List of spirits (Metroid series): Difference between revisions

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Reverted edits by 72.21.79.13 (talk) to last version by Alex the weeb.
(→‎Spirit Battles: Cleanup, brevity, removing loose connections, and correcting/removing incorrect statements.)
m (Reverted edits by 72.21.79.13 (talk) to last version by Alex the weeb.)
Tag: Rollback
 
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{{DISPLAYTITLE:List of spirits (''Metroid'' series)}}
{{Title|List of spirits (''Metroid'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Metroid}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Metroid}} series in ''[[Super Smash Bros. Ultimate]]''.
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|Shooting Items Power ↑
|Shooting Items Power ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Samus (Metroid Dread) amiibo (since Version 13.0.1)
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Samus (Metroid Dread) amiibo figure from the ''Metroid'' series (since Version 13.0.1)
|-
|-
|1,498
|1,498
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|Speed ↑
|Speed ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "Spirits of Dread"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the E.M.M.I. amiibo (since Version 13.0.1)
|•Battle via Spirit Board (during the event "Spirits of Dread"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the E.M.M.I. amiibo figure from the ''Metroid'' series (since Version 13.0.1)
|}
|}


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|KOs Heal Damage
|KOs Heal Damage
|''Metroid''<br>(Artwork: ''Metroid: Samus Returns'')
|''Metroid''<br>(Artwork: ''Metroid: Samus Returns'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Metroid amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Metroid amiibo figure from the ''Metroid'' series
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|{{anchor|Meta Ridley}}[[Meta Ridley]]
|{{anchor|Meta Ridley}}[[Meta Ridley]]
|''Metroid Prime''
|''Metroid Prime''
|•Complete Challenge (Smash): ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''.
|•Complete Challenge (Smash): ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''.<br>•Purchase from the Vault Shop for 300G (after unlocking Ridley)
|}
|}


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|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus's purple costume is based on the Gravity Suit from ''Metroid Prime''.
*Samus's purple costume is based on the Gravity suit, the purple-colored upgrade of Samus's Power Suit.
*The stage's layout features a cavernous setting with magma, referencing the Gravity Suit's immunity to lava damage.
*The stage's background features magma, referencing the Gravity Suit's ability to protect the user from lava damage.
*The music track originates from ''Metroid Fusion'', a game which features the Gravity Suit.
*The music track is based on Sector 1, a lava-filled area in ''Metroid Fusion'' which can be explored using the Gravity Suit.
*The High Gravity hazard only affects the player, referencing the Gravity Suit's ability to grant the uses immunity to high gravity.
*The High Gravity hazard and the battle condition references the Gravity Suit's ability to grant the user immunity to high gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Lava-Floor Resist ability reference the Gravity Suit's resistance to lava damage.
*This spirit's Shield type and Lava-Floor Resist ability further reference the Gravity Suit's resistance to lava damage.
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|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus's orange Casual Outfit represents Young Samus wearing an orange shirt underneath her jacket.
*Zero Suit Samus's orange Casual Outfit represents her younger self, who wears an orange shirt underneath her military jacket.
*The white Snake minion represents Adam Malkovich, Young Samus' commanding officer in the Galactic Federation Army who wears a white uniform.
*The white Snake minion represents Adam Malkovich, Young Samus' commanding officer in the Galactic Federation Army, who wears a white uniform.
*The stage represents the Frigate Orpheon, a ''Metroid'' spaceship similar to the {{iw|metroidwiki|Bottle Ship}} in ''Metroid: Other M'' where Samus reunites with Adam Malkovich.
*The stage represents the {{iw|metroidwiki|BOTTLE SHIP}}, a Space Pirate-infested spaceship where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Young Samus spirit is featured on Galeem's side of The Final Battle map while Little Birdie is featured across from her on Dharkon's side, referencing how both characters are the younger forms of Samus and Ridley respectively, who would later form a years-long rivalry.
*This spirit's Shooting Items Power ↑ ability references Samus's usage of blaster and Beam weapons in the ''Metroid'' series.
*In World of Light, the Young Samus spirit on Galeem's side of the Final Battle map matches with the Little Birdie spirit on Dharkon's side; both characters are the younger forms of Samus and Ridley appearing in ''Metroid: Other M''.
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|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
| '''Spirit Battle inspiration:'''
| '''Spirit Battle inspiration:'''
*The yellow Ivysaur represents the Geemer, a quadruped creature with a yellow color scheme.
*The yellow Ivysaur and the Unira item represent the Geemer, a yellow quadruped enemy who features extendable spines.
*The stage and music track represent Brinstar, an area which features Geemers as enemies.
*The stage and music track represent Brinstar, an area in ''Metroid'', which first features the Geemer as an enemy.
*The Sticky Floor hazard references the Geemer's ability to stick onto walls in the ''Metroid'' series.
*The Sticky Floor hazard references the Geemer's ability to crawl on walls and ceilings in the ''Meroid'' series.
*The Unira item references the Geemer's spines, which can extend in their appearance in ''Metroid Prime''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↓ ability references the Geemer's inability to jump.
*This spirit's Shield type references the protective nature of the Geemer's spines.
*This spirit's Jump ↓ ability references how the Geemers are often seen crawling on walls and ceilings in the ''Metroid'' series.
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|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown Samus represents the Chozo Statue, which is sometimes depicted with a brown or gray color scheme.
*The brown Samus represents the Chozo Statue, a light brown metallic humanoid statue, which appears as the background character.
*The stage features the Chozo Statue as a background character.
*The music track features a remix of "Silence", which plays when Samus discovers a room containing a Chozo Statue in ''Metroid''.
*The music track features a remix of "Silence", the musical theme that plays in rooms containing the Chozo Statues.
*Samus starting off with a Screw Attack and favored special moves reference the item upgrades provided by the Chozo Statues in the ''Metroid'' series.
*Samus starting off with a [[Screw Attack]] and frequently using special moves reference the item upgrades provided by the Chozo Statues, including [[Charge Shot]], [[Missile]], [[Screw Attack (move)|Screw Attack]], and [[Bomb (Samus)|Bomb]].
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Grab types, and Shooting Attack ↑ ability reference the Chozo Statue's role in ''Metroid'' by providing her item upgrades for her Power Suit, including her Beam weapons.
*This spirit's Support type and Shooting Attack ↑ ability reference the Chozo Statue's role by providing Samus with upgrades for her Power Suit, including her Beam weapons.
*This spirit's Grab type references how the Chozo Statue is often depicted holding the Power Suits items in the ''Metroid'' series.
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|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-red Ridley represents the Metroid larva, which has a green-and-red color scheme. The Metroid also directly appears as the Assist Trophy enemy.
*The green-and-red Ridley represents the Metroid larva, a green-and-red enemy, who appears as the Assist Trophy enemy.
*The stage represents Brinstar, an area of planet Zebes, where Mother Brain and the Space Pirates plotted to use Metroids as bioweapons.
*The stage represents Brinstar, an area on planet Zebes where the Space Pirates plotted to use the titular species as bioweapons in ''Metroid''.
*The music track originates from ''Metroid'', the Metroid's titular debut game.
*The Sticky Floor hazard and the battle conditions reference the Metroid's ability to slow their prey down and absorb their life energy through physical contact.
*The Sticky Floor hazard and third battle condition reference the Metroid's ability to slow their prey down and absorb their life energy through physical contact.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role in ''Super Metroid'' by aiding Samus in destroying Mother Brain by bestowing the latter's Hyper Beam to the former.
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role by helping Samus destroy Mother Brain in ''Super Metroid''.
*This spirit's Grab type and KOs Heal Damage ability further reference the Metroid's ability to latch onto their prey and absorb their life energy.
*This spirit's Grab type and KOs Heal Damage ability further reference the Metroid's ability to latch onto their prey and absorb their life energy.
*In World of Light, the Metroid spirit must be defeated in order to access the Zero Suit Samus fighter, referencing how the Baby Metroid sacrifices itself to protect Samus in ''Super Metroid''.
*In World of Light, the Metroid spirit must be defeated in order to access the Zero Suit Samus fighter, referencing how the Baby Metroid sacrifices itself to protect Samus in ''Super Metroid''.
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|{{SSBUMusicLink|Metroid|Escape}}
|{{SSBUMusicLink|Metroid|Escape}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Dark Samus represents Mother Brain, an archenemy of Samus with a red color scheme. Mother Brain also directly appears as the Assist Trophy enemy.
*The red Dark Samus represents Mother Brain, the red-colored archenemy of Samus, who appears as the Assist Trophy enemy.
*The stage represents {{iw|metroidwiki|Tourian}}, an area featuring a dark background and lava-filled pits, which is where Mother Brain is fought in ''Metroid''.
*The stage represents {{iw|metroidwiki|Tourian}}, an area with lava-filled pits and a dark background, which features Mother Brain's boss battle in ''Metroid''.
*The music track originates from the escape sequence that plays immediately after defeating Mother Brain in ''Metroid''.
*The music track is based on the escape sequence theme song that plays immediately after defeating Mother Brain in ''Metroid''.
*Dark Samus's favored [[Charge Shot]] and the Energy Output ↑ rule reference Mother Brain's Laser Brain Attack in ''Super Metroid'' and Brain Blast in ''Zero Mission'', which is a powerful laser attack she fires by charging up.
*Dark Samus's favored [[Charge Shot]] and the Energy Output ↑ rule reference Mother Brain's Brain Blast in ''Metroid: Zero Mission'', where she will fire a charged laser blast from her eye.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Mother Brain's Control Capsule, which protects Mother Brain from most external attacks.
*This spirit's Shield type references Mother Brain's Control Capsule, which protects Mother Brain from most attacks.
*In World of Light, the Mother Brain spirit is featured on Dharkon's side of The Final Battle map while the EVE spirit is featured across from her on Galeem's side, referencing how both characters are female artificial intelligence who serve opposing roles their respective game debuts, with Mother Brain serving as an enemy to Samus.
*In World of Light, the Mother Brain spirit on Dharkon's side of the Final Battle map matches with the EVE spirit on Galeem's side; both characters are artificial intelligences.
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|{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown King K. Rool represents Queen Metroid, which has a reptilian appearance, a royal title, and a dark green and brown color scheme.
*The brown King K. Rool represents the Queen Metroid, a greenish-brown fanged reptile who features a royal title and serves as a final boss.
*The stage represent the Queen Metroid's nest in Area 8, the final area in ''Metroid: Samus Returns'' featuring an organic cavern setting with green glowing liquid.
*The stage represents the Queen Metroid's nest in Area 8, the final area in ''Metroid: Samus Returns'', which takes in an organic cavern with green glowing liquid.
*The music track is the boss battle theme of the {{iw|metroidwiki|Zeta Metroid}}, an earlier stage of Metroid's life cycle.
*The music track is based on the boss battle theme song of the {{iw|metroidwiki|Zeta Metroid}}, an earlier stage of Metroid's life cycle featured in ''Samus Returns''.
*The Attack Power ↑ and Giant rules reference how the Queen Metroid is the largest and most powerful stage in the Metroid species' natural life cycle.
*The Giant and Attack Power ↑ rules reference how the Queen Metroid is the largest and most powerful stage in the Metroid species' natural life cycle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the Queen Metroid's green color scheme and ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Grab type references the Queen Metroid's ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Jump ↓ ability references the Queen Metroid’s inability to jump during her boss battles.
*This spirit's Jump ↓ ability references the Queen Metroid's inability to jump during her boss battles.
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|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Dark Samus represents the Zebesian, an enemy with a purple color scheme in ''Metroid Fusion'' and ''Other M''.
*The purple Dark Samus represents the Zebesian, a dark-colored humanoid enemy who appears in groups.
*The purple Dark Samus Team references how the Zebesian appears as a common enemy in the ''Metroid'' series who appear in groups.
*The stage and music track represents Brinstar, an area in ''Super Metroid'', which first features the Zebesian as an enemy.
*The stage and music track represent Brinstar, one of the areas where Zebesians are fought in ''Super Metroid''.
*Dark Samus's Charge Shot and the battle condition reference the Zebesian's ability to attack by firing lasers from their claws.
*Dark Samus's stronger Charge Shot references the Zebesian's ability to attack by firing lasers from their crab-like claws.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references how Zebesians attack by using their claws.
*This spirit's Fist Attack ↑ ability further references the Zebesian's ability to attack by using their claws.
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|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|
|
*The Giant King K. Rool represents Kraid, a giant, reptilian antagonist.
*The blue Giant King K. Rool and the rules represent Kraid, a giant reptilian antagonist who features slow, lumbering movements and the inability to jump.
*The stage and music track represent Kraid's Lair, an area within Brinstar where Kraid is fought in ''Metroid''.
*The stage and music track represent Kraid's Lair, an area below Brinstar, which features Kraid's boss battle in ''Metroid''.
*The Move Speed ↓ and Jump Power ↓ rules reference Kraid, who has slow, lumbering movements and the inability to jump.
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|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Inkling represents Phantoon, a squid-like enemy with a yellow color scheme.
*The yellow Clear Inkling represents Phantoon, a large, yellow, squid-like boss who features the ability to turn transparent.
*The yellow Clear Inkling references Phantoon's ability to disappear.
*The stage represents the Wrecked Ship, a ruined spaceship, which features Phantoon's boss battle in ''Super Metroid''.
*The stage represents the Wrecked Ship and BOTTLE SHIP, where Phantoon is battled in ''Super Metroid'' and ''Other M''.
*The music track is based on the miniboss battle theme of ''Metroid: Other M'', which features Phantoon as the secret final boss.
*The music track is a boss theme from ''Other M'', which features Phantoon as the secret final boss.
*The Hothead item references Phantoon's Phantom Eyes attack, which allows it to attack by using eyeballs covered in flames.
*The Hothead item references Phantoon's Phantom Eyes, which are fiery eyeballs it uses to attack Samus.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Phantoon can become intangible and invulnerable by closing its eye.
*This spirit's Shield type references how Phantoon can become intangible and invulnerable by closing its eye.
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|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Kirby Team represents the X Parasite, which are blob-like parasites with a yellow color scheme.
*The yellow Kirby's favored [[Inhale]] represent the X Parasite, a yellow blob-like enemy who can absorb their victims and copy their appearances and abilities.
*The yellow Kirby Team references the X Parasites appearing as common enemies in ''Metroid Fusion''.
*The stage references the beginning of ''Metroid Fusion'' where the X Parasites infect Samus's body while flying her Gunship, causing her to crash into an asteroid field.
*The stage's background features an asteroid field, referencing the beginning of ''Metroid Fusion'' where the X Parasites cause Samus to crash her Gunship in an asteroid field.
*The music track originates from ''Metroid Fusion'', which features the X Parasite as the enemy.
*Kirby's favored [[Inhale]] references the X Parasite's ability to absorb their victims to copy their appearance and abilities.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured at Beedle's Tent, which sells spirits related to living creatures such as X Parasites.
*This spirit is featured at Beedle's Tent, which sells spirits related to living creatures, including the X Parasites.
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|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The silver Giant Meta Ridley represents Mecha Ridley, the giant, robotic version of Ridley who features a silver color scheme.
*The grey Giant Meta Ridley and the music track represent Mecha Ridley, the giant, robotic version of Ridley who features a silver color scheme.
*The music track is a remix of Ridley's boss theme, which is also remixed for Mecha Ridley's boss battle.
*The Move Speed ↓ rule references how Mecha Ridley is missing its walking and flying units, causing its movements to become hindered.
*The Move Speed ↓ rule references how Mecha Ridley is an incomplete robotic version of Ridley, whose movements are hindered by missing walking and flying units.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is a weaker, incomplete robotic version of Ridley.
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is an incomplete robot, making it appear as a weaker robotic version of Ridley.
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|
|
*The white Snake represents Adam Malkovich, a military leader of the Galactic Federation Army who wears a white uniform.
*The white Snake represents Adam Malkovich, a military leader of the Galactic Federation Army who wears a white uniform.
*The white Zero Suit Samus minion represents Young Samus, the younger version of Samus in her later teenage years who served under Adam Malkovich's command.
*The white Zero Suit Samus minion represents her younger self, who served in the Galactic Federation Army under Adam Malkovich's command.
*The stage represents the interior of the BOTTLE SHIP's main sector in ''Metroid: Other M'', the location where Samus and Adam Malkovich reunite.
*The stage represents the interior of the BOTTLE SHIP where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
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|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Ridley represents Little Birdie, the infant larval stage of Ridley who features a yellow color scheme.
*The yellow Tiny Ridley and the music tack represent Little Birdie, the cloned larval stage of Ridley with yellow fur.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, the rainforest-like room of the {{iw|metroidwiki|Biosphere}} in ''Metroid: Other M'' where Samus first encounters Little Birdie.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, a forest-like room of the {{iw|metroidwiki|Biosphere}} where Samus first encounters Little Birdie in ''Metroid: Other M''.
*The music track is the boss battle theme of Ridley, whose clone is Little Birdie's true identity.
*The rules reference Little Birdie's life cycle, where he would grow into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, and eventually grow up into Ridley.
*The rules reference Little Birdie's natural life cycle where he would grow into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, who would later grow into Ridley.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle.
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle into his dangerous older stages.
*In World of Light, the Little Birdie spirit is featured on Dharkon's side of The Final Battle map while the Young Samus spirit is featured across from it on Galeem's side, referencing how both characters are the younger forms of Ridley and Samus respectively, who would later form a years-long rivalry.
*In World of Light, the Little Birdie spirit on Dharkon's side of the Final Battle map matches with the Young Samus spirit on Galeem's side; both characters are the younger forms of Ridley and Samus appearing in ''Metroid: Other M''.
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|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant R.O.B. represents the Diggernaut, a giant robot with a yellow color scheme who can attack by firing laser beams from its eye.  
*The yellow Giant R.O.B. starting off with a Drill represents the Diggernaut, a giant yellow mining robot equipped with drills and laser-shooting eyes.
*The stage represent {{iw|metroidwiki|Area 4}}, an underground area featuring large blue crystals in ''Metroid: Samus Returns'' where Diggernaut pursues Samus.
*The stage and music track represent {{iw|metroidwiki|Area 4}}, a crystalline underground area where Diggernaut pursues Samus in ''Metroid: Samus Returns''.
*R.O.B. starting off with a Drill and the Drill item reference the mining drills equipped onto Diggernaut, which it can use to attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bury Immunity ability references the Diggernaut's ability to dig through underground areas with its mining drills.
*This spirit's Bury Immunity ability references the Diggernaut's ability to dig through underground areas with its mining drills.
*In World of Light, the Diggernaut spirit is located in the Badlands area in the Light Realm, with large bones and an excavated hole, referencing {{iw|metroidwiki|Area 6}}, a similar area which features the boss battle against Diggernaut.
*In World of Light, the Diggernaut spirit is located in the Badlands area in the Light Realm, with large bones and an excavated hole, referencing {{iw|metroidwiki|Area 6}}, an underground area in ''Samus Returns'', which features Diggernaut's boss battle.
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|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Meta Ridley represents Omega Ridley, the stronger form of Meta Ridley after being infused with Phazon-enhanced armor-skin in ''Metroid Prime 3: Corruption''.
*The Metal Meta Ridley and the music track represent Omega Ridley, the stronger form of Meta Ridley infused with Phazon-enhanced armor-skin.
*The music track is boss battle theme of Meta Ridley, which is used earlier in ''Corruption'' when Omega Ridley is fought as Meta Ridley.
*The Curry-Filled rule references Omega Ridley's Kinetic Breath Weapon attack, which allows him to breathe a powerful stream of fiery plasma.
*The Curry-Filled rule reference Omega Ridley's Kinetic Breath Weapon attack, which allows him to breathe a powerful stream of fiery plasma.
----'''Other trivia:'''
*This spirit's Attack type references how Omega Ridley is the strongest form of Meta Ridley after being infused and empowered by Phazon.
*This spirit's Weight ↑ ability references how Omega Ridley remains mostly stationary during his boss battle in ''Metroid Prime 3: Corruption''.
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|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Giant Ridley represents the Parasite Queen, a giant-sized alien boss who features reptilian features.
*The blue Giant Ridley represents the Parasite Queen, a giant alien boss with reptilian features, who appears as the background character.
*The stage and music track originate from the Parasite Queen's boss battle in the Frigate Orpheon's Reactor Core in ''Metroid Prime''. The Parasite Queen herself appears as a background character on this stage.  
*The stage and music track represent the Frigate Orpheon's Reactor Core in ''Metroid Prime'', which features the Parasite Queen's boss battle.
*The Attack Power ↑ rule references how the Parasite Queen has much stronger attacks than natural Parasites.
*The Attack Power ↑ rule references how the Parasite Queen is the powerful Phazon-enhanced form of the regular Parasite enemy.
*The second battle condition references the Frigate Orpheon Reactor Core's shields, which the Parasite Queen uses to protect herself during her boss battle.
*The second battle condition references the Frigate Orpheon's Reactor Core shields, which can protect the Parasite Queen uses to protect herself in ''Metroid Prime''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability references the Parasite Queen's appearance as a background character in the Frigate Orpheon stage in the ''Super Smash Bros.'' series, which will flip occasionally.
*This spirit's Attack type further references how the Parasite Queen is the powerful Phazon-enhanced form of the regular Parasite enemy.
*This spirit's Screen-Flip Immunity ability references the Frigate Orpheon stage in the ''Super Smash Bros.'' series, which will occasionally flip upside down.
*In World of Light, the Parasite Queen spirit is located in the Base map, referencing how the Parasite Queen was created in the Space Pirates' base in the Frigate Orpheon.
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Samus represents Kanden, an intergalactic bounty hunter.<!--Kanden is not green; despite Green Samus being used in this spirit battle, the "Hello, Sunshine" event treats Kanden as yellow.-->
*The green-and-yellow Samus represents Kanden, an intergalactic bounty hunter who features a yellow color scheme.
*The stage represents the Data Shrines, a series of green rooms in the Celestial Archives where Kanden is first fought in ''Metroid Prime Hunters''.
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Samus represents Trace, an intergalactic bounty hunter with a red color scheme.
*The pink Samus represents Trace, an intergalactic bounty hunter who features a red color scheme.
*The stage represents {{iw|metroidwiki|Alinos}}, a volcanic planet which can feature Trace as a random boss in ''Metroid Prime Hunters''.
*The stage represents {{iw|metroidwiki|Alinos}}, a volcanic planet which can feature Trace as a random boss in ''Metroid Prime Hunters''.
*The Invisibility rule references Trace's ability to turn invisible while using his Affinity Weapon, the {{iw|metroidwiki|Imperialist}}.
*The Invisibility rule references Trace's ability to turn invisible while using his Affinity Weapon, the {{iw|metroidwiki|Imperialist}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Trace's red color scheme
*In World of Light, the Trace spirit is located on a burning planet in the outer space area in the Light Realm, further referencing the volcanic planet Alinos from ''Metroid Prime Hunters''.
*In World of Light, the Trace spirit is located on a burning planet in the outer space area in the Light Realm, further referencing the volcanic planet Alinos from ''Metroid Prime Hunters''.
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|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Dark Samus represents Gandrayda, a shape-shifting female humanoid with a purple color scheme.
*Dark Samus's purple costume is based on Gandrayda, a purple female humanoid alien who is absorbed by Dark Samus.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The stage represents the Proving Grounds, the area within the Pirate Research in ''Corruption'' where Gandrayda is fought.
*The stage represents the Proving Grounds, the area within the Pirate Research in ''Metroid Prime 3: Corruption'', which features Gandrayda's boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electrical Attack ↑ ability further reference Gandrayda's electrical powers and usage of electrical attacks.
*This spirit's Electrical Attack ↑ ability further references Gandrayda's electrical powers and usage of electrical attacks.
|-
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|1,497
|1,497
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|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Samus references her appearance as the main playable character of ''Metroid Dread'' who wears a Power Suit with a blue color scheme.
*The blue Samus is based on her appearance in ''Metroid Dread'', who wears a Power Suit with a blue color scheme.
*The stage represents the planet ZDR, the setting of ''Metroid Dread'' which features research facilities and laboratories similar to the Frigate Orpheon.
*The stage represents the planet ZDR, the main setting of ''Metroid Dread'', which features research facilities and laboratories similar to the Frigate Orpheon.
*The Metroid Assist Trophy enemy references how Samus contains Metroid DNA to combat the X Parasites after the events of ''Metroid Fusion''.
*The Metroid Assist Trophy enemy references how Samus possesses the Metroid's DNA after the events of ''Metroid Fusion'', which serves as the prequel to ''Metroid Dread''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shooting Items Power ↑ ability references how Samus can upgrade her Beams with power-ups in ''Metroid Dread''.
*This spirit's Shooting Items Power ↑ ability references how Samus can upgrade her Beam weapons with power-ups in ''Metroid Dread''.
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|1,498
|1,498
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|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant R.O.B. represents the E.M.M.I., large robots with an acronymic name.
*The grey/default Giant R.O.B. represents E.M.M.I., a giant white robot with an acronymic name.
*The music track is the miniboss battle theme in ''Metroid: Other M'', referencing the E.M.M.I.'s status as minibosses in ''Metroid Dread''.
*The music track is based on the miniboss battle theme from ''Metroid: Other M'', referencing the E.M.M.I.'s status as minibosses in ''Metroid Dread''.
*The Temporary Invincibility references the E.M.M.I.'s invulnrerability to Samus's normal weapons, the very short window of opportunity for using the {{iw|metroidwiki|Melee Counter}} against the E.M.M.I., and the necessity of using the Omega Cannon to quickly destroy the E.M.M.I.
*The rules reference the E.M.M.I.'s invulnerability against Samus's normal weapons, and their ability to quickly pursue and kill Samus if they spot her.
*The Move Speed ↑ and Attack Power ↑ rules reference the E.M.M.I.'s ability to quickly chase and instantly kill Samus.
*The fighters starting off with low HP and the rules' short intervals reference Samus's narrow chance of defeating the E.M.M.I. with an Omega Blaster shot, and the E.M.M.I.'s high chance of killing Samus.
*Both fighters begin with low HP, referencing Samus's high vulnerability against the E.M.M.I. while the E.M.M.I. can be instantly defeated by a single Omega Blaster shot.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability further references how the E.M.M.I. are quick and powerful robots.
*This spirit's Attack type and Speed ↑ ability further references how the E.M.M.I. are quick and powerful robots.
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three slightly-large Falcos represent Chozo Soldiers, a race of tall humanoid avian aliens. Their red and black costumes represent the one red and two silver Chozo Soldiers featured in this spirit's artwork.
*The larger red Falco starting off with a Killing Edge and a Back Shield represent the red Chozo Soldier, who wields a double-edged spear and shield.
*The stage represents Brinstar, an area of planet Zebes where the Chozo race once lived.
*The larger black Falco minions starting off with a Death's Scythe represent the black Chozo Soldiers who each wield double-edged spears.
*The music is an enemy battle theme, referencing the Chozo Soldiers' status as enemies in ''Metroid Dread''.
*The stage represents Brinstar, an area on the planet Zebes which was originally inhabited by the Chozo race in the ''Metroid'' series.
*The red Falco starting off with a Killing Edge and the black Falco minions starting off with a Death's Scythe reference the Chozo Soldier's usage of double-edged spears.
*The music track is based on the battle theme song of ''Metroid Prime Hunters'', referencing the Chozo Soldiers' roles as enemies in ''Metroid Dread''.
*The red Falco starts off with a Back Shield, referencing the red Chozo Soldier's usage of a collapsible shield.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' proficiency with their double-edged spears.
*This spirit's Neutral type references how the Chozo Soldiers were assimilated by the X Parasites and became enemies in ''Metroid Dread''.
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' usage of their double-edged spears in ''Metroid Dread''.
|}
|}