Super Smash Bros. Brawl

Luigi (SSBB)/Neutral special: Difference between revisions

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==Overview==
==Overview==
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi.
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
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|absorbable=1
|absorbable=1
|reflectable=1
|reflectable=1
|rawflags=00111000000000110001000000000101
|rawflags2=00000001110011111111111111000001
}}
}}
|}
|}
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{{FrameStripStart}}
{{FrameStripStart}}
|Fireball {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=48}}
{{FrameStrip|t=Blank|c=16|e=BlankPropS}}{{FrameStrip|t=Hitbox|c=48|s=HitboxPropE}}
|-
|-
|Lag {{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=18}}
{{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
 
==External links==
*[https://smashboards.com/threads/the-incredible-edible-fireball-v0-20-now-in-red-too.175919/ The Incredible “Edible” Fireball!]
{{MvSubNavLuigi|g=SSBB}}
{{MvSubNavLuigi|g=SSBB}}
[[Category:Luigi (SSBB)]]
[[Category:Luigi (SSBB)]]
[[Category:Special moves (SSBB)]]
[[Category:Special moves (SSBB)]]
[[Category:Neutral special moves (SSBB)]]
[[Category:Neutral special moves (SSBB)]]

Latest revision as of 22:40, May 31, 2024

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Fireball.
Hitbox visualization showing Luigi's Fireball.

Overview[edit]

Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as Sonic who need to approach Luigi.

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 6% 0 Sakurai angle Forwards 5 25 0 2.4 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Timing[edit]

Hitbox 17-64
Interruptible 41
Animation length 46
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(BlankPropS).png Icon for hitbox frames just after a prop point. FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible

External links[edit]