Super Smash Bros. Brawl

Peach (SSBB)/Back aerial: Difference between revisions

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m (Wrong game.)
(→‎Overview: It is not possible for this move to hit twice. I have no idea where that came from.)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{technical data}}
[[File:PeachBAirSSBB.gif|thumb|400px|Hitbox visualization showing Peach's back aerial.]]
==Overview==
{{Competitive expertise}}
Peach bashes her hip backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for [[edgeguarding]] whilst floating. The weak hit is capable of [[lock]]ing opponents up until decently high percents (the strong hit can lock at very low percents). The move can also be used [[OoS]], though its startup is not as fast as that of Peach's neutral aerial. Back aerial has low landing lag and [[auto-cancel]]s as soon as its hitboxes decease making it a strong landing option.


==Overview==
==Hitboxes==
[[File:PeachSSBBBair(clean).png|thumb|Clean hitbox of Peach's back aerial.]]
{{BrawlHitboxTableHeader}}
Peach bashes her hip backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for [[edgeguarding]] whilst floating. The weak hit is capable of [[lock]]ing opponents up until decently high percents (the strong hit can lock at very low percents). The move can also be used [[OoS]], though its startup is not as fast as that of Peach's neutral aerial. It is possible for Peach to connect both hits of back aerial if she performs the strong hit while floating and then cancels her float at the right time resulting in her back aerial dealing 21% damage making it her most damaging aerial. Back aerial has low landing lag and [[auto-cancel]]s as soon as its hitboxes decease making it a strong landing option.
{{HitboxTableTitle|Clean|24}}
{{BrawlHitboxTableRow
|id=0
|damage=14%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=360000
|bn=0
|ypos=480000
|zpos=-240000
|rawflags=XX11100011XXXX11XX00010X10X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=13%
|angle=361
|bk=30
|ks=80
|fkv=0
|r=180000
|bn=0
|ypos=480000
|zpos=120000
|rawflags=XX11100011XXXX11XX00010X10X00000
}}
{{HitboxTableTitle|Late|24}}
{{BrawlHitboxTableRow
|id=0
|damage=7%
|angle=361
|bk=10
|ks=70
|fkv=0
|r=300000
|bn=0
|ypos=480000
|zpos=-240000
|rawflags=XX11100011XXXX11XX00010X01X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=7%
|angle=361
|bk=10
|ks=70
|fkv=0
|r=180000
|bn=0
|ypos=480000
|zpos=120000
|rawflags=XX11100011XXXX11XX00010X01X00000
}}
|}


==Timing==
==Timing==
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|20-
|20-
|-
|-
!Interruptible
!Animation length
|54
|54
|-
!Animation length
|63
|}
|}



Latest revision as of 14:41, June 14, 2024

Hitbox visualization showing Peach's back aerial.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Peach bashes her hip backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for edgeguarding whilst floating. The weak hit is capable of locking opponents up until decently high percents (the strong hit can lock at very low percents). The move can also be used OoS, though its startup is not as fast as that of Peach's neutral aerial. Back aerial has low landing lag and auto-cancels as soon as its hitboxes decease making it a strong landing option.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 14% 0 Sakurai angle 30 80 0 6.0 0 0.0 8.0 -4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Butt (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 13% 0 Sakurai angle 30 80 0 3.0 0 0.0 8.0 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Butt (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late
0 0 7% 0 Sakurai angle 10 70 0 5.0 0 0.0 8.0 -4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Butt (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 Sakurai angle 10 70 0 3.0 0 0.0 8.0 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Butt (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-4
Clean hit 6-8
Late hit 9-19
Ending autocancel 20-
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 9
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible