Zelda (SSBB)/Up special: Difference between revisions
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(We love Zeck) |
(→Timing) |
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==Timing== | ==Timing== | ||
=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hit 1 | ||
|11-12 | |11-12 | ||
|- | |- | ||
!Intangibility | !Intangibility | ||
|34- | |34-52 | ||
|- | |||
!Hit 2 | |||
|53-54 | |||
|- | |||
!Interruptible | |||
|82 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |91, 113 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=33}}{{FrameStrip|t=Intangible|c= | {{FrameStrip|t=Vulnerable|c=33}}{{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=39}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial=== | |||
=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hit 1 | ||
| | |11-12 | ||
|- | |- | ||
! | !Intangibility | ||
|34-52 | |||
|- | |||
|- | |- | ||
!Hit 2 | |||
|53-54 | |||
! | |||
|54 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |113 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=59}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=33}}{{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=61}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | ||
Latest revision as of 16:58, August 3, 2024
Overview[edit]
Hitboxes[edit]
The hitboxes are the same regardless of whether Zelda is on the ground or in the air.
Start[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | 40 | 100 | 0 | 10.56 | 9 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Slash |
Reappearance[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | 40 | 100 | 0 | 9.6 | 9 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Burn |
Timing[edit]
Grounded[edit]
Hit 1 | 11-12 |
---|---|
Intangibility | 34-52 |
Hit 2 | 53-54 |
Interruptible | 82 |
Animation length | 91, 113 |
Aerial[edit]
Hit 1 | 11-12 |
---|---|
Intangibility | 34-52 |
Hit 2 | 53-54 |
Animation length | 113 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |