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Super Smash Bros. Brawl

Squirtle (SSBB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hits 1-4 |6, 8, 10, 12 |- !Hit 5 |14 |- !Animation length...)
 
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:SquirtleDTiltSSBB.gif|thumb|400px|Hitbox visualization showeing Squirtle's down tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-4|24}}
{{BrawlHitboxTableRow
|bn=2
|id=0
|damage=2%
|angle=20
|fkv=6
|ks=100
|sd=0
|bk=0
|r=240000
|xpos=0
|ypos=138000
|zpos=480000
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111011010000110000010000000000
}}
{{BrawlHitboxTableRow
|bn=2
|id=1
|damage=2%
|angle=20
|fkv=6
|ks=100
|sd=0
|bk=0
|r=240000
|xpos=0
|ypos=138000
|zpos=240000
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111011010000110000010000000000
}}
{{BrawlHitboxTableRow
|bn=2
|id=2
|damage=2%
|angle=20
|fkv=6
|ks=100
|sd=0
|bk=0
|r=240000
|xpos=0
|ypos=138000
|zpos=0
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111011010000110000010000000000
}}
{{HitboxTableTitle|Hit 5|24}}
{{BrawlHitboxTableRow
|bn=2
|id=0
|damage=5%
|angle=65
|fkv=0
|ks=130
|sd=0
|bk=40
|r=420000
|xpos=0
|ypos=180000
|zpos=360000
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111011010000110000010000000000
}}
{{BrawlHitboxTableRow
|bn=2
|id=1
|damage=5%
|angle=65
|fkv=0
|ks=130
|sd=0
|bk=40
|r=420000
|xpos=0
|ypos=180000
|zpos=180000
|trip=24000
|ff=60000
|sdi=60000
|rawflags=00111011010000110000010000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 17:12, July 12, 2024

Hitbox visualization showeing Squirtle's down tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-4
0 0 2% 0 AngleIcon20.png 0 100 6 4.0 2 0.0 2.3 8.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 2% 0 AngleIcon20.png 0 100 6 4.0 2 0.0 2.3 4.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 2% 0 AngleIcon20.png 0 100 6 4.0 2 0.0 2.3 0.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 5
0 0 5% 0 AngleIcon65.png 40 130 0 7.0 2 0.0 3.0 6.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 5% 0 AngleIcon65.png 40 130 0 7.0 2 0.0 3.0 3.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Hits 1-4 6, 8, 10, 12
Hit 5 14
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox