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Diddy Kong (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File: | [[File:DiddyKongUpSmash.gif|thumb|270px|Hitbox visualization showing Diddy Kong's up smash.]] | ||
==Overview== | ==Overview== | ||
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback. | Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback. | ||
==Update history== | |||
'''{{gameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Hit 3 knockback scaling (126 → 129)}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 12: | Line 15: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=95 | |angle=95 | ||
|bk=0 | |bk=0 | ||
Line 31: | Line 34: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=110 | |angle=110 | ||
|bk=0 | |bk=0 | ||
Line 46: | Line 49: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|a=false | |||
}} | }} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=95 | |angle=95 | ||
|bk=0 | |bk=0 | ||
Line 65: | Line 69: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|g=false | |||
}} | }} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=3 | |id=3 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=95 | |angle=95 | ||
|bk=0 | |bk=0 | ||
Line 89: | Line 94: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=125 | |angle=125 | ||
|bk=0 | |bk=0 | ||
Line 108: | Line 113: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=105 | |angle=105 | ||
|bk=0 | |bk=0 | ||
Line 127: | Line 132: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=2.5 | |damage={{ChargedSmashDmgSSB4|2.5}} | ||
|angle=95 | |angle=95 | ||
|bk=0 | |bk=0 | ||
Line 147: | Line 152: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSB4|6}} | ||
|angle=85 | |angle=85 | ||
|bk=50 | |bk=50 | ||
Line 166: | Line 171: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSB4|6}} | ||
|angle=85 | |angle=85 | ||
|bk=50 | |bk=50 | ||
Line 185: | Line 190: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|1-2 | |1-2 | ||
|- | |- | ||
! | !Hit 1 | ||
|5-8 | |5-8 | ||
|- | |- | ||
! | !Hit 2 | ||
|12-15 | |12-15 | ||
|- | |- | ||
! | !Hit 3 | ||
|19-23 | |19-23 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|54 | |54 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |68 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 15:23, June 27, 2024
Overview[edit]
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of damage, it is rather weak, in terms of knockback however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first hitbox coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy kill confirm. This gives it a large amount of safety and consistency that circumvents its poor knockback.
Update history[edit]
Hit 3 knockback scaling (126 → 129)
Hitboxes[edit]
Timing[edit]
Charges between | 1-2 |
---|---|
Hit 1 | 5-8 |
Hit 2 | 12-15 |
Hit 3 | 19-23 |
Interruptible | 54 |
Animation length | 68 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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