Captain Falcon (SSBM)/Forward aerial: Difference between revisions
m (→Overview: ...) |
Mariogeek2 (talk | contribs) Tag: Mobile edit |
||
(16 intermediate revisions by 11 users not shown) | |||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb | [[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|250px|Forward aerial's hitbox duration.]] | ||
Formally known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to [[DI]] out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage. | |||
It can | It can be utilized in many of Captain Falcon's aerial [[combo]]s, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and [[edgeguarder]]. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial [[Falcon Punch]] in the legendary "[[Sacred Combo]]". | ||
==Hitboxes== | ==Hitboxes== | ||
Line 20: | Line 18: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1300 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=1100 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 34: | Line 32: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=4 | |bn=4 | ||
|xpos= | |xpos=1100 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 49: | Line 47: | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1300 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=1100 | ||
|effect=Normal | |effect=Normal | ||
|slvl=S | |slvl=S | ||
Line 63: | Line 61: | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=4 | |bn=4 | ||
|xpos= | |xpos=1100 | ||
|effect=Normal | |effect=Normal | ||
|slvl=S | |slvl=S | ||
Line 81: | Line 79: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1300 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=1100 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 95: | Line 93: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=4 | |bn=4 | ||
|xpos= | |xpos=1100 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 106: | Line 104: | ||
|id=0 | |id=0 | ||
|damage=3% | |damage=3% | ||
|damagebg=nerf | |||
|angle=361 | |angle=361 | ||
|bk=30 | |bk=30 | ||
|bkbg=nerf | |||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1300 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=1100 | ||
|effect=Normal | |effect=Normal | ||
|slvl=S | |slvl=S | ||
Line 120: | Line 120: | ||
|id=1 | |id=1 | ||
|damage=3% | |damage=3% | ||
|damagebg=nerf | |||
|angle=361 | |angle=361 | ||
|bk=30 | |bk=30 | ||
|bkbg=nerf | |||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=4 | |bn=4 | ||
|xpos= | |xpos=1100 | ||
|effect=Normal | |effect=Normal | ||
|slvl=S | |slvl=S | ||
Line 132: | Line 134: | ||
}} | }} | ||
|} | |} | ||
====Summary==== | |||
*{{nerf|Late hit does -3% damage and has -5 base knockback.}} | |||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 159: | Line 163: | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}} | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}} | ||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== | ||
Line 175: | Line 179: | ||
|- | |- | ||
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}} | |L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
Line 182: | Line 186: | ||
*[[Zelda (SSBM)/Forward aerial]] | *[[Zelda (SSBM)/Forward aerial]] | ||
*[[Zelda (SSBM)/Back aerial]] | *[[Zelda (SSBM)/Back aerial]] | ||
{{MvSubNavCaptainFalcon|g=SSBM}} | |||
[[Category:Captain Falcon (SSBM)]] | [[Category:Captain Falcon (SSBM)]] | ||
[[Category:Forward aerials]] | [[Category:Forward aerials (SSBM)]] |
Revision as of 12:20, July 3, 2024
Overview
Formally known as the Knee Smash, Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to DI out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can gimp some recoveries (such as Falco's) in certain situations. Captain Falcon can also SHFFL this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.
It can be utilized in many of Captain Falcon's aerial combos, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and edgeguarder. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial Falcon Punch in the legendary "Sacred Combo".
Hitboxes
NTSC
PAL
Summary
- Late hit does -3% damage and has -5 base knockback.
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Clean hit | 14-16 |
Late hit | 17-30 |
Ending autocancel | 35- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 19 |
---|---|
L-cancelled animation length | 9 |
Normal | |||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Similar moves
|