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{{disambig2|the [[World of Light]] sub-area|the stage|Dracula's Castle}}
{{disambig2|the [[World of Light]] sub-area|the stage|Dracula's Castle}}
[[File:DraculaCastleCharacterLocations.jpg|300px|thumb|Full map of Dracula's Castle.]]
[[File:DraculaCastleCharacterLocations.jpg|300px|thumb|Full map of Dracula's Castle.]]
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original Castlevania. At the end of the path is this sub-world's boss, [[Dracula]]. Various music tracks from the Castlevania series play throughout the area.
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original ''Castlevania''. At the end of the path is this sub-world's boss, [[Dracula]].


Evil ghosts are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.
Evil ghosts, resembling the demon from the [[Difficulty|intensity]] selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a silver cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as causing the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.


When the player is in the main halls or the dungeon, ''[[List of SSBU Music (Castlevania series)#Vampire Killer (Remix)|Vampire Killer]]'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays.
Various music tracks from the Castlevania series play throughout the area. When the player is in the main halls, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer (Remix)}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer|Vampire Killer}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays. For the most part, this song selection directly reflects the original ''Castlevania'' soundtrack, albeit with ''Starker / Wicked Child'' in lieu of ''Walking on the Edge'' in the underground and ''Vampire Killer'' in lieu of ''Heart of Fire'' in the dungeon (despite a remix of ''Heart of Fire'' being included in ''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'').
 
The ghosts use the same sprite as the demon from the intensity choosing screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}.


==Spirits==
==Spirits==
The spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. Some are also heroic characters, similar to the Belmont clan. Spirits are ordered by when they are encountered in the sub-world.
The spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. The locations of several spirits appear to represent specific enemies in the original ''Castlevania'', such as the Houndoom (in place of the Black Leopards in the main halls) and Zora (in place of the Fish Men in the underground); likewise, ''Castlevania'' boss spirits are placed in their respective locations in the game. Some spirits are also heroic characters, similar to the Belmont clan and their allies. Spirits are ordered by when they are encountered in the sub-world.


{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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|13,500
|13,500
|[[Reset Bomb Forest]] ([[Battlefield form]])
|[[Reset Bomb Forest]] ([[Battlefield form]])
|•Defense ↑<br>•[[Curry]]-Filled<br>•Hazard: Lava Floor
|•Defense ↑<br>•Curry-Filled<br>•Hazard: Lava Floor
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a while
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|-
|-
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{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
! style="width:5%;"|Image
! style="width:5%;"|Images
! Name
! Name
! style="width:5%;"|Type
! style="width:5%;"|Type
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| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|}
|}
==Names in other languages==
{{langtable
|ja={{ja|ドラキュラ城|Dorakyura-jō}}
|jaM=Dracula Castle
|en=Dracula's Castle
|fr=Château de Dracula
|frM=Dracula's Castle
|es=Castillo de Drácula
|esM=Dracula's Castle
|de=Schloss Dracula
|deM=Dracula Castle
|it=Castello di Dracula
|itM=Dracula's Castle
|nl=Dracula's Kasteel
|nlM=Dracula's Castle
|ru={{rollover|Замок Дракулы|Zamok Drakuly|?}}
|ruM=Dracula Castle
|ko={{rollover|드라큘라 성|Deurakyulla Seong|?}}
|koM=Dracula Castle
|zh=Dracula's Castle
}}


==Trivia==
==Trivia==
*Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in the Dark Realm where none of its captured fighters are required to be unlocked to complete the World of Light.
*Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in The Dark Realm where none of its captured fighters are required to be unlocked to beat the World of Light.
*Dracula's Castle is the only sub-world in the Dark Realm to have more than one [[Echo Fighter]] in it, with a total of four.
*Dracula's Castle is the only sub-world in World of Light to have more than one [[Echo Fighter]] in it, with a total of four out of seven ({{SSBU|Dark Pit}}, {{SSBU|Richter}}, {{SSBU|Daisy}}, and {{SSBU|Ken}}).
*Due to the presence of [[ladder (stage element)|ladders]] on this sub-area's map, this is the only instance where [[Pokémon Trainer]]'s climbing animations can be seen.


{{World of Light areas}}
{{World of Light areas}}

Latest revision as of 19:54, May 3, 2024

This article is about the World of Light sub-area. For the stage, see Dracula's Castle.
Full map of Dracula's Castle.

Dracula's Castle (ドラキュラ城, Dracula Castle) is a sub-world found in The Dark Realm within Adventure Mode in Super Smash Bros. Ultimate. It is located at the end of the east path. Its structure is modeled after that of the world map from the original Castlevania. At the end of the path is this sub-world's boss, Dracula.

Evil ghosts, resembling the demon from the intensity selection screen in Super Smash Bros. for Nintendo 3DS's Classic Mode in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a silver cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as causing the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.

Various music tracks from the Castlevania series play throughout the area. When the player is in the main halls, Vampire Killer (Remix) plays. When the player is in the chapel, the outer wall, or underground, Starker / Wicked Child plays. When the player is in the dungeon, Vampire Killer plays. When the player is in the clock tower, Out of Time plays. Finally, when the player is at the castle keep, Nothing to Lose plays. For the most part, this song selection directly reflects the original Castlevania soundtrack, albeit with Starker / Wicked Child in lieu of Walking on the Edge in the underground and Vampire Killer in lieu of Heart of Fire in the dungeon (despite a remix of Heart of Fire being included in Can't Wait Until Night).

Spirits[edit]

The spirits found here are generally associated with darkness, fitting with the classic monsters from the Castlevania series. The locations of several spirits appear to represent specific enemies in the original Castlevania, such as the Houndoom (in place of the Black Leopards in the main halls) and Zora (in place of the Fish Men in the underground); likewise, Castlevania boss spirits are placed in their respective locations in the game. Some spirits are also heroic characters, similar to the Belmont clan and their allies. Spirits are ordered by when they are encountered in the sub-world.

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
204
SSBU spirit ReDead.png
ReDead The Legend of Zelda Series Mewtwo Team Mewtwo (SSBU)×4 (50 HP)
Grab
2,100 Hyrule Castle (Battlefield form) N/A •The enemy has super armor but moves slower
Stamina battle
•The enemy favors down specials
Song of Storms
479
SSBU spirit Houndoom.png
Houndoom Pokémon Series •Curry Wolf Wolf (SSBU)
Attack
4,100 Kalos Pokémon League (Blazing Chamber only) N/A •The enemy breathes fire Pokémon Gold / Pokémon Silver Medley
900
SSBU spirit Knight Man.png
Knight Man Mega Man Series •Metal Simon Simon (SSBU) (120 HP)
Shield
2,500 Castle Siege (Throne Room) N/A Stamina battle
•The enemy favors smash attacks
•The enemy is metal
Mega Man 4-6 Retro Medley
1,068
SSBU spirit Medusa Head.png
Medusa Head Castlevania Series Meta Knight Meta Knight (SSBU)
•Tiny Mewtwo Mewtwo (SSBU)×5
Attack
3,600 Dracula's Castle •Move Speed ↓ •You have reduced move speed after a little while
•The enemy falls slowly
•Defeat an army of fighters
Starker / Wicked Child
63
SSBU spirit Dry Bowser.png
Dry Bowser Super Mario Series Bowser Bowser (SSBU)
Shield
13,500 Reset Bomb Forest (Battlefield form) •Defense ↑
•Curry-Filled
•Hazard: Lava Floor
•The floor is lava
•The enemy breathes fire after a little while
•The enemy has increased defense after a little while
King Bowser - Super Mario Bros. 3
720
SSBU spirit Reaper & Reapette.png
Reaper & Reapette Kid Icarus Series Ganondorf Ganondorf (SSBU)
•Tiny Ganondorf Ganondorf (SSBU)×8
Grab
8,900 Spear Pillar (Ω form) N/A •Defeat the main fighter to win
•The enemy can deal damage by dashing into you
•Reinforcements will appear after an enemy is KO'd
Underworld
1,022
SSBU spirit Inspired.png
Inspired Bayonetta Series Mewtwo Team Mewtwo (SSBU)×4
Grab
1,900 Umbra Clock Tower N/A •The enemy's physical attacks have increased power
•The enemy starts the battle with a Rocket Belt
One Of A Kind
896
SSBU spirit Skull Man.png
Skull Man Mega Man Series •Reflect Samus Samus (SSBU) (140 HP)
Shield
3,900 Wily Castle (Ω form) •Reflect-Damage Buffed •The enemy reflects projectiles
Stamina battle
•All fighters' reflected projectiles have increased power
Mega Man 4 Medley
1,069
SSBU spirit Mummy.png
Mummy Castlevania Series Sheik Sheik (SSBU)×2 (80 HP)
Grab
3,600 Dracula's Castle (Ω form) N/A •The enemy's throws have increased power
•The enemy has super armor but moves slower
Stamina battle
Mad Forest
199
SSBU spirit Zora.png
Zora The Legend of Zelda Series Greninja Greninja (SSBU)
Shield
1,800 Great Bay N/A •The enemy's neutral special has increased power Ocarina of Time Medley
1,271
Allenn
Allen Culdcept Series Shulk Shulk (SSBU)
King K. Rool King K. Rool (SSBU)
Ridley Ridley (SSBU)
Neutral
3,500 Arena Ferox •Item: Assist Trophy •Defeat the main fighter to win
•Reinforcements will appear during the battle
Worthy Rival Battle
379
SSBU spirit Knuckle Joe.png
Knuckle Joe Kirby Series Ryu Ryu (SSBU)
Attack
9,100 Find Mii (Ω form) •Assist Trophy Enemies (Knuckle Joe) •The enemy's punches and elbow strikes have increased power
•The enemy's kicks and knee strikes have increased power
•The enemy's physical attacks have increased power
Butter Building (Brawl)
1,053
SSBU spirit Maria Renard.png
Maria Renard Castlevania Series Zelda Zelda (SSBU)
Falco Falco (SSBU)
Charizard Charizard (SSBU)
Incineroar Incineroar (SSBU)
Grab
3,700 Reset Bomb Forest (hazards off) N/A •The enemy starts the battle with a Cucco Slash
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man Castlevania Series •Giant Mii Brawler Mii Brawler (SSBU) (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11)
Diddy Kong Diddy Kong (SSBU)
Shield
4,500 Dracula's Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy is giant
Out of Time
994
SSBU spirit Akuma.png
Akuma Street Fighter Series Ryu Ryu (SSBU) (180 HP)
Attack
13,700 Suzaku Castle (Ω form) •Defense ↓
•Jump Power ↓
•The enemy's special moves have increased power
Stamina battle
•All fighters have reduced jump power
M. Bison Stage Type B
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin Castlevania Series Marth Marth (SSBU)
Attack
2,000 Find Mii N/A •The enemy's melee weapons have increased power
•The enemy has increased jump power
Awake
1,251
SSBU spirit Calista.png
Calista The Last Story Lucina Lucina (SSBU)
Simon Simon (SSBU)
Grab
3,700 Reset Bomb Forest N/A •Take your strongest team into this no-frills battle Battle Scene / Final Boss - Golden Sun
622
SSBU spirit Draug.png
Draug Fire Emblem Series King K. Rool King K. Rool (SSBU) (120 HP)
Shield
2,400 Castle Siege (hazards off) •Defense ↑ •The enemy has super armor but moves slower
Stamina battle
•The enemy has increased defense
Under This Banner
48
SSBU spirit Boo.png
Boo Super Mario Series Kirby Kirby (SSBU)
Neutral
1,800 Mushroom Kingdom U (Slide Lift Tower) •Invisibility •The enemy is invisible
•The enemy's shield has extra durability
Main Theme - Luigi's Mansion (Brawl)
1,071
SSBU spirit Death.png
Death Castlevania Series Robin Robin (SSBU)
Attack
9,400 Dracula's Castle •Hard to Launch
•Sudden Damage
•You take serious damage after a little while
•You are hard to launch
•The enemy starts the battle with a Death's Scythe
Nothing to Lose
1,061
SSBU spirit Leon Belmont.png
Leon Belmont Castlevania Series Richter Richter (SSBU)
Grab
3,800 Unova Pokémon League (hazards off) •Strengthen Weapon •The enemy can heal by shielding attacks
•All fighters' melee weapons have increased power
Lament of Innocence
212
SSBU spirit Happy Mask Salesman.png
Happy Mask Salesman The Legend of Zelda Series Young Link Young Link (SSBU)
Shield
4,300 Umbra Clock Tower •Attack Power ↑
•Move Speed ↑
•Jump Power ↑
•Timed battle (1:30)
•All fighters have increased jump power
•All fighters have increased move speed after a little while
Song of Storms
1,073
SSBU spirit Werewolf.png
Werewolf Castlevania Series Wolf Wolf (SSBU)
Attack
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy's physical attacks have increased power
•The enemy has increased move speed
Crash in the Dark Night
1,055
SSBU spirit Alucard.png
Alucard Castlevania Series Simon Simon (SSBU)
Shield
13,500 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear Dracula's Castle

Boss spirits[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,075
SSBU spirit Dracula.png
Dracula
Neutral
★★★ 3 2925 8800 1594 4796 1331 4004 Can Be Enhanced at Lv. 99 Castlevania Series
No. Image Name Type Class Cost Ability Series
1,077
SSBU spirit Dracula (2nd Form).png
Dracula (2nd Form)
Support
★★★ 2 Unflinching Charged Smashes Castlevania Series

Boss[edit]

The boss of this sub-world is Dracula. In order to reach his location, the player must defeat the Alucard spirit (and Richter if the player destroys all of the ghosts).

Images Name Type Power Stage Music
Dracula Phase 1 SSBU.png

Dracula Phase 2 SSBU.png
Dracula
Neutral
Neutral
??? ??? Nothing to Lose (first form)
Black Night (second form)

Captured Fighters[edit]

Most of the fighters in this sub-world are accessed normally. However, Ridley appears after defeating The Creature & Flea Man spirit, while Richter only appears if all the purple evil ghosts are destroyed with cannonballs.

No. Image Name Type Power Stage Music
13ε
Daisy SSBU.png
Daisy
Attack
Attack
10,600 Mushroom Kingdom U (Slide Lift Tower) Underground Theme - Super Mario Land
30
Wario SSBU.png
Wario
Attack
Attack
10,100 WarioWare, Inc. Ω WarioWare, Inc.
65
Ridley SSBU.png
Ridley
Attack
Attack
10,600 Brinstar Depths Ω Vs. Ridley (Brawl)
60ε
Ken SSBU.png
Ken
Neutral
Neutral
10,600 Boxing Ring Ω Ken Stage
28ε
Dark Pit SSBU.png
Dark Pit
Shield
Shield
11,200 Reset Bomb Forest Ω Dark Pit's Theme
56
Robin SSBU.png
Robin
Grab
Grab
10,700 Castle Siege Ω Prelude (Ablaze)
66ε
Richter SSBU.png
Richter
Grab
Grab
11,800 Dracula's Castle Ω Divine Bloodlines

Names in other languages[edit]

Language Name Meaning
Japan Japanese ドラキュラ城 Dracula Castle
UK English Dracula's Castle
France French Château de Dracula Dracula's Castle
Germany German Schloss Dracula Dracula Castle
Spain Spanish Castillo de Drácula Dracula's Castle
Italy Italian Castello di Dracula Dracula's Castle
China Chinese Dracula's Castle
South Korea Korean 드라큘라 성 Dracula Castle
Netherlands Dutch Dracula's Kasteel Dracula's Castle
Russia Russian Замок Дракулы Dracula Castle

Trivia[edit]

  • Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in The Dark Realm where none of its captured fighters are required to be unlocked to beat the World of Light.
  • Dracula's Castle is the only sub-world in World of Light to have more than one Echo Fighter in it, with a total of four out of seven (Dark Pit, Richter, Daisy, and Ken).
  • Due to the presence of ladders on this sub-area's map, this is the only instance where Pokémon Trainer's climbing animations can be seen.