Diddy Kong (SSBB)/Up smash: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:DiddyKongUSmashSSBB.gif|thumb|400px|Hitbox visualization showing Diddy Kong's up smash.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
An aerial cartwheel kick consisting of a punch and two kicks. Arguably the worst of all his three [[smash attack]]s, it has low general utility except for specific uses in certain combos. One of the primary reasons it is a poor smash attack is because of the move's pitifully weak knockback that upon contact with an opponent. Even if the move is fresh, it would usually take over 200% for the attack to finish off the target. Diddy Kong’s up smash consist of three hits, which is another reason why it is considered to be a poor move. In order for all three hits to connect, Diddy Kong must be standing extremely close to his target, as otherwise the knockback and damage output inflicted would be further weakened, resulting in only two or even one hit landing. As such, his up smash is considered to be one of his worst moves, with other attacks such as his [[Diddy Kong (SSBB)/Dash Attack|dash attack]] granting far more versatility. | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} |
Latest revision as of 22:23, July 5, 2024
Overview[edit]
An aerial cartwheel kick consisting of a punch and two kicks. Arguably the worst of all his three smash attacks, it has low general utility except for specific uses in certain combos. One of the primary reasons it is a poor smash attack is because of the move's pitifully weak knockback that upon contact with an opponent. Even if the move is fresh, it would usually take over 200% for the attack to finish off the target. Diddy Kong’s up smash consist of three hits, which is another reason why it is considered to be a poor move. In order for all three hits to connect, Diddy Kong must be standing extremely close to his target, as otherwise the knockback and damage output inflicted would be further weakened, resulting in only two or even one hit landing. As such, his up smash is considered to be one of his worst moves, with other attacks such as his dash attack granting far more versatility.
Hitboxes[edit]
Timing[edit]
Charges between | 1-2 |
---|---|
Hit 1 | 5-7 |
Hit 2 | 11-14 |
Hit 3 | 18-22 |
Interruptible | 51 |
Animation length | 58 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|