Super Smash Bros. Brawl

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = Sea of Clouds
|name        = Sea of Clouds
|image        = [[Image:SeaofClouds.jpg|225px|Peach and Kirby fighting a Towtow in the Sea of Clouds.]]
|image        = [[File:SeaofClouds.jpg|225px]]
|caption      = [[Image:KidIcarusSymbol.png|50px]][[Image:SmashBrosSymbol.png|50px]]
|caption      = [[File:KidIcarusSymbol.svg|50px|class=invert-dark]][[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>Kirby and Peach going through the Sea of Clouds.
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}<br>{{uv|Kid Icarus}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      =
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = {{b|Skyworld|SSE}}
|followingSSEstage = [[The Jungle]]
}}
}}
 
{{disambig2|the Subspace Emissary sidescrolling stage|the {{uv|Xenoblade Chronicles}} series stage|Cloud Sea of Alrest}}
'''Sea of Clouds''' is the third level in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.
'''Sea of Clouds''' ({{ja|雲海|Unkai}}, ''Sea of Clouds'') is the third level of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.


==Walkthrough==
==Walkthrough==
The level starts off with {{SSBB|Kirby}} and either {{SSBB|Peach}}/{{SSBB|Zelda}}, depending on which princess was saved in the [[Midair Stadium]], riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.


The level starts off with [[Kirby (SSBB)|Kirby]] and either [[Zelda (SSBB)|Zelda]]/[[Peach (SSBB)|Peach]] riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. The player has to choose to play as Kirby or Zelda/Peach, but all one does is walk across the Halberd with no chance at failure.
In the next cutscene, an [[Arwing]] is weaving its way through weapons firing from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.


In the next cutscene, an [[Arwing]] is weaving its way through weapons fire from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.
As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.


As Kirby and the princess fall through the clouds, the player picks one of them again. Head to the right when the stage starts. The player will run across a couple enemies and then some blocks that they can break by just hitting them. Continue on. The player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. Keep heading left and down.
As the player continues left, they will eventually come across a [[Towtow]]. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.


Continue left and keep left. The player will eventually come across a [[Towtow]]. Continue left and the player will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. Take their contents and head back through the door and continue down and left. Get rid of the enemies seen, otherwise they are going to chase the player to some breakable blocks and probably attack them there all grouped together.
After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.


Break the blocks and continue on down the path. If the player keeps heading right, one can grab a random item or just continue on down the path going left. Drop down and head right and sprint to a door at the end and enter it.
As the player heads right, there will be a group of [[Spaak]]s. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producing [[Mite]]s will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.


Head to the right. Get rid of the [[Spaak]]s before there are too many and they can rack up some serious damage. When the player sees the arrow pointing left, ignore it and go right down into the pit to find a turquoise cube. Go back up and left following that arrow. The player will come to a forced battle with a portal and the resulting enemies known as [[Mite]]s. The Mites themselves are not very powerful but they will spawn indefinitely until the portal is defeated, so destroying it should be top priority.
As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge the [[Glunder]]s on top of them. As the player continues to climbing them, they will find a green cube at the top.  


Continue left. One must watch for falling soil as it is a sign that a large rock will come falling down and this is most certainly to be avoided. Continue and climb those platforms trying to dodge the [[Glunder]]s on top of them. Keep climbing them and the player will find a green cube at the top.  
The player heads down, and will be sent into a forced battle with a portal sending out Mites and [[Glunder]]s. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet a [[Greap]]. Defeating it reveals the gold door to complete the stage.


Now head down. The player will be sent into a forced battle with a portal sending out Mites and [[Glunder]]s. Destroy the portal right away and then destroy the enemies it spawned. More of the same from above with the falling rocks and other enemies. At the end of the path to the right, the player will meet a [[Greap]]. Defeating it reveals the gold door to complete the stage.
==Playable Characters==
*{{SSBB|Kirby}}
*{{SSBB|Peach}} or {{SSBB|Zelda}}/{{SSBB|Sheik}} (depending on which one the player saved)


==Playable Characters==
==Returning enemies==
*[[Kirby]]
*[[Primid]]
*[[Peach]]/([[Zelda]]/[[Sheik]])
*[[Boom Primid]]
*[[Glunder]]
*[[Spaak]]
*[[Greap]]  


==Enemies Introduced==
==Enemies introduced==
*[[Mite]]
*[[Poppant]]
*[[Feyesh]]
*[[Towtow]]
*[[Towtow]]
*[[Feyesh]]
*[[Mite]]  
*[[Poppant]]


==Music==
==Music==
*The only music that plays is ''[[List of SSBB Music (Kid Icarus series)#Skyworld|Skyworld]]''.
*The only music that plays is ''{{SSBBMusicLink|Kid Icarus|Skyworld}}''.
 
==Trivia==
*Even in the first playthrough, if Zelda is rescued in [[Midair Stadium]] from [[Petey Piranha]], the player can choose to play as {{SSBB|Sheik}} via [[Transform]], despite the cutscenes picturing Zelda instead.
*This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[The Ruins]], [[The Swamp]] and [[Battleship Halberd Exterior]] (Kid Icarus music on a level with Kirby and Peach or Zelda/Sheik).
*This level and [[The Canyon]] are the only levels that do not end with a cutscene.  


{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Stages (SSBB)]]
[[Category:Stages]]
[[Category:Stages]]
[[Category:Kid Icarus universe]]
[[Category:Super Smash Bros. universe]]
[[es:Mar de nubes]]

Latest revision as of 13:24, May 20, 2024

World of Trophies
Sea of Clouds
SeaofClouds.jpg
KidIcarusSymbol.svgSmashBrosSymbol.svg
Kirby and Peach going through the Sea of Clouds.
Universe Super Smash Bros.
Kid Icarus
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage Skyworld
Following SSE stage The Jungle
This article is about the Subspace Emissary sidescrolling stage. For the Xenoblade Chronicles series stage, see Cloud Sea of Alrest.

Sea of Clouds (雲海, Sea of Clouds) is the third level of the Subspace Emissary in Super Smash Bros. Brawl.

Walkthrough[edit]

The level starts off with Kirby and either Peach/Zelda, depending on which princess was saved in the Midair Stadium, riding on Kirby's Warp Star through the sky. They then land on the Halberd. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.

In the next cutscene, an Arwing is weaving its way through weapons firing from the Halberd. The Combo Cannon sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.

As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.

As the player continues left, they will eventually come across a Towtow. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.

After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.

As the player heads right, there will be a group of Spaaks. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producing Mites will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.

As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge the Glunders on top of them. As the player continues to climbing them, they will find a green cube at the top.

The player heads down, and will be sent into a forced battle with a portal sending out Mites and Glunders. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet a Greap. Defeating it reveals the gold door to complete the stage.

Playable Characters[edit]

Returning enemies[edit]

Enemies introduced[edit]

Music[edit]

Trivia[edit]

  • Even in the first playthrough, if Zelda is rescued in Midair Stadium from Petey Piranha, the player can choose to play as Sheik via Transform, despite the cutscenes picturing Zelda instead.
  • This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being The Ruins, The Swamp and Battleship Halberd Exterior (Kid Icarus music on a level with Kirby and Peach or Zelda/Sheik).
  • This level and The Canyon are the only levels that do not end with a cutscene.