Super Smash Bros. Brawl

King Dedede (SSBB)/Up throw: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:KingDededeUThrowSSBB.gif|thumb|300px|Hitbox visualization showing King Dedede's up throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Dedede throws his opponent up with both of his hands. While its knockback is okay, its mediocre damage output and lack of clear utility makes it his worst throw in his kit. Dedede can attempt to use it into comboing for other aerials, though most of the time his down throw will be used, as that racks up damage significantly more reliably, and deals more damage, making up throw’s slightly higher knockback negligent.
==Throw and Hitbox Data==
==Throw and Hitbox Data==
===Hitbox===
===Hitbox===
Line 73: Line 75:
|-
|-
!Hitbox
!Hitbox
|21-22
|16-18
|-
|-
!Throw Release
!Throw Release
|23
|19
|-
|-
!Interruptible
!Interruptible
|42
|40
|-
|-
!Animation length
!Animation length
|53
|44
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=45}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 22:04, May 21, 2024

Hitbox visualization showing King Dedede's up throw.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Dedede throws his opponent up with both of his hands. While its knockback is okay, its mediocre damage output and lack of clear utility makes it his worst throw in his kit. Dedede can attempt to use it into comboing for other aerials, though most of the time his down throw will be used, as that racks up damage significantly more reliably, and deals more damage, making up throw’s slightly higher knockback negligent.

Throw and Hitbox Data[edit]

Hitbox[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 4% 0 Sakurai angle Forwards 30 80 0 7.0 0 0.0 29.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Throw[edit]

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 5% AngleIcon90.png Forwards 70 72 0 0 1.0x None 0% Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 1.0x None 0% Throwing (type) Normal (effect) S None

Timing[edit]

Invincibility 1-8
Hitbox 16-18
Throw Release 19
Interruptible 40
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible