Super Smash Bros. Brawl

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{{ArticleIcons|ssbb=y}}
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = Sea of Clouds
|name        = Sea of Clouds
|image        = [[Image:SeaofClouds.jpg|225px|Peach and Kirby fighting a Towtow in the Sea of Clouds.]]
|image        = [[File:SeaofClouds.jpg|225px]]
|caption      = [[Image:Kid_Icarus_Icon.gif]] [[Image:Smash_Bros._Icon.gif]]
|caption      = [[File:KidIcarusSymbol.svg|50px|class=invert-dark]][[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>Kirby and Peach going through the Sea of Clouds.
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}<br>{{uv|Kid Icarus}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      =
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = {{b|Skyworld|SSE}}
|followingSSEstage = [[The Jungle]]
}}
}}
 
{{disambig2|the Subspace Emissary sidescrolling stage|the {{uv|Xenoblade Chronicles}} series stage|Cloud Sea of Alrest}}
The '''Sea of Clouds''' is a level in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.
'''Sea of Clouds''' ({{ja|雲海|Unkai}}, ''Sea of Clouds'') is the third level of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.


==Walkthrough==
==Walkthrough==
The level starts off with {{SSBB|Kirby}} and either {{SSBB|Peach}}/{{SSBB|Zelda}}, depending on which princess was saved in the [[Midair Stadium]], riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.


In the next cutscene, an [[Arwing]] is weaving its way through weapons firing from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.


=== Cutscene ===
As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.
 
The cutscene starts off with Kirby and Zelda/Peach riding
their star throughout the sky. They then bounce off the  
[[Halberd]]. The player has to chose to play as Kirby or Zelda/Peach.
--------------------------------------------------------------------------
The has to walk across the Halberd, this is a safe place where you can't even die.
 
=== Cutscene ===
 
In the next cutscene, the [[Arwing]] is weaving its way
through a ton of gunfire from the Halberd. An extendable claw like
machine sends itself at the ship and connects with it. The ship is in a
crash course with Zelda/Peach/Kirby and apparently barely missed, but the
wind was so strong from the ship it sent your characters a mile away.
--------------------------------------------------------------------------


As Kirby and Zelda/Peach fall
As the player continues left, they will eventually come across a [[Towtow]]. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.
through the clouds the player get to pick one of them again. Pick either one you
want and lets start.


Head to the right when the stage starts. You will run across a couple
After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.
enemies and then some blocks that you can break by just hitting them.
Continue on. You will then weave back and forth a bit until you see a
green cube on the right that you can grab. Keep heading left and down and
meet a new enemy called the Poppant. Not really an enemy as it drops good
things, but it runs away when you get close. It's similar to Santa Clause.


Continue left and meet a Feyesh. A fish like thing that attacks with its
As the player heads right, there will be a group of [[Spaak]]s. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producing [[Mite]]s will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.
tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left  
and you meet another new enemy called a Towtow. It stays sleeping until it
gets hit by either you or an enemy. So while it's sleeping charge up your
strongest attack and let it rip. It has a lot of health, but just keep
jumping in the air and do mid air attacks to kill it after it wakes up.  


Continue left and you will run into some breakable blocks in mid air.  
As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge the [[Glunder]]s on top of them. As the player continues to climbing them, they will find a green cube at the top.  
Don't destroy them and instead climb them to a hidden door up above.
Enter. You will find a couple of green cubes for your own pleasure. Steal
their contents and head back through the door and continue down and left.
Get rid of the enemies you see otherwise they are going to chase you to
some breakable blocks and probably attack you there all grouped together.
So be smart and stay in school or get rid of them early. It's your choice.
I prefer SSBB and no school, but that's just me. Break the blocks and
continue on down the path. If you keep heading right you can grab a random
item or just continue on down the path going left. It's your choice. Drop
down and head right and sprint to a door at the end and enter it.


Head to the right. Get rid of the Spaak's before there are too many and  
The player heads down, and will be sent into a forced battle with a portal sending out Mites and [[Glunder]]s. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet a [[Greap]]. Defeating it reveals the gold door to complete the stage.
they can rack up some serious damage. When you see the arrow pointing left
ignore it and go right down into the pit. You won't die. Trust me. You
will find a green cube playing hiding and seek from you apparently so
announce that you found it and go back up and left following that arrow.
You will come to a forced battle with a portal and some little things
called Mites. They may be easily defeated on their own, but when the  
portal spits out 10 of them you will start thinking otherwise. Just start
hitting that portal until it's defeated so it stops bringing out more
Mites.


Get rid of the rest of those little annoying things and continue left. You
==Playable Characters==
see that dirt falling above your head? Yeah, that's a good sign to move
*{{SSBB|Kirby}}
away from that spot otherwise a big rock will come down on top of your
*{{SSBB|Peach}} or {{SSBB|Zelda}}/{{SSBB|Sheik}} (depending on which one the player saved)
head to say hello for a cup of tea. Continue left and hopefully you are
Kirby right now and climb those platforms trying to dodge those enemies on  
top of them. Keep climbing them and you will find a green cube at the top.
Now head down. You will be sent into a forced battle with a portal sending
out mites and some Glunders. Destroy the portal right away and take care
of enemies until it lets you proceed to the right. More of the same from
above with the falling rocks and other enemies. At the end of the path to
the right you will meet another Greap this time. Again just try to rush
its weak point and attack it as fast as you can while air dodging those
huge axes. Enter the gold door to complete this stage!


==Returning enemies==
*[[Primid]]
*[[Boom Primid]]
*[[Glunder]]
*[[Spaak]]
*[[Greap]]


==Enemies introduced==
*[[Poppant]]
*[[Feyesh]]
*[[Towtow]]
*[[Mite]]


===Returning===
==Music==
If you missed any items you need to get in order to complete the stage 100%, you should return as a character who can fly, like [[Pit (SSBB)|Pit]] or [[Meta Knight (SSBB)|Meta Knight]].  
*The only music that plays is ''{{SSBBMusicLink|Kid Icarus|Skyworld}}''.


===Other Facts===
==Trivia==
*While on this stage, it plays the [[Skyworld]] theme from ''[[Kid Icarus]]''.
*Even in the first playthrough, if Zelda is rescued in [[Midair Stadium]] from [[Petey Piranha]], the player can choose to play as {{SSBB|Sheik}} via [[Transform]], despite the cutscenes picturing Zelda instead.
*This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[The Ruins]], [[The Swamp]] and [[Battleship Halberd Exterior]] (Kid Icarus music on a level with Kirby and Peach or Zelda/Sheik).
*This level and [[The Canyon]] are the only levels that do not end with a cutscene.  


{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Stages (SSBB)]]
[[Category:Stages]]
[[Category:Stages]]
[[Category:Kid Icarus universe]]
[[Category:Super Smash Bros. universe]]
[[es:Mar de nubes]]

Latest revision as of 13:24, May 20, 2024

World of Trophies
Sea of Clouds
SeaofClouds.jpg
KidIcarusSymbol.svgSmashBrosSymbol.svg
Kirby and Peach going through the Sea of Clouds.
Universe Super Smash Bros.
Kid Icarus
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage Skyworld
Following SSE stage The Jungle
This article is about the Subspace Emissary sidescrolling stage. For the Xenoblade Chronicles series stage, see Cloud Sea of Alrest.

Sea of Clouds (雲海, Sea of Clouds) is the third level of the Subspace Emissary in Super Smash Bros. Brawl.

Walkthrough[edit]

The level starts off with Kirby and either Peach/Zelda, depending on which princess was saved in the Midair Stadium, riding on Kirby's Warp Star through the sky. They then land on the Halberd. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.

In the next cutscene, an Arwing is weaving its way through weapons firing from the Halberd. The Combo Cannon sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.

As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.

As the player continues left, they will eventually come across a Towtow. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.

After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.

As the player heads right, there will be a group of Spaaks. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producing Mites will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.

As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge the Glunders on top of them. As the player continues to climbing them, they will find a green cube at the top.

The player heads down, and will be sent into a forced battle with a portal sending out Mites and Glunders. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet a Greap. Defeating it reveals the gold door to complete the stage.

Playable Characters[edit]

Returning enemies[edit]

Enemies introduced[edit]

Music[edit]

Trivia[edit]

  • Even in the first playthrough, if Zelda is rescued in Midair Stadium from Petey Piranha, the player can choose to play as Sheik via Transform, despite the cutscenes picturing Zelda instead.
  • This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being The Ruins, The Swamp and Battleship Halberd Exterior (Kid Icarus music on a level with Kirby and Peach or Zelda/Sheik).
  • This level and The Canyon are the only levels that do not end with a cutscene.