Sheik (SSBM)/Down tilt: Difference between revisions
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' | {{ArticleIcons|ssbm=y}} | ||
[[File:SheikDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Sheik's down tilt.]] | |||
==Overview== | |||
Sheik does a low swipe with her foot. The move has medium [[range]] and fast [[startup]]. It is useful for extending [[combo]]s especially when used out of run. It is commonly used as a [[di]] mixup against opponents expecting a launcher like {{mvsub|Sheik|SSBM|forward aerial}} or {{mvsub|Sheik|SSBM|down smash}}. It can also be used for [[edgeguarding]] catching opponents drifting to the [[ledge]]. Lastly it can be used to hit crouching targets. | |||
==Hitboxes== | |||
{{MeleeHitboxTableHeader}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=8% | |||
|angle=70 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=937 | |||
|xpos=170 | |||
|bn=12 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=8% | |||
|angle=90 | |||
|bk=35 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1200 | |||
|xpos=700 | |||
|bn=13 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|5-8 | |||
|- | |||
!Interruptible | |||
|28- | |||
|- | |||
!Animation length | |||
|29 | |||
|-} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=2}} | |||
|- | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavSheik|g=SSBM}} | |||
[[Category:Sheik (SSBM)]] | |||
[[Category:Down tilts (SSBM)]] |
Latest revision as of 17:49, July 13, 2024
Overview[edit]
Sheik does a low swipe with her foot. The move has medium range and fast startup. It is useful for extending combos especially when used out of run. It is commonly used as a di mixup against opponents expecting a launcher like forward aerial or down smash. It can also be used for edgeguarding catching opponents drifting to the ledge. Lastly it can be used to hit crouching targets.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | ![]() |
35 | 80 | 0 | 3.659922 | 12 | 0.66402 | 0.0 | 0.0 | ![]() |
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1 | 0 | 8% | 0 | ![]() |
35 | 80 | 0 | 4.6872 | 13 | 2.7342 | 0.0 | 0.0 | ![]() |
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Timing[edit]
Hitbox | 5-8 |
---|---|
Interruptible | 28- |
Animation length | 29 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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