Super Smash Bros. Brawl

Falco (SSBB)/Forward tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |6-8 |- !Animation length |26 |} {{FrameStripSt...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Falco forward tilt hitbox visualizations
|-
!↗
|[[File:FalcoFTiltUpSSBB.gif|300px]]
|-
!→
|[[File:FalcoFTiltSSBB.gif|300px]]
|-
!↘
|[[File:FalcoFTiltDownSSBB.gif|300px]]
|-
|}
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=15
|id=0
|damage=9%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=0
|r=192000
|xpos=0
|ypos=288000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010001000000
}}
{{BrawlHitboxTableRow
|bn=11
|id=1
|damage=9%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=0
|ypos=210000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010001000000
}}
{{BrawlHitboxTableRow
|bn=6
|id=2
|damage=9%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=0
|r=180000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001100000110000010001000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 12: Line 80:
!Animation length
!Animation length
|26
|26
|-
!Interruptible
|28
|}
|}



Latest revision as of 22:14, May 27, 2024

Falco forward tilt hitbox visualizations
FalcoFTiltUpSSBB.gif
FalcoFTiltSSBB.gif
FalcoFTiltDownSSBB.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 Sakurai angle 0 100 0 3.2 15 0.0 4.8 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 9% 0 Sakurai angle 0 100 0 3.5 11 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 9% 0 Sakurai angle 0 100 0 3.0 6 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 6-8
Animation length 26
Interruptible 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox