Zero Suit Samus (SSB4)/Neutral special/Default: Difference between revisions
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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Uncharged|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=4% |angle=361 |bk=0 |k...) |
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{{ArticleIcons|ssb4=y}} | |||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Paralyzer}} | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update History== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{nerf|Ending lag (FAF 25 (from release) → 29).}} | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | |||
*{{change|Charged version angle against grounded opponents (60° → 315°).}} | |||
*{{change|Trip chance against grounded opponents (0% → -100%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Uncharged|42}} | {{HitboxTableTitle|Uncharged|42}} | ||
Line 21: | Line 31: | ||
|effect=Paralyze | |effect=Paralyze | ||
|type=Energy | |type=Energy | ||
| | |ff=2.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Shock | |sfx=Shock | ||
Line 66: | Line 76: | ||
|sdi=1.0 | |sdi=1.0 | ||
|ff=2.0 | |ff=2.0 | ||
|trip= | |trip=-100 | ||
|a=f | |a=f | ||
|sfx=Shock | |sfx=Shock | ||
Line 73: | Line 83: | ||
|} | |} | ||
==Timing== | |||
The lag framestrip shows the timing for the uncharged version. | |||
{|class="wikitable" | |||
!Charges between | |||
|20-21 | |||
|- | |||
!Shot (no charge clean/late) | |||
|21/22-44 | |||
|- | |||
!Shot (max charge clean/late) | |||
|43/44-90 | |||
|- | |||
!Interruptible (from release) | |||
|29 | |||
|- | |||
!Animation length (from release) | |||
|29 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=Hitbox|c=22}}{{FrameStrip|t=Blank|c=46}} | |||
|- | |||
{{FrameStrip|t=Blank|c=42}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=Hitbox|c=46}} | |||
|- | |||
{{FrameStrip|t=Lag|c=20|e=LagChargeS}}{{FrameStrip|t=Lag|c=28|s=LagPropE}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=41}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|20 | |||
|- | |||
!Interruptible | |||
|21 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=20}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y|prop=y}} | |||
{{MvSubNavZeroSuitSamus|g=SSB4}} | {{MvSubNavZeroSuitSamus|g=SSB4}} | ||
[[Category:Zero Suit Samus (SSB4)]] | |||
[[Category:Special moves (SSB4)]] | |||
[[Category:Neutral special moves (SSB4)]] |
Latest revision as of 05:54, May 11, 2024
Overview[edit]
Update History[edit]
1.0.4/ 1.0.0
- Ending lag (FAF 25 (from release) → 29).
1.0.4/ 1.0.1
- Charged version angle against grounded opponents (60° → 315°).
- Trip chance against grounded opponents (0% → -100%).
Hitboxes[edit]
Timing[edit]
The lag framestrip shows the timing for the uncharged version.
Charges between | 20-21 |
---|---|
Shot (no charge clean/late) | 21/22-44 |
Shot (max charge clean/late) | 43/44-90 |
Interruptible (from release) | 29 |
Animation length (from release) | 29 |
Landing lag[edit]
Animation length | 20 |
---|---|
Interruptible | 21 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
|