Falco (SSBB)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:FalcoFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Falco's forward smash.]] | |||
==Overview== | ==Overview== | ||
Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a [[hard read]] to be used effectively and as such, players often turn to {{mvsub|Falco|SSBB|up smash|poss=y}} for more guaranteed [[punish]]es. | Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a [[hard read]] to be used effectively and as such, players often turn to {{mvsub|Falco|SSBB|up smash|poss=y}} for more guaranteed [[punish]]es. | ||
==Hitboxes== | ==Hitboxes== | ||
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|ypos=300000 | |ypos=300000 | ||
|zpos=780000 | |zpos=780000 | ||
|rawflags= | |rawflags=XX11100100XXXX11XX00011X01X00010 | ||
}} | }} | ||
|} | |} | ||
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!Late hit | !Late hit | ||
|21 | |21 | ||
|- | |- | ||
!Animation length | !Animation length |
Latest revision as of 22:12, May 27, 2024
Overview[edit]
Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a hard read to be used effectively and as such, players often turn to Falco's up smash for more guaranteed punishes.
Hitboxes[edit]
Timing[edit]
Charges between | 12-13 |
---|---|
Clean hit | 16-20 |
Late hit | 21 |
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
Interruptible |