Marth (SSBM)/Neutral attack: Difference between revisions
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(Just checked frame data using the game's own debug mode. See comment on talk page.) |
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Line 66: | Line 66: | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
|4- | |4-7 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 72: | Line 72: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |27 | ||
|- | |- | ||
!Earliest Continuable Point | !Earliest Continuable Point | ||
Line 80: | Line 80: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 149: | Line 149: | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
| | |5-9 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |25 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 160: | Line 160: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Related moves== | ==Related moves== |
Latest revision as of 23:39, July 12, 2024
Overview[edit]
Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.
Hit 1[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 4-7 |
---|---|
Interruptible | 26 |
Animation length | 27 |
Earliest Continuable Point | 20 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
Hit 2[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 5-9 |
---|---|
Interruptible | 25 |
Animation length | 28 |
Lag time |
Hitbox |
Interruptible |
Related moves[edit]