Super Smash Bros. Brawl

Kirby (SSBB)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:KirbyUTiltSSBB.gif|thumb|400px|Hitbox visualization showing Kirby's up tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|25}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=kirby
|bn=455
|bn=455
|id=0
|id=0
Line 26: Line 25:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=kirby
|bn=455
|bn=455
|id=1
|id=1
Line 44: Line 42:
|rawflags=00111001100000110000010001000000
|rawflags=00111001100000110000010001000000
}}
}}
{{HitboxTableTitle|Late hit|25}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=kirby
|bn=455
|bn=455
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=kirby
|bn=455
|bn=455
|id=1
|id=1

Latest revision as of 21:02, May 21, 2024

Hitbox visualization showing Kirby's up tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 7% 0 AngleIcon92.png 40 102 0 5.0 455 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 AngleIcon92.png 40 102 0 5.5 455 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late hit
0 0 5% 0 AngleIcon88.png 40 102 0 4.5 455 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 5% 0 AngleIcon88.png 40 102 0 5.0 455 4.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Clean hit 4-5
Foot Intangible 4-10
Late hit 6-10
Interruptible 21
Animation length 23
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Foot  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
Interruptibility
Interruptible