Zero Suit Samus (SSBB)/Down special: Difference between revisions
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SacredFire37 (talk | contribs) m (→Timing: Forgot to add legend and moveset links) |
(→Kick: No need for interruptible if an animation is uninterruptible.) |
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Line 212: | Line 212: | ||
!Late hit | !Late hit | ||
|12-50 | |12-50 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 224: | Line 221: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y}} | ||
{{MvSubNavZeroSuitSamus|g=SSBB}} | {{MvSubNavZeroSuitSamus|g=SSBB}} |
Revision as of 18:30, July 18, 2024
Overview
Hitboxes
Timing
Flip Jump
Full body intangible | 1-12 |
---|---|
Head and Legs intangible | 1-43 |
Earliest continuable (kick) | 19 |
Interruptible | 50 |
Animation length | 50 |
Flip Jump | ||||||||||||||||||||||||||||||||||||||||||||||||||
Full Body | ||||||||||||||||||||||||||||||||||||||||||||||||||
Head and Legs |
Kick
Early hit | 9-11 |
---|---|
Late hit | 12-50 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
|