Super Smash Bros. Melee

Marth (SSBM)/Neutral attack: Difference between revisions

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(New Page: =Overview= {{competitive expertise}} ==Hit 1== ==Hitboxes== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=4% |angle=361 |bk=20 |ks=50 |fkv=0 |r=1000 |bn=76 |zpos=-200...)
 
(Just checked frame data using the game's own debug mode. See comment on talk page.)
 
(9 intermediate revisions by 7 users not shown)
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=Overview=
{{ArticleIcons|ssbm=y}}
{{competitive expertise}}
==Overview==
Like many of Marth's other moves, his neutral attack, or [[Jab]], has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.


==Hit 1==
==Hit 1==
==Hitboxes==
===Hitboxes===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
Line 14: Line 15:
|r=1000
|r=1000
|bn=76
|bn=76
|zpos=-200
|xpos=-200
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 29: Line 30:
|bn=71
|bn=71
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|bn=25
|bn=25
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=1200
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
|}
|}
==Timing==
 
===Timing===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitbox
|4-8
|4-7
|-
|-
!Interruptible
!Interruptible
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|-
|-
!Animation length
!Animation length
|28
|27
|-
|-
!Earliest Continuable Point
!Earliest Continuable Point
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
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==Hit 2==
==Hit 2==
==Hitboxes==
===Hitboxes===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=-200
|xpos=-200
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 111: Line 113:
|bn=71
|bn=71
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 124: Line 126:
|bn=25
|bn=25
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 136: Line 138:
|r=1000
|r=1000
|bn=76
|bn=76
|zpos=1200
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
|}
|}
==Timing==
 
===Timing===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitbox
|4-8
|5-9
|-
|-
!Interruptible
!Interruptible
|26
|25
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==Related moves==
==Related moves==
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[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Forward tilts (SSBM)]]
[[Category:Neutral attacks (SSBM)]]

Latest revision as of 23:39, July 12, 2024

Overview[edit]

Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.

Hit 1[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0 Sakurai angle 20 50 0 3.906 76 -0.7812 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
1 0 4% 0 Sakurai angle 20 50 0 3.1248 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
2 0 4% 0 Sakurai angle 20 50 0 2.3436 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
3 0 6% 0 Sakurai angle 30 60 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing[edit]

Hitbox 4-7
Interruptible 26
Animation length 27
Earliest Continuable Point 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible

Hit 2[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0 Sakurai angle 20 50 0 3.906 76 -0.7812 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
1 0 4% 0 Sakurai angle 20 50 0 3.1248 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
2 0 4% 0 Sakurai angle 20 50 0 2.3436 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
3 0 6% 0 Sakurai angle 30 60 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing[edit]

Hitbox 5-9
Interruptible 25
Animation length 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Related moves[edit]