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'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is a character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, created by {{s|mariowiki|Gunpei Yokoi}} in 1980. He is the | '''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is a newcomer playable character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, created by {{s|mariowiki|Gunpei Yokoi}} in 1980. He is the final character to be [[unlockable character|unlocked]] in all of ''Melee''. Mr. Game & Watch lacks a voice actor, instead, emitting a variety of ''Game & Watch''-esque "beep boop" sound effects to represent his "voice." | ||
Mr. Game & Watch is | Mr. Game & Watch is ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include his extremely powerful KO potential courtesy of his powerful finishers with long durations, as well as a slew of moderately effective [[special move]]s, two of which ([[Judge|Judgement]] and [[Oil Panic]]) can [[OHKO]]. Additionally, his aerial game is among the strongest in the game due to his excellent, powerful and quick set of aerials that have disjointed hitboxes. He also has a respectable [[grab]] game due to his throws being unpredictable and useful for [[chain grab]]bing. | ||
While Mr. Game & Watch's translation to ''Melee'' was well, however, this proves to become a severe disadvantage; his choppy and sluggish movement heavily hinders his approach, and outside of his grab game, his [[neutral game]] is rather predictable. His high [[hitstun]] and frailty also make him prone to getting comboed and KO'd early when combined with his light [[weight]]. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is widely considered to have the worst [[shield]] in the game, as it fails to completely cover his entire body after receiving even slight damage, hindering his prowess in high-level play. All of this gives him very poor matchups against a majority of the cast, especially against higher-tiered characters. | |||
==How to unlock== | ==How to unlock== | ||
Mr. Game & Watch | To unlock Mr. Game & Watch, the player must complete Classic Mode, Adventure Mode or Target Test with all of the other characters. | ||
Alternately, the player must play 1,000 VS. Matches to fight Mr. Game & Watch. | |||
Mr. Game & Watch | |||
Mr. Game & Watch must then be fought and defeated on [[Flat Zone]]. | |||
==Attributes== | ==Attributes== | ||
[[File:Game and Watch Shield SSBM.png|thumb|150px|Mr. Game & Watch's shield, which fails to cover all of his hurtboxes even at full power.]] | [[File:Game and Watch Shield SSBM.png|thumb|150px|Mr. Game & Watch's shield, which fails to cover all of his hurtboxes even at full power.]] | ||
Mr. Game & Watch | Mr. Game & Watch is generalized as a weak archetype intended to outspeed opponents; however, he does have a incredible slew of powerful KO options, most of which are slow (with the exception of his down tilt). Mr. Game & Watch's attributes tend to be scattered; he has an average [[falling speed]], an above-average [[air speed]], an average [[traction]], and the second-lightest [[weight]] in the game. As a result of these attributes, Mr. Game & Watch has a [[wavedash]] that grants decent distance and speed. | ||
Mr. Game & Watch is notable for possessing unorthodox properties in a majority of his moveset; his [[forward tilt]] and [[forward smash]], for instance, have properties of a [[sex kick]], damaging opponents even after the primary hitbox dissipates. Additionally, his [[up smash]] and [[neutral aerial]] have long hitboxes that do not run out of power, making them good KO options. Additionally, Mr. Game & Watch has several disjointed hitboxes in his attacks (particularly his down smash), giving him deceptively decent range for his small size. | |||
Mr. Game & Watch is | Mr. Game & Watch's aerial game is his strongest asset, as his aerials have large disjointed hitboxes, evident with his neutral aerial, often KO'ing opponents under 125%, while possessing a very large hitbox with incredible coverage. His [[forward aerial]] is his best approaching tool as it can be [[L-canceling|L-canceled]] and has rather quick startup, though it has heavy landing lag when not L-canceled. His [[back aerial]] is multi-hitting and has a disjointed hitbox, making it somewhat unpredictable to counter. His [[up aerial]] is a two-hit attack, with the second hit possessing high KO power. It can also be used to juggle fast-fallers and heavyweights, like {{SSBM|Fox}} and {{SSBM|Samus}}, respectively. Lastly, his [[meteor smash]]ing [[down aerial]] is effective at countering opponents from below and KO'ing (the sourspot is slightly weaker than the sweetspot and sends opponents on a diagonal trajectory). The down aerial's landing hitboxes add 5%-6% more damage, for a total of 19%-20% if the primary hitbox strikes first. | ||
Mr. Game & Watch's | Mr. Game & Watch's [[special move]]set also allows for significant power; [[Oil Panic]] can absorb energy-based projectiles and result in a powerful resulting projectile that is a one-hit KO when its power is maxed out, and [[Judge]] is infamously polarized due to being luck-based; it ranges from only [[recoil damage|damaging Mr. Game & Watch]] (1) to being an almost virtual one-hit KO (9). Mr. Game & Watch also has a respectable recovery from [[Fire]]; despite a lack of options and general predictability, it grants him significant vertical distance. The low hitstun and knockback, as well as an unpredictable trajectory gives [[Chef]] potential edgeguarding capability, and hitting with the pan will lead into gimps offstage. | ||
His [[grab]] game is also respectable, despite his unimpressive grabbing range. The resulting trajectories of his throws give him solid [[chain grab]]bing and combo potential, and as all his throws look identical, he can perform mindgames on opponents by challenging the player's perception of where they will end up. | |||
Mr. Game & Watch's | Mr. Game & Watch's primary flaw, however, is his awful approach. An awkward [[dash]], mediocre wavedash, and slow, weak tilts on the ground (excluding down tilt) results in him heavily struggling on the ground, causing him to be reliant on [[dash-dancing]] and [[fox-trotting]] to traverse stages at quick speeds. His tilts are not without their applications of utility, however: [[forward tilt]] is a decent spacing tool that can edgeguard and KO at high precents near the edge, while [[up tilt]]'s lack of ending lag makes it useful for follow-ups and its decent knockback at high precents allows it to KO at high precents and/or near the top blast zone. Nevertheless, their overall utility is completely outclassed by his down tilt. His aerial approach is equally poor; despite above-average falling and air speeds with an average short hop, he has among the worst [[SHFFL]]s in the game, primarily due to the fact that his aerials have significant ending lag, and that his neutral, back, and up aerials have the dubious distinction of lacking the ability to be L-cancelled due to a programming error that lists them as special moves. | ||
Another fatal flaw includes his almost non-existent defensive game, which is arguably considered the worst in ''Melee'' for a number of reasons; despite a relatively small size and a minimal [[crouch]], he is extremely easy to [[shield stab]] due to possessing the smallest maximum [[shield]] in ''Melee'' because of a coding error. Meanwhile, his remaining defensive capabilities are poor; he is burdened with short, slow rolling dodges and an especially short sidestepping dodge. To make matters worse, his sidestep is widely considered the worst in the entire game; it grants the least amount of [[intangibility]] across the entire cast, along with significant ending lag. Due to his slow tilts and smash attacks, along with mostly situational special moves, he also suffers from poor [[out of shield]] options. | |||
Mr. Game & Watch's | In addition, Mr. Game & Watch's only means of [[recovery]] is [[Fire]], which itself also suffers from being exploited easily; despite its respectable vertical distance and average horizontal distance, Fire is very predictable and easy to read due to its linearity, inviting [[edgeguarding]] or [[edgehogging]]. Mr. Game & Watch also suffers from a poor disadvantage state due to his vulnerability to combos; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable. | ||
Mr. Game & Watch | Overall, Mr. Game & Watch is best described as a quintessential glass cannon; his excellent offensive game means the opponent will find it difficult to escape his wrath once he gains the advantage, by collectively racking up damage and easily KOing his opponents. By these same merits, Mr. Game & Watch's almost non-existent defensive game and poor endurance means he is vulnerable to getting finished off as early as he can finish his opponent off, and he himself lacks the ability to easily escape disadvantage due to his fraility. | ||
==Version history== | ==Version history== | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Mr. Game & Watch has historically been considered to be a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to | Mr. Game & Watch has historically been considered to be a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to chain grabs and various KO setups (despite his light weight), inconsistent approaching options, laggy overall moveset, and the inability to L-cancel some of his aerials. While a small group of smashers discovered that Mr. Game & Watch had potential, such as his raw power and strong punish game that allowed for flashy combos, his flaws and bad matchups have hindered such showings at the highest levels of play. As a result of his flaws, he has consistently remained in the lower ends of tiers, failing to make significant rises. | ||
In recent years, however, {{Sm|Qerb}} has been noticeably successful with him, placing well in many major tournament series such as Super Smash Con as the sole representative of his character. Qerb achieved an honorable mention in the [[2019 MPGR]], indicating that he was considered close to Top 100 level even with a low-tiered character. Since many of the characters around Mr. Game & Watch on the tier list, such as {{SSBM|Link}} and {{SSBM|Donkey Kong}}, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Other players such as {{Sm|Mew2King}} disagree, believing that his theoretical potential and matchup spread are still much worse than those characters. As it stands, however, he is generally agreed to be a low-tiered character who still possesses significant difficulty contending against many matchups. With a noticeable rise in Game & Watch players, as well as his metagame still being developed, he currently ranks 19th in the current tier list. | In recent years, however, {{Sm|Qerb}} has been noticeably successful with him, placing well in many major tournament series such as ''Super Smash Con'' as the sole representative of his character. Qerb achieved an honorable mention in the [[2019 MPGR]], indicating that he was considered close to Top 100 level even with a low-tiered character. Since many of the characters around Mr. Game & Watch on the tier list, such as {{SSBM|Link}} and {{SSBM|Donkey Kong}}, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Other players such as {{Sm|Mew2King}} disagree, believing that his theoretical potential and matchup spread are still much worse than those characters. As it stands, however, he is generally agreed to be a low-tiered character who still possesses significant difficulty contending against many matchups. With a noticeable rise in Game & Watch players, as well as his metagame still being developed, he currently ranks 19th in the current tier list. | ||
==In 1-P Mode== | ==In 1-P Mode== |
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