Inert: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
 
[[File:Captain Falcon Side B SSBU.gif|thumb|300px|[[Raptor Boost]], an attack that uses the inert effect.]]
The '''inert''' [[effect]] is used by a small amount of attacks in the ''{{b|Super Smash Bros.|series}}'' series. Inert [[hitbox]]es are used for hit detection where a normal hitbox would be unsuitable, dealing no [[damage]] or [[knockback]] on their own. For example, the starting portion of [[Captain Falcon]]'s [[Raptor Boost]] uses inert hitboxes to detect a target; contact with an enemy does no damage itself, but initiates the damage-dealing uppercut portion of the attack.
The '''inert''' [[effect]] is used by a small amount of attacks in the ''{{b|Super Smash Bros.|series}}'' series. Inert [[hitbox]]es are used for hit detection where a normal hitbox would be unsuitable, usually dealing no [[damage]] or [[knockback]] on their own. For example, the starting portion of [[Captain Falcon]]'s [[Raptor Boost]] uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.


The inert effect was introduced in ''[[Melee]]'', and it has appeared (though remained rare) in every game since.
The inert effect was introduced in ''[[Melee]]'', and it has appeared (though remained rare) in every game since.
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|rowspan=3|[[Captain Falcon]]
|rowspan=3|[[Captain Falcon]]
|[[Raptor Boost]]
|[[Raptor Boost]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Heavy Raptor Boost]]
|[[Heavy Raptor Boost]]
|rowspan=5|{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Wind-up Raptor Boost]]
|[[Wind-up Raptor Boost]]
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|rowspan=3|[[Dark Pit]]
|rowspan=3|[[Dark Pit]]
|[[Electroshock Arm]]
|[[Electroshock Arm]]
|rowspan=1|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Electrocut Arm]]
|[[Electrocut Arm]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Quickshock Arm]]
|[[Quickshock Arm]]
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|rowspan=3|[[Ike]]
|rowspan=3|[[Ike]]
|[[Quick Draw]]
|[[Quick Draw]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Close Combat]]
|[[Close Combat]]
|rowspan=7|{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Unyielding Blade]]
|[[Unyielding Blade]]
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|[[Mii Brawler]]
|[[Mii Brawler]]
|[[Onslaught]]
|[[Onslaught]]
|{{GameIcon|SSB4}}
|-
|-
|[[Mii Swordfighter]]
|[[Mii Swordfighter]]
|[[Airborne Assault]]
|[[Airborne Assault]]
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|rowspan=3|[[Pit]]
|rowspan=3|[[Pit]]
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|-
|-
|[[Interception Arm]]
|[[Interception Arm]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Quickdash Arm]]
|[[Quickdash Arm]]
|-
|rowspan=2|[[Steve]]
|Down aerial (anvil)
|rowspan=2|{{GameIcon|SSBU}}
|-
|Down throw (anvil)
|}
|}


{{Template:Effects}}
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]