Super Smash Bros. Brawl

Captain Falcon (SSBB)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:CaptainFalconJab1SSBB.gif|thumb|350px|Hitbox visualization showing Captain Falcon's first jab.]]
==Overview==
==Overview==
{{competitive expertise}}
Performs a straight punch. Very fast, as it appears on frame 3. Deals 3% when connected. Can continue into the next set of hits or a {{mvsub|Captain Falcon|SSBB|grab}} afterwards.
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=0
|id=0
|damage=3%
|angle=80
|fkv=20
|ks=100
|sd=0
|bk=0
|r=258000
|xpos=0
|ypos=624000
|zpos=672000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=1
|damage=3%
|angle=80
|fkv=20
|ks=100
|sd=0
|bk=0
|r=258000
|xpos=0
|ypos=648000
|zpos=336000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=2
|damage=3%
|angle=80
|fkv=20
|ks=100
|sd=0
|bk=0
|r=198000
|xpos=0
|ypos=624000
|zpos=120000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110000001000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 21: Line 77:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 19:25, August 10, 2024

Hitbox visualization showing Captain Falcon's first jab.

Overview[edit]

Performs a straight punch. Very fast, as it appears on frame 3. Deals 3% when connected. Can continue into the next set of hits or a grab afterwards.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon80.png 0 100 20 4.3 0 0.0 10.4 11.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 AngleIcon80.png 0 100 20 4.3 0 0.0 10.8 5.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 0 100 20 3.3 0 0.0 10.4 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitboxes 3-4
Earliest continuable 7
Interruptible 16
Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible