Olimar (SSBB)/Down special: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Pikmin Order}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Pikmin Order}} | ||
[[File: | [[File:OlimarPikminOrderSSBB.gif|thumb|300px|Hurtbox visualization showing Olimar's down special, Pikmin Order.]] | ||
==Overview== | ==Overview== | ||
Olimar blows a whistle to summon his Pikmin back to him. If Olimar does not have any Pikmin separated from him, the move will organize the Pikmin by color in the order red, yellow, blue, white, and purple. If the Pikmin are already in sorted order, the next color of Pikmin in line will be sorted to the front. Managing the order of Pikmin is crucial when playing Olimar as they all have different strengths. | Olimar blows a whistle to summon his Pikmin back to him. If Olimar does not have any Pikmin separated from him, the move will organize the Pikmin by color in the order red, yellow, blue, white, and purple. If the Pikmin are already in sorted order, the next color of Pikmin in line will be sorted to the front. Managing the order of Pikmin is crucial when playing Olimar as they all have different strengths. | ||
However, the move has a unique attribute to it that makes it a strong and reliable defensive tool which is that it grants Olimar [[super armor]]. The armor lasts from frame 2 to frame 16 which means Olimar is only vulnerable during the first frame of the move and the last | However, the move has a unique attribute to it that makes it a strong and reliable defensive tool which is that it grants Olimar [[super armor]]. The armor lasts from frame 2 to frame 16 which means Olimar is only vulnerable during the first frame of the move and the last 4 frames of the move. Learning to use the move's armor is an important part of Olimar's survivability, especially offstage where he is at his most vulnerable as the armor allows him to tank through potential KO moves and then regain his advantage while also being able to make him rather difficult to consistently KO in spite of his light weight. | ||
==Timing== | ==Timing== |
Latest revision as of 23:20, July 6, 2024
Overview[edit]
Olimar blows a whistle to summon his Pikmin back to him. If Olimar does not have any Pikmin separated from him, the move will organize the Pikmin by color in the order red, yellow, blue, white, and purple. If the Pikmin are already in sorted order, the next color of Pikmin in line will be sorted to the front. Managing the order of Pikmin is crucial when playing Olimar as they all have different strengths.
However, the move has a unique attribute to it that makes it a strong and reliable defensive tool which is that it grants Olimar super armor. The armor lasts from frame 2 to frame 16 which means Olimar is only vulnerable during the first frame of the move and the last 4 frames of the move. Learning to use the move's armor is an important part of Olimar's survivability, especially offstage where he is at his most vulnerable as the armor allows him to tank through potential KO moves and then regain his advantage while also being able to make him rather difficult to consistently KO in spite of his light weight.
Timing[edit]
Super Armor | 2-16 |
---|---|
Calls Pikmin on | 12 |
Interruptible | 21 |
Animation length | 35 |
Lag time |
Vulnerable |
State change |
Armour |
Interruptible |