Super Smash Bros. Brawl

Olimar (SSBB)/Neutral attack: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Olimar's neutral attacks consist of headbutting forward twice. For the technical data of each individual hit, see: *Olimar (SSBB)/Neutral attack/...)
 
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*[[Olimar (SSBB)/Neutral attack/Hit 1]]
*[[Olimar (SSBB)/Neutral attack/Hit 1]]
*[[Olimar (SSBB)/Neutral attack/Hit 2]]
*[[Olimar (SSBB)/Neutral attack/Hit 2]]
==Quickest loop==
The antenna hitbox of hit 1 is cut off after frame 8 if hit 2 is triggered as early as possible.
{|class="wikitable"
!Jab 1
|4-7, 8
|-
!Jab 2
|16-18
|-
!Interruptible (2)
|19
|-
!Animation lengths
|29, 37
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=FlinchlessHitbox|c=3|s=FlinchlessHitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Blank|c=8}}
|-
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavOlimar|g=SSBB}}
{{MvSubNavOlimar|g=SSBB}}
[[Category:Olimar (SSBB)]]
[[Category:Olimar (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Revision as of 18:36, August 10, 2024

Overview

Olimar's neutral attacks consist of headbutting forward twice.

For the technical data of each individual hit, see:

Quickest loop

The antenna hitbox of hit 1 is cut off after frame 8 if hit 2 is triggered as early as possible.

Jab 1 4-7, 8
Jab 2 16-18
Interruptible (2) 19
Animation lengths 29, 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png Icon for frames just after a non-damaging hitbox changes in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible