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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Due to the aesthetic used in ''Ultimate'', Olimar's model features a more vibrant color scheme. His proportions have been adjusted; he has a slightly smaller nose and eyes, and his skin tone is paler. His | *{{change|Due to the aesthetic used in ''Ultimate'', Olimar's model features a more vibrant color scheme. His proportions have been adjusted; he has a slightly smaller nose and eyes, and his skin tone is paler. His spacesuit and life-support systems have more subtle detailing, and his helmet has a more glossy sheen. The new detailing is also expressed by [[Alph]].}} | ||
*{{change|Olimar's antenna has less independent physics, allowing it to move more naturally.}} | *{{change|Olimar's antenna has less independent physics, allowing it to move more naturally.}} | ||
*{{change|Olimar's helmet cracks after taking a certain amount of damage, but will quickly be repaired. It also appears cracked when he is [[Screen KO]]'d.}} | *{{change|Olimar's helmet cracks after taking a certain amount of damage, but will quickly be repaired. It also appears cracked when he is [[Screen KO]]'d.}} | ||
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*{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}} | *{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}} | *Olimar: | ||
*{{buff|Olimar [[walk|walks]] slightly faster (0.9 → 0.945).}} | **{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}} | ||
*{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}} | **{{buff|Olimar [[walk|walks]] slightly faster (0.9 → 0.945).}} | ||
*{{buff|Olimar's initial dash | **{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}} | ||
*{{buff|Olimar's [[air speed]] is slightly | ***{{buff|Olimar's [[initial dash]] is also marginally faster (1.6 → 1.606), although it is much slower relative to the roster.}} | ||
*{{nerf|All Pikmin | **{{buff|Olimar's [[air speed]] is slightly faster (0.82 → 0.861).}} | ||
**{{nerf|Red, Yellow: 8 → 6.}} | **{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}} | ||
**{{nerf|Blue: 11 → 8.}} | **{{nerf|Back roll has more startup with less intangibility (frames 4-16 → 5-16) and more ending lag (FAF 29 → 34).}} | ||
**{{nerf|White: 7 → 5.}} | **{{buff|[[Spot dodge]] has less ending lag (FAF 26 → 25).}} | ||
**{{nerf|Purple: 13 → 11.}} | **{{buff|[[Air dodge]] grants more intangibility (frames 3-27 → 3-29).}} | ||
*{{nerf|Pikmin can be [[Item swallowing|swallowed]].}} | **{{nerf|Air dodge has drastically more ending lag (FAF 32 → 57).}} | ||
*{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}} | **{{buff|Olimar's hurtbox is modeled around his body instead of being a giant orb around him. This effectively gives him a smaller hurtbox around some parts of his body, making him harder to hit.}} | ||
*{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a high knockback move, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}} | ***{{nerf|However, Olimar has a larger hurtbox vertically.}} | ||
*{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}} | *Pikmin: | ||
**{{nerf|All Pikmin have less HP.}} | |||
***{{nerf|Red, Yellow: 8 → 6.}} | |||
***{{nerf|Blue: 11 → 8.}} | |||
***{{nerf|White: 7 → 5.}} | |||
***{{nerf|Purple: 13 → 11.}} | |||
**{{nerf|Pikmin can be [[Item swallowing|swallowed]].}} | |||
**{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}} | |||
**{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a high knockback move, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}} | |||
**{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}} | |||
*{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}} | *{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: |
edits