opponent into the more-powerful tail swipe. ||5% (wing), 7% (tail), 9% (flame)
|[[Ivysaur]]||Swings one vine after the other in a downward arc.
|-
|-
|{{SSBB|Diddy Kong}} ||Thrusts his foot behind himself and spins. ||9%
|[[Jigglypuff]]||Performs a roundhouse kick. Turns Jigglypuff around in ''Ultimate''.
|-
|-
|{{SSBB|Donkey Kong}} ||A simple backwards kick. Very quick, moderately long duration, great range and powerful. ||13% (clean), 8% (late)
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|-
|-
|{{SSBB|Falco}} ||Quickly kicks backwards. Has [[sex kick]] properties. ||13% (clean sweetspot), 9% (clean sourspot), 7% (late)
|[[Kazuya]]||Performs a roundhouse kick.
|-
|-
|{{SSBB|Fox}} ||Performs a slow back kick behind himself. The move's sweetspot is on his extended right leg with the sourspot being his left leg. The sweetspot will [[semi-spike]] opponents. ||15% (sweetspot), 9% (sourspot)
|[[Ken]]||Performs a roundhouse kick.
|-
|-
|{{SSBB|Ganondorf}} ||Performs a backhand punch, similar to Captain Falcon. One of Ganondorf's fastest aerials and also deals good knockback. ||16%
|[[King Dedede]]||{{GameIcon|SSBB}} Performs a back kick.<br/>{{GameIcon|SSB4}} Swings his hammer in an upward arc.<br/>{{GameIcon|SSBU}} Swings his hammer horizontally.
|-
|-
|{{SSBB|Ice Climbers}} ||Turns around and quickly swings their hammers in a horizontal arc. ||11% (leader), 8% (partner)
|[[King K. Rool]]||Punches in a downward arc from a turnaround.
|-
|-
|{{SSBB|Ike}} ||Quickly swings Ragnell behind himself. This is Ike's fastest aerial and has good KO potential. ||14%
|[[Kirby]]||Performs a dropkick.
|-
|-
|{{SSBB|Ivysaur}} ||spins around vertically and hits behind itself with two vines. Deals low damage with very low knockback, but has good range. ||2% (hit 1), 3% (hit 2 tip), 2% (hit 2 base)
|[[Link]]||Kicks twice with one leg after the other.
|-
|-
|{{SSBB|Jigglypuff}} ||Spins backwards and performs a quick horizontal kick. Used for both [[wall of pain]] and [[stage spiking]]. ||12%
|[[Little Mac]]||Weakly throws out a spinning backhanded punch.
|-
|-
|{{SSBB|King Dedede}} ||Sticks his foot out behind himself, kicking with it. Has very fast start-up with far horizontal reach and strong horizontal knockback. ||13% (clean), 9% (late)
|[[Lucario]]||Extends one arm and unleashes a blast of aura.
|-
|-
|{{SSBB|Kirby}} ||Extends both his feet backwards. Used for [[Fence of Pain]]. Often considered the best move in Kirby's arsenal. ||12% (clean), 9% (late)
|[[Lucas]]||Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
|-
|-
|{{SSBB|Link}} ||Does a two kick combo behind himself. Deals low damage and knockback, but can combo into other moves if Link lands immediately after landing the first hit. ||4% (hit 1), 7% (hit 2)
|[[Lucina]]||Slashes in an upward arc, turning Lucina around after its use.
|-
|-
|{{SSBB|Lucario}} ||Thrusts its arm behind itself, releasing aura. Has good horizontal reach and also deals great horizontal knockback. One of the strongest back aerials in the game if Lucario is at full power. ||{{AuraDamageSSBB|12}} (clean), {{AuraDamageSSBB|9}} (late)
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|-
|-
|{{SSBB|Lucas}} ||Backflips and hooks his foot downward. Can [[meteor smash]] if the move connects at Lucas's foot. ||12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip)
|[[Mario]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|-
|-
|{{SSBB|Luigi}} ||Similar to Mario's, but has longer range. ||12% (clean), 8% (late)
|[[Marth]]||Slashes in an upward arc, turning Marth around after its use.
|-
|-
|{{SSBB|Mario}} ||An aerial reverse mule kick. ||12% (clean), 7% (late)
|[[Mega Man]]||Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
|-
|-
|{{SSBB|Marth}} ||Swings his sword in an upwards swipe behind himself. This attack is notable because it turns Marth around in the air. ||11% (base), 14% (tip)
|[[Meta Knight]]||Performs three consecutive horizontal slashes at different angles.
|-
|-
|{{SSBB|Meta Knight}} ||Slashes three times behind himself very quickly, being slightly slower but more powerful than his forward aerial. ||3% (hits 1-2), 4% (hit 3)
|[[Mewtwo]]||Swings its tail in an upward arc.
|-
|-
|{{SSBB|Mr. Game & Watch}} ||Takes out a turtle and attacks behind himself, hitting multiple times. Originates from ''Turtle Bridge''. ||5% (hits 1-5)
|[[Mii Brawler]]||Performs a back kick.
|-
|-
|{{SSBB|Ness}} ||Kicks out backwards with both feet extended. The move's clean hit has an [[electric]] effect and extreme power. ||15% (clean), 8% (late)
|[[Mii Gunner]]||Unleashes a fiery blast from their arm cannon.
|-
|-
|{{SSBB|Olimar}} ||Swings a Pikmin backwards. ||R: 13% (head), 11% (body)<br/>Y: 12% (head), 9% (body)<br/>B&P: 13% (head), 10% (body)<br/>W: 5% (head), 4% (body)
|[[Mii Swordfighter]]||Slashes horizontally.
|-
|-
|{{SSBB|Peach}} ||Bashes her hip backwards. One of Peach's good KO moves. || 13-14% (clean), 7% (late)
|[[Min Min]]||Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
|-
|-
|{{SSBB|Pikachu}} ||Spins around in the air, dealing multiple hits. Has high ending lag if not autocanceled. ||1% (hits 1-7), 4% (hit 8), 4% (landing)
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
|-
|-
|{{SSBB|Pit}} ||Thrusts his bow backwards. Has good knockback, having the strongest out of all of Pit's aerials. ||15% (clean), 7% (late)
|[[Mythra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|-
|-
|{{SSBB|R.O.B.}} ||Aims his base behind himself and fires his boosters. Propels him forward and deals decent knockback. ||11%
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet.
|-
|-
|{{SSBB|Samus}} ||A backward kick. The sweetspot is on her foot, which deals slightly more knockback. ||12% (clean sweetspot), 11% (clean sourspot), 6% (late)
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|-
|-
|{{SSBB|Sheik}} ||Quickly extends her leg backwards. Has [[sex kick]] properties with the sweetspot being on her foot. ||12% (clean sweetspot), 11% (clean sourspot), 6% (late)
|[[Pac-Man]]||Performs a dropkick.
|-
|-
|{{SSBB|Snake}} ||Kicks backward with both feet extended. Deals very high horizontal knockback if sweetspotted. Doesn't auto cancel in short hops, making it very punishable. ||15-16% (clean), 10% (late)
|[[Palutena]]||Bashes with her shield.
|-
|-
|{{SSBB|Sonic}} ||Spins around and performs a quick roundhouse kick. This is considered Sonic's best aerial finisher. ||13% (clean), 9% (late)
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
|-
|-
|{{SSBB|Squirtle}} ||Sticks its tail out behind itself. Has fast startup and a good [[edgeguarding]] move. ||12% (clean), 6% (late)
|[[Pichu]]||{{GameIcon|SSBM}} Performs a series of belly turns.<br/>{{GameIcon|SSBU}} Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes [[recoil damage]] to Pichu.
|-
|-
|{{SSBB|Toon Link}} ||Slashes backwards in an upward swipe with his sword. Can chain into itself at low percents and is a good KO move at higher percents. ||10%
|[[Pikachu]]||{{GameIcon|SSB}} Performs a back kick.<br/>{{GameIcon|SSBM}} Performs a series of belly turns. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
|-
|-
|{{SSBB|Wario}} ||Throws his head backwards, hitting foes with it. Has more endlag and landing lag than his forward aerial. ||10%
|[[Piranha Plant]]||Spits out a fiery blast.
|-
|-
|{{SSBB|Wolf}} ||Jams his leg backwards with deceiving range. Short duration, but very fast and powerful. ||13%/11% (right leg), 10%/9% (left leg)
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously.
|-
|-
|{{SSBB|Yoshi}} ||Rapidly flips his tail up and down, hitting multiple times. ||4% (hits 1), 3% (hits 2-3), 4% (hit 4)
|[[Pyra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|-
|-
|{{SSBB|Zelda}} ||[[Lightning Kick]]: Quickly kicks behind herself, dealing great damage and knockback if the opponent is hit at the beginning of the move at just the tip of her boot. Has less startup and ending lag than her forward aerial. ||20% (clean foot), 4% (clean leg, late)
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward.
|-
|-
|{{SSBB|Zero Suit Samus}} ||A backwards kick that deals high knockback. Can be used to [[mindgame|bait]] at lower percentages and is a good KO move at higher percentages. ||13% (foot), 12% (leg)
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|}
 
==List of back aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
|-
|-
!Character
|[[Ridley]]||Performs a roundhouse kick.
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}} ||An extended kick behind her, similar to Zero Suit Samus' back aerial. High knockback and can KO starting at 110% near the ledge, along with low cooldown. The Bullet Art version fires one gun behind her at an upward angle.||13% (heel), 10% (leg)
|[[Robin]]||Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
|-
|-
|{{SSB4|Bowser}} ||Performs a reverse dropkick. Very quick start-up. Extremely powerful, comparable to most other fighters' back aerials.||19%
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs a dropkick, releasing a miniature spiral galaxy from her feet.<br/>''Luma:'' Performs a dropkick.
|-
|-
|{{SSB4|Bowser Jr.}} ||The Junior Clown Car swings a wrecking ball behind Bowser Jr. || 14% (clean tip), 8% (clean base, late)
|[[Roy]]||Slashes in an upward arc, turning Roy around after its use.
|-
|-
|{{SSB4|Captain Falcon}} ||Does a quick backhand punch.|| 14% (clean), 8% (late)
|[[Ryu]]||Performs a roundhouse kick.
|-
|-
|{{SSB4|Charizard}} ||Swings its tail backwards.|| 10% (body), 13% (tail), 15% (flame)
|[[Samus]]||Performs a back kick.
|-
|-
|{{SSB4|Cloud}} ||Similar to Ike's. Performs a spinning, two handed, outward slash behind him.|| 13%
|[[Sephiroth]]||Performs a horizontal slash with Masamune.
|-
|-
|{{SSB4|Corrin}} ||Sprouts wings from his/her back and thrusts them behind. Gives a slight boost forward similar to R.O.B.'s || 11% (clean), 9% (late)
|[[Sheik]]||Performs a back kick.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. || 8% (base), 12% (tip)
|[[Shulk]]||Stabs at a slight upward angle with a double grip.
|-
|-
|{{SSB4|Diddy Kong}} ||Thrusts his foot behind himself and spins. || 9%
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|-
|-
|{{SSB4|Donkey Kong}} ||Quickly kicks backwards with one foot. Powerful, mostly being used for [[wall of pain]]s.|| 13% (clean), 8% (late)
|[[Snake]]||Performs a dropkick.
|-
|-
|{{SSB4|Dr. Mario}} ||Identical to Mario's, though not as useful for chaining due to Doc's lower air speed. || 13.44% (clean), 7.84% (late)
|[[Sonic]]||Performs a roundhouse kick.
|-
|-
|{{SSB4|Duck Hunt}} ||The dog swings the duck behind it, attacking with its beak. || 10% (sourspot), 12.5% (sweetspot)
|[[Sora]]||Performs a horizontal swing with his Keyblade.
|-
|-
|{{SSB4|Falco}} ||Does a backwards flying kick with one leg outstretched. Extremely fast and strong. || 13% (clean), 7% (late)
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|-
|-
|{{SSB4|Fox}} ||Performs a slow back kick behind himself with one foot extended. A [[semi-spike]]. || 13%
|[[Steve]]||Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker swing with a sword instead.
|-
|-
|{{SSB4|Ganondorf}} ||Performs a backhand punch, similar to Captain Falcon. Very good knockback and speed makes it one of Ganon's more useful attacks.|| 17% (fist), 16% (arm)
|[[Terry]]||Spins around and kicks behind himself.
|-
|-
|{{SSB4|Greninja}} ||Performs three back kicks at a high angle, then a low angle, and then straight behind itself. || 3% (hit 1), 2.5% (hit 2), 4% (hit 3)
|[[Toon Link]]||Slashes in an upward arc.
|-
|-
|{{SSB4|Ike}} ||Quickly swings Ragnell behind himself in a horizontal arc. One of Ike's fastest attacks, though it is a bit situational due to its short reach.|| 14%
|[[Villager]]||Fires a pellet from a slingshot.
|-
|-
|{{SSB4|Jigglypuff}} ||Spins backwards and performs a quick horizontal kick. Powerful to the point of KOing reliably at 120%. || 13%
|[[Wario]]||Leans his full body back, hitting with his head and arms.
|-
|-
|{{SSB4|King Dedede}} ||Turns around and swings his hammer upwards. Can KO reliably below 130% and autocancels after a short hop. Very good range, and very effective against floaty opponents.|| 16%
|[[Wii Fit Trainer]]||Assumes the Cobra pose to perform a dropkick.
|-
|-
|{{SSB4|Kirby}} ||Extends both his feet backwards. Can KO at 131%. Useful for edgeguarding, and can also be used as a follow-up to back-throw at starting percentages.|| 13% (clean), 8% (late)
|[[Wolf]]||Performs a back kick.
|-
|-
|{{SSB4|Link}} ||Does a two kick combo behind himself. Deals low damage but has very little landing lag. || 3% (hit 1), 5% (hit 2)
|[[Yoshi]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his tail repeatedly in vertical arcs.
|-
|-
|{{SSB4|Little Mac}} ||A swinging backhand punch behind himself. Has less startup than his forward aerial. || 6% (hand), 4% (arm)
|[[Young Link]]||Kicks twice with one leg after the other.
|-
|-
|{{SSB4|Lucario}} ||Thrusts its arm behind itself, releasing aura. High horizontal knockback. It is the strongest back aerial and one of the strongest aerials in the game when Lucario is at full power, KOing opponents under 50%. || {{AuraDamageSSB4|15}}
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|-
|-
|{{SSB4|Lucas}} || Backflips and hooks his foot downward. Can [[meteor smash]] if the move connects at Lucas's foot. || 12% (sweetspot), 9% (sourspot), 7% (late)
|[[Zero Suit Samus]]||Performs a roundhouse kick.
|-
|{{SSB4|Lucina}} ||Identical to Marth's. || 9.975%
|-
|{{SSB4|Luigi}} ||Performs a reverse mule kick. || 14% (clean feet), 8% (clean legs, late)
|-
|{{SSB4|Mario}} ||Performs a reverse mule kick. || 10.5% (clean), 7% (late)
|-
|{{SSB4|Marth}} ||Swings his sword in an upwards swipe behind himself. This attack is notable because it turns Marth around in the air. || 9% (base), 12% (tip)
|-
|{{SSB4|Mega Man}} ||Slash Claw: Quickly turns around and swings his arm, generating two crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has decent knockback and can surprise opponents when edgeguarding. || 3% (hit 1), 4% (hit 2), 5% (hit 3)
|-
|{{SSB4|Meta Knight}} ||Slashes three times behind himself very quickly. Slightly slower than his forward aerial but is slightly stronger. Very good for edgeguarding.|| 2.2% (hits 1-2 for opponents on the ground), 1.5% (hits 1-2 for opponents in the air), 4% (hit 3)
|-
|{{SSB4|Mewtwo}} ||Whips its tail behind itself. Does more damage closer to Mewtwo's body. || 13% (near), 11% (mid), 9% (far)
|-
|{{SSB4|Mii Brawler}} ||Performs a single swinging back kick. || 10%*
|-
|{{SSB4|Mii Gunner}} ||Releases a burst of flames from its arm cannon behind him/herself. || 12%*
|-
|{{SSB4|Mii Swordfighter}} ||Quickly swipes his/her blade behind himself/herself. || 14%*
|-
|{{SSB4|Mr. Game & Watch}} ||Takes out a turtle that attacks behind himself, hitting multiple times. Originates from ''Turtle Bridge''. || 2% (hits 1-3), 3% (hit 4), 3% (landing)
|-
|{{SSB4|Ness}} ||Kicks out backwards with both feet extended with a small electric pulse. Deals [[electric]] damage and strong knockback if the move is sweetspotted. || 15% (clean), 8% (late)
|-
|{{SSB4|Olimar}} ||Swings a Pikmin behind himself. Very quick start-up.|| R: 13%<br/>Y&B: 10.8%<br/>W: 8.6%<br/>P: 15.1%
|-
|{{SSB4|Pac-Man}} ||Kicks the behind himself with both his feet extended. || 11.8% (clean), 7% (late)
|-
|{{SSB4|Palutena}} ||Bashes her shield behind herself. The shield can block attacks due to the attack granting her invincibility frames (8 frames). Good for edgeguarding and can beat out most aerial attacks and certain projectiles. || 12% (shield), 9% (arm)
|-
|{{SSB4|Peach}} ||Bashes her hip backwards. Has quick startup but as some ending lag. || 12% (clean), 7% (late)
|-
|{{SSB4|Pikachu}} ||Spins around in the air, dealing multiple hits. Has high ending lag if not autocanceled. || 0.8% (hits 1-7), 3% (hit 8), 4% (landing)
|-
|{{SSB4|Pit}} ||Thrusts both blades behind himself. Has the longest range and the strongest knockback of Pit's aerials. || 8% (base), 12% (tip)
|-
|{{SSB4|R.O.B.}} ||Aims his base behind himself and fires his boosters. The move is notable for propelling R.O.B. forward during each use. || 12% (clean base), 10% (clean tip), 6% (late base), 4.5% (late tip)
|-
|{{SSB4|Robin}} ||Thrusts his/her sword behind. Robin's strongest aerial attack, being able to KO as early as 100% with the Levin  Sword. || Bronze: 9%<br/>Levin: 15% (clean), 5% (late)
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Kicks behind herself, creating a miniature galaxy at her feet.<br/>Luma: Kicks straight back. || Rosalina: 11%<br/>Luma: 4%
|-
|{{SSB4|Roy}} ||Turns with a hard pivot to the left into an upward vertical slash to the left. The move turns Roy around in the air. || 12% (base), 9% (tip)
|-
|{{SSB4|Ryu}} ||Performs a reverse roundhouse kick behind himself. Based off on Ryu's neutral jumping heavy kick from ''Street Fighter IV''. || 16% (leg), 13% (foot)
|-
|{{SSB4|Samus}} ||Kicks backwards with one foot extended. Deals more damage and knockback if the move connects at the tip of Samus's foot. || 14% (clean foot), 12% (clean leg), 9% (late)
|-
|{{SSB4|Sheik}} ||Quickly extends her leg backwards. Has [[sex kick]] properties with the sweetspot being on her foot. || 8% (clean sweetspot), 7% (clean sourspot), 5% (late)
|-
|{{SSB4|Shulk}} ||Holds the Monado backwards and thrusts behind himself. Has slow startup and moderate landing lag, but good range. || 12% (clean), 8% (late)
|-
|{{SSB4|Sonic}} ||Turns back and performs a quick roundhouse kick. Sonic's best aerial finisher. || 14% (clean), 10% (late)
|-
|{{SSB4|Toon Link}} ||Slashes backwards in an upward swipe with his sword. Good as both a surprise attack and a finisher. || 11%
|-
|{{SSB4|Villager}} ||Turns around and fires a pellet from a slingshot. Slightly slower compared to his/her forward aerial but deals more damage and knockback. || 9% (clean), 5% (mid), 3% (late)
|-
|{{SSB4|Wario}} ||Thrusts his head backwards in mid-air. || 12%
|-
|{{SSB4|Wii Fit Trainer}} ||Performs the Cobra pose and kicks behind her/himself. The sweetspot at Wii Fit Trainer's feet deals good damage and high knockback, but its small hitbox and only 1 active frame make it difficult to land. || 13.5% (clean feet), 11% (clean legs), 9% (clean body),
|-
|{{SSB4|Yoshi}}||Rapidly wags his tail, hitting three times. || 2.5% (hits 1-2), 5% (hit 3)
|-
|{{SSB4|Zelda}}||[[Lightning Kick]]: Kicks behind herself with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. Has less startup than her forward aerial but has slightly more ending lag. || 20% (clean) 4% (late)
|-
|{{SSB4|Zero Suit Samus}}||A backwards kick that deals high knockback. || 12% (foot), 10% (leg)
|}
 
<nowiki>*</nowiki> This assumes the Mii is default height and weight.
 
==List of back aerials in ''[[Super Smash Bros. Ultimate]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
|-
|{{SSBU|Bayonetta}} || A strong kick behind herself. Strong knockback, though has a smaller hurtbox than in the previous game. ||10% (leg), 13% (foot)
|-
|{{SSBU|Bowser}} || Kicks with both feet behind him. It is Bowser’s strongest aerial, dealing devastating damage and knockback, comparable to a powerful forward smash. ||19%
|-
|{{SSBU|Bowser Jr.}} || Swings a wreaking ball behind him. Very strong at the tip of the ball. ||14% (clean tip), 8% (clean base, late)
|-
|{{SSBU|Captain Falcon}} || A fast and strong backward punch. A great combo move and edge-guarding option. ||13% (clean), 8% (late)
|-
|{{SSBU|Charizard}} || Swings it’s tail behind itself. Very powerful, especially when the flame connects, although is quite slow. ||16% (flame), 14% (tail), 11% (body)
|-
|{{SSBU|Chrom}} || A sword swing behind himself with an identical animation to Roy, but with consistent power. Has great knockback and range, making it great for edge-guarding. ||10.925%
|-
|{{SSBU|Cloud}}|| Does a somewhat horizontal sword swing behind himself. Has a bit of startup but great range and knockback. ||13%
|-
|{{SSBU|Corrin}}|| Grows wings and Thrusts then backward. Deals good knockback, and gives Corrin some forward momentum. ||11% (clean), 9% (late)
|-
|{{SSBU|Daisy}}|| Identical to Peach’s. ||12% (clean), 10.2% (mid), 7% (late)
|-
|{{SSBU|Dark Pit}} || Identical to Pit’s. ||12% (tip), 8% (base)
|-
|{{SSBU|Dark Samus}} || Identical to Samus’s.||14% (clean foot), 12% (clean leg), 9% (late)
|-
|{{SSBU|Diddy Kong}} || A quick kick behind him. It’s speed makes it a good edge-guarding move. ||9%
|-
|{{SSBU|Donkey Kong}} || A quick backward kick him. Has strong knockback and good range like the rest of his aerials. It’s an excellent edge-guarding tool thanks to this. ||13% (clean), 8% (late)
|-
|{{SSBU|Dr. Mario}} || Same animation as Mario’s, though more powerful. ||14.1% (clean), 8.2% (late)
|-
|{{SSBU|Duck Hunt}} || The duck thrusts it’s beak behind itself. Has some endlag, but good knockback. ||10% (duck), 12.5% (duck's beak)
|-
|{{SSBU|Falco}} || A quick backwards kick. Has surprisingly high knockback for it’s fast startup and simple nature. ||13% (clean), 7% (late)
|-
|{{SSBU|Fox}} || A kick behind him. It is a semi-spike with good knockback, and is one of his main kill options at very high percents. ||13%
|-
|{{SSBU|Ganondorf}} || Swings his fist backward. Immensely powerful overall with some endlag.||18.5% (fist), 17% (arm)
|-
|{{SSBU|Greninja}} || Three quick kicks behind itself. A decent edge-guarding tool and dragdown option. ||3% (hit 1), 2.5% (hit 2), 6% (hit 3)
|-
|{{SSBU|Hero}} ||N/A ||N/A
|-
|{{SSBU|Ice Climbers}} || Swings hammer behind them. Great damage if they are together. ||10% (leader), 7.5% (partner)
|-
|{{SSBU|Ike}} || A horizontal sword swing behind him. Very strong with quick startup, though has some endlag.||14%
|-
|{{SSBU|Incineroar}} || A backwards roundhouse kick. It is extremely powerful if Incineroar lands the attack on just the foot, like most of its kicks. ||13% (foot), 11% (heel)
|-
|{{SSBU|Inkling}} || Swings the Splattershot behind her/him. Decently fast. ||10%
|-
|{{SSBU|Isabelle}} || turns around and fires a slingshot. Similar to villager’s, but has greater vertical range. ||9% (clean), 5% (mid), 3% (late)
|-
|{{SSBU|Ivysaur}} || Swings two vines behind itself. Great speed and range, making an effective edge-guarding and anti-air option. ||3% (hit 1), 6% (hit 2)
|-
|{{SSBU|Jigglypuff}} || A roundhouse kick behind Jigglypuff. It has slow startup, but powerful knockback and it reverses Jigglypuff similarily to Marth and his derivatives. ||13%
|-
|{{SSBU|Joker}} || Swings his knife behind him. It is fairly quick and becomes significantly stronger with [[Arsene]] present. ||9% (Joker), 16% (Arsene)
|-
|{{SSBU|Ken}} || Identical to Ryu’s. ||16% (leg), 13% (foot)
|-
|{{SSBU|King Dedede}} || A slow but very powerful hammer swing behind him. Good for edge-guarding and helping Dedede land. ||16%
|-
|{{SSBU|King K. Rool}} || A powerful punch while wearing a boxing glove. Very strong knockback, though is prone to punishment if whiffed. ||19% (sweetspot), 14.5% (sourspot)
|-
|{{SSBU|Kirby}} ||Kicks with both feet behind him. Kirby's fastest and strongest aerial.||13% (clean), 8% (late)
|-
|{{SSBU|Link}} || Kicks behind him twice. Weak compared to most back aerials, being mainly for edge-guarding and combos. ||5% (hit 1), 7% (hit 2)
|-
|{{SSBU|Little Mac}} || A slow and weak punch behind him. It is a poor aerial overall like the rest of his aerials. ||6%
|-
|{{SSBU|Lucario}} || Strikes his palm behind him, unleashing aura. It’s Lucario’s strongest aerial, and like all of Lucario’s moveset, It’s power varies greatly based on his damage. ||14% (clean), 13% (late)
|-
|{{SSBU|Lucas}} || An overhead swinging kick with PSI. It meteor smashes when sweetspotted, and is great for combos and edge-guarding. ||12% (sweetspot), 9% (sourspot), 7% (late)
|-
|{{SSBU|Lucina}} || Identical to Marth’s, but with consistent power. ||11.875%
|-
|{{SSBU|Luigi}} || Similar to Mario's, though is considerably more powerful and has longer range due to Luigi being taller than Mario, though it has more startup and endlag to compensate. ||14% (clean), 8% (late)
|-
|{{SSBU|Mario}} || Performs an aerial reverse mule kick. A decently fast option that’s good for combos and edge-guarding. ||10.5% (clean), 7% (late)
|-
|{{SSBU|Marth}} || A wide sword swing behind him. Has great range and is powerful when tippered. A great edge guarding tool like most of his aerials and reverses him in the air. ||9% (blade), 12.5% (tip)
|-
|{{SSBU|Mega Man}} || Summons multiple slash claws from his arm behind him. Very fast and has strong knockback, making it threatening for edge-guarding and killing. ||3% (hit 1), 4% (hit 2), 5% (hit 3)
|-
|{{SSBU|Meta Knight}} || Three quick sword swings in behind him. Great for edge-guarding. ||1.5% (hits 1 and 2), 4% (hit 3)
|-
|{{SSBU|Mewtwo}} || A long ranged tail swing behind him. One of Mewtwo’s most viable edge-guarding options though leaves him somewhat vulnerable. ||13% (near), 11% (mid), 9% (far)
|-
|{{SSBU|Mii Brawler}} || A kick behind him/her. A very traditional Back air, having decent knockback. ||12%
|-
|{{SSBU|Mii Gunner}} ||  ||13%
|-
|{{SSBU|Mii Swordfighter}} || ||14%
|-
|{{SSBU|Mr. Game & Watch}} || ||2% (hits 1 - 3), 3% (hit 4)
|-
|{{SSBU|Ness}} || ||15% (clean), 8% (late)
|-
|{{SSBU|Olimar}} || ||
|-
|{{SSBU|Pac-Man}} || ||11.8% (clean), 7% (late)
|-
|{{SSBU|Palutena}} || ||12%
|-
|{{SSBU|Peach}} || Sticks her rear out. It can horizonally launch oppponents. ||12% (clean), 10.2% (mid), 7% (late)
|-
|{{SSBU|Pichu}} ||Similar to Pikachu's, but emits electricity. Causes recoil as a result of being a electrical move.||2% (hits 1-5), 2.5% (hit 6), 1.0% recoil
|-
|{{SSBU|Pikachu}} ||Spins itself around in a horizontal motion. Can be used as a edgeguarding option.||1% (hits 1-5), 3.6% (hit 6), 4% (landing)
|-
|{{SSBU|Pit}} || ||12% (tip), 8% (base)
|-
|{{SSBU|Piranha Plant}} || ||14.5%
|-
|{{SSBU|Richter}} ||Identical to Simon's.||12% (spiked ball), 10% (chain), 2% (body)
|-
|{{SSBU|Ridley}} || ||15%
|-
|{{SSBU|R.O.B.}} || ||15% (base), 13% (middle), 9% (late base/middle)
|-
|{{SSBU|Robin}} || ||9% (bronze), 15% (levin, clean), 5% (levin, late)
|-
|{{SSBU|Rosalina & Luma}} || ||11%, 6% (Luma)
|-
|{{SSBU|Roy}} || ||9% (blade), 12% (hilt)
|-
|{{SSBU|Ryu}} || ||16% (leg), 13% (foot)
|-
|{{SSBU|Samus}} || ||14% (clean foot), 12% (clean leg), 9% (late)
|-
|{{SSBU|Sheik}} || ||9.5% (clean sweetspot), 7.5% (clean sourspot), 6% (late)
|-
|{{SSBU|Shulk}} || ||12.5% (blade), 8.5% (beam)
|-
|{{SSBU|Simon}} ||Performs a backwards whip crack with his Vampire Killer. Long horizontal range but has a slim hitbox. The aerial also acts as a tether recovery, but will cancel out the attacking part of the move in the process.||12% (spiked ball), 10% (chain), 2% (body)
|-
|{{SSBU|Snake}} || ||16% (clean, feet), 14% (clean, legs), 10% (late, feet), 9% (late, legs)
|-
|{{SSBU|Sonic}} ||A backwards hook kick. Sonic's strongest aerial, making it his best aerial finisher and one of his most reliable KO options.||14% (clean), 10% (late)
|-
|{{SSBU|Squirtle}} || ||1% (rapid hits, up to 5), 6% (final hit)
|-
|{{SSBU|Toon Link}} || ||8%
|-
|{{SSBU|Villager}} || ||9% (clean), 5% (mid), 3% (late)
|-
|{{SSBU|Wario}} || ||12%
|-
|{{SSBU|Wii Fit Trainer}} ||Performs the Cobra pose and kicks behind her/himself. The sweetspot at Wii Fit Trainer's feet deals good damage and high knockback, but its small hitbox and only 1 active frame make it difficult to land. ||13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late)
|-
|{{SSBU|Wolf}} || ||11% (body), 13% (leg), 15% (foot)
|-
|{{SSBU|Yoshi}} || Wags his tail seven times which can deal multiple hits. ||3.5% (hits 1-2), 5.5% (hit 3)
|-
|{{SSBU|Young Link}} || ||5% (hit 1), 7% (hit 2)
|-
|{{SSBU|Zelda}} || ||20% (clean foot), 4% (clean leg, late)
|-
|{{SSBU|Zero Suit Samus}} || ||12% (foot), 10% (leg)
|}
|}


==Notable back aerials==
==Notable back aerials==
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial attack in ''Melee'' can semi-spike while Mario's cannot.]]
{{ImageCaption|File:MarioBairSSBM.gif|File:DrMarioBairSSBM.gif |width1=175px|width2=175px|caption={{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.}}
*[[Jigglypuff]]'s back aerial in ''Super Smash Bros. Melee'' and ''Brawl'' is used for the highly effective "[[wall of pain]]". In ''Smash 4'', its knockback has been drastically increased, losing its wall of pain ability, but KOing reliably at 120%.
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[R.O.B.]]'s and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance while Corrin travels faster.
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
*[[Peach]]'s back aerial has almost no landing lag, even less than its standard midair ending lag.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s back aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[forward aerial]]s also have these properties.
*{{SSBM|Kirby}}'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has almost no start-up [[lag]]. The move is dubbed the "fence of pain".
*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed.
*[[Marth]], [[Lucina]], [[Roy]], {{SSBU|Chrom}}, and [[Jigglypuff]]'s back aerials turn them around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. series]].
*{{SSBU|Pikachu}}'s back aerial in ''Ultimate'' is infamous for being able to combo into itself multiple times at low percentages.
*{{SSBM|Dr. Mario}}'s back aerial is a semi-spike with high base knockback, making it effective for edgeguarding.
*[[Lucas]] and [[King K. Rool]]'s back aerials are the only ones in the series that can [[meteor smash]].
*{{SSBM|Zelda}}'s back aerial in ''Melee'' is the strongest in the game if [[sweetspot]]ed. Likewise, {{SSBM|Ness}}'s back aerial is among the strongest in the game if landed during the initial frames.
*{{SSBB|Bowser}}'s back aerial in ''Brawl'' and [[Palutena]]'s back aerial are the only two in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in ''Ultimate'' is particularly effective due to its solid power and difficulty to punish.
*{{SSBM|Ganondorf}}'s back aerial in ''Super Smash Bros. Melee'' is known for its tremendous range, duration, and a knockback only bested by Zelda's [[Lightning Kick]]. Such attributes make it one of, if not, the best back aerial in ''Melee'' overall.  
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*{{SSBB|Toon Link}}'s quick back aerial, with minimal [[knockback]] in ''Brawl''. The move is effective for positioning the opponent for an immediate [[down aerial]].  
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[autocancel]] window after its hitboxes cease. In ''Smash 4'', the move has consistent power across its hitboxes and all of them semi-spike, but it is considerably weaker than in ''Brawl''.
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*[[Pikachu]]'s back aerial has extremely short range, but the [[hitbox]] surrounds Pikachu.
*[[Jigglypuff]]'s back aerial in ''Melee'' is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective [[wall of pain]] combos, which continues to a lesser extent in ''Brawl''. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Mr. Game & Watch]]'s back aerial is the feared Turtle, a disjointed five-hit combo. Like his neutral and up airs, it cannot be L-Canceled due to a programming error in ''Melee''
*{{SSBB|King Dedede}}'s back aerial in ''Brawl'' is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In ''Smash 4'' and ''Ultimate'', he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.  
*[[Lucas]]'s and {{SSBU|King K. Rool}}'s back aerials can [[meteor smash]].
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*{{SSBM|Samus}}'s back aerial in ''Melee'', one of her combo moves, which, when sweetspotted, is a very powerful low-percent killer, and when not sweetspotted, is a wall of pain on some fast and medium fallers.
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
*{{SSB4|Lucario}}'s back aerial in ''Smash 4'', when it is in full power and sweetspotted, is very powerful KO moves as it can KO opponents under 50%. It is the most powerful back aerial and one of the most powerful aerials in the game.
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*{{SSB4|Bowser}}'s back aerial in ''Smash 4'' is not only very quick, but also one of the most powerful aerial moves in the game (about as strong as Ganondorf's down aerial), on par with most fighters' forward smashes.
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*{{SSB4|Falco}}'s back aerial in ''Smash 4'' is notorious for being one of the strongest back aerials in the game, due to its extreme speed (frame 4), high knockback scaling (surpassing even Ness' back throw), and ability to autocancel from a short hop fast fall. However, it lacks range and hitbox duration.
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*[[Palutena]]'s back aerial is noted for its defensive capabilities, providing some intangibility and beating out certain projectiles.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.
*[[Villager]]'s back aerial is the only back aerial that is a projectile.
*[[Wolf]]'s back aerial in ''Brawl'' is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In ''Ultimate'', the move is much slower, having more than twice the startup (frame 13) it did in ''Brawl'' along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains,  giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
*[[Shulk]]'s back aerial, though slow, has exceptionally high disjointed range along with high power, making it a powerful finishing and spacing tool if spaced well. Its high landing lag makes it punishable, but it becomes very difficult to punish with [[Monado Art Landing Lag Canceling]], and can even break full shields with [[Monado Arts|Buster]] active if an Art-canceled back air to forward smash is landed.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
 
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]]. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
==Reverse Aerial Rush==
*In ''Ultimate'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}} have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
The '''[[Reverse Aerial Rush]]''', often abbreviated the '''RAR''', is a technique in ''Brawl'' and ''Smash 4'' that allows a character to use a back aerial in front of him or her. This is often used because the character has an inferior [[forward aerial]] or that a back air is simply more efficient than a normal attack at the time. It can also be used as an [[approach]] option. Many characters, such as {{SSBB|King Dedede}} and {{SSBB|Ness}}, can benefit from this technique.
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia atrás]]

Latest revision as of 04:50, August 21, 2024

Wolf's back aerial in Super Smash Bros. Brawl.

A back aerial attack (後空中攻撃, Rear/back midair attack; commonly abbreviated as bair or B-Air, and referred to as AttackAirB internally) is an aerial attack that can be performed in midair by pressing the attack button and tilting the control stick in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a back midair attack in Super Smash Bros. Melee, and a back air attack from Super Smash Bros. Brawl onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of Ike and Zero Suit Samus, and can be used to approach with a technique known as a reverse aerial rush. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.

List of back aerials[edit]

Unless stated otherwise, all back aerials are aimed behind the user.

Character Description
Banjo & Kazooie Kazooie performs an aerial Rat-a-Tat Rap 3 times.
Bayonetta Performs a back kick at a high angle.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Leans back and thrusts his shell spikes.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick.
Bowser Jr. Deploys a wrecking ball from the Koopa Clown Car and swings it in a straight line.
Byleth Stabs Areadbhar behind himself.
Captain Falcon Performs a backwards facing back-fist.
Charizard Super Smash Bros. Brawl Swings one wing horizontally, followed by its tail.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its tail in an upward arc.
Chrom Slashes in an upward arc, turning Chrom around after its use.
Cloud Slashes horizontally with the Buster Sword.
Corrin Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
Daisy Thrusts her rear, generating a flower particle from it.
Dark Pit Separates the Silver Bow and stabs with both blades simultaneously.
Dark Samus Performs a back kick.
Diddy Kong Performs a roundhouse kick.
Donkey Kong Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a back kick.
Dr. Mario Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Duck Hunt The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick back kick.
Fox Super Smash Bros.Super Smash Bros. Melee Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a roundhouse kick.
Ganondorf Performs a backwards facing back-fist.
Greninja Performs three consecutive kicks at different angles.
Hero Slashes in a delayed heavy upward arc.
Ice Climbers Swing their hammers horizontally.
Ike Slashes horizontally with Ragnell.
Incineroar Performs a roundhouse kick.
Inkling Jabs with the Splattershot.
Isabelle Fires a pellet from a slingshot.
Ivysaur Swings one vine after the other in a downward arc.
Jigglypuff Performs a roundhouse kick. Turns Jigglypuff around in Ultimate.
Joker Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
Kazuya Performs a roundhouse kick.
Ken Performs a roundhouse kick.
King Dedede Super Smash Bros. Brawl Performs a back kick.
Super Smash Bros. 4 Swings his hammer in an upward arc.
Super Smash Bros. Ultimate Swings his hammer horizontally.
King K. Rool Punches in a downward arc from a turnaround.
Kirby Performs a dropkick.
Link Kicks twice with one leg after the other.
Little Mac Weakly throws out a spinning backhanded punch.
Lucario Extends one arm and unleashes a blast of aura.
Lucas Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
Lucina Slashes in an upward arc, turning Lucina around after its use.
Luigi Super Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Mario Super Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Marth Slashes in an upward arc, turning Marth around after its use.
Mega Man Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
Meta Knight Performs three consecutive horizontal slashes at different angles.
Mewtwo Swings its tail in an upward arc.
Mii Brawler Performs a back kick.
Mii Gunner Unleashes a fiery blast from their arm cannon.
Mii Swordfighter Slashes horizontally.
Min Min Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
Mr. Game & Watch Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
Mythra Swings the Aegis Sword behind herself in a wide arc starting below herself.
Ness Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick, releasing a PSI spark from his feet.
Olimar Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-Man Performs a dropkick.
Palutena Bashes with her shield.
Peach Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Thrusts her rear.
Super Smash Bros. Ultimate Thrusts her rear, generating a heart particle from it.
Pichu Super Smash Bros. Melee Performs a series of belly turns.
Super Smash Bros. Ultimate Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes recoil damage to Pichu.
Pikachu Super Smash Bros. Performs a back kick.
Super Smash Bros. Melee Performs a series of belly turns. Possesses a landing hitbox.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
Piranha Plant Spits out a fiery blast.
Pit Separates the Palutena Bow and stabs with both blades simultaneously.
Pyra Swings the Aegis Sword behind herself in a wide arc starting below herself.
R.O.B. Points his base behind himself and activates his thrusters, propelling himself forward.
Richter Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Ridley Performs a roundhouse kick.
Robin Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Performs a dropkick, releasing a miniature spiral galaxy from her feet.
Luma: Performs a dropkick.
Roy Slashes in an upward arc, turning Roy around after its use.
Ryu Performs a roundhouse kick.
Samus Performs a back kick.
Sephiroth Performs a horizontal slash with Masamune.
Sheik Performs a back kick.
Shulk Stabs at a slight upward angle with a double grip.
Simon Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Snake Performs a dropkick.
Sonic Performs a roundhouse kick.
Sora Performs a horizontal swing with his Keyblade.
Squirtle Super Smash Bros. Brawl Jabs with its tail.
Super Smash Bros. Ultimate Jabs with its tail and spins horizontally, hitting multiple times.
Steve Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker swing with a sword instead.
Terry Spins around and kicks behind himself.
Toon Link Slashes in an upward arc.
Villager Fires a pellet from a slingshot.
Wario Leans his full body back, hitting with his head and arms.
Wii Fit Trainer Assumes the Cobra pose to perform a dropkick.
Wolf Performs a back kick.
Yoshi Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings his tail repeatedly in vertical arcs.
Young Link Kicks twice with one leg after the other.
Zelda Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick.
Zero Suit Samus Performs a roundhouse kick.

Notable back aerials[edit]

MarioBairSSBM.gifDrMarioBairSSBM.gif
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Dr. Mario's back aerial in Melee can semi-spike, while Mario's cannot.
  • Marth, Lucina, Roy, and Chrom's back aerials turn them around in midair, unlike any other aerial attack in the series. In Ultimate, Jigglypuff's back aerial also has this property.
  • R.O.B. and Corrin's back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
  • Simon and Richter's back aerials have two unique distinctions from every other in the series: they can be angled up or down much like forward tilts and forward smashes, and function as tether recoveries. Their forward aerials also have these properties.
  • The back aerials of Villager and Isabelle are projectiles, and as such, can be reflected and Pocketed.
  • Pikachu's back aerial in Ultimate is infamous for being able to combo into itself multiple times at low percentages.
  • Lucas and King K. Rool's back aerials are the only ones in the series that can meteor smash.
  • Bowser's back aerial in Brawl and Palutena's back aerial are the only two in the series that provides invincibility (as opposed to intangibility), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in Ultimate is particularly effective due to its solid power and difficulty to punish.
  • Zelda's back aerial is one of her Lightning Kicks, and deals very high damage and knockback at high percents when sweetspotted, but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in Melee, but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable auto-cancel window starting in Smash 4.
  • Samus's back aerial is the strongest in Smash 64 due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.
    • Falco's back aerial in Smash 4 and Ultimate is similar to Samus' in Smash 64 (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in Smash 4 coming out on frame 4 although in Ultimate, it does not come out until frame 9.
  • Jigglypuff's back aerial in Melee is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective wall of pain combos, which continues to a lesser extent in Brawl. In Smash 4, it has increased lag and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
  • King Dedede's back aerial in Brawl is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In Smash 4 and Ultimate, he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.
  • Ganondorf's back aerial is one of the strongest in all its appearances. In Melee, it is the second strongest back aerial, surpassed only by Zelda's.
  • Charizard's back aerial in Smash 4 and Ultimate deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
  • Mr. Game & Watch has the only back aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his neutral aerial and up aerial.
  • Kirby's back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in Smash 64 and Smash 4) and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to Smash 4.
  • Dr. Mario's back aerial in Melee is a semi-spike with high base knockback, making it effective for edgeguarding.
  • Fox's back aerial in Brawl is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate auto-cancel window after its hitboxes cease. From Smash 4 onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in Brawl. It also gained a worse auto-cancel window in Ultimate.
  • Wolf's back aerial in Brawl is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In Ultimate, the move is much slower, having more than twice the startup (frame 13) it did in Brawl along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains, giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
  • Bowser's back aerial in Smash 4 and Ultimate deals a tremendous 19% damage and is one of the strongest in both games.
  • Steve's back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in Ultimate or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to neutral aerial if performed with the short hop aerial shortcut. This property is shared with forward aerial. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
  • In Ultimate, Ryu, Ken, Terry and Kazuya have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.