Template:SSB4 to SSBU changelist/Olimar: Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Due to the aesthetic used in ''Ultimate'', Olimar's model features a more vibrant color scheme. His proportions have been adjusted; he has a slightly smaller nose and eyes, and his skin tone is paler. His space suit and life support systems have more subtle detailing, and his helmet has a more glossy sheen. The new detailing is also expressed by [[Alph]].}}
*{{change|Due to the aesthetic used in ''Ultimate'', Olimar's model features a more vibrant color scheme. His proportions have been adjusted; he has a slightly smaller nose and eyes, and his skin tone is paler. His spacesuit and life-support systems have more subtle detailing, and his helmet has a more glossy sheen. The new detailing is also expressed by [[Alph]].}}
*{{change|Olimar's antenna has less independent physics, allowing it to move more naturally.}}
*{{change|Olimar's antenna has less independent physics, allowing it to move more naturally.}}
*{{change|Olimar's helmet cracks after taking a certain amount of damage, but will quickly be repaired. It also appears cracked when he is [[Screen KO]]'d.}}
*{{change|Olimar's helmet cracks after taking a certain amount of damage, but will quickly be repaired. It also appears cracked when he is [[Screen KO]]'d.}}
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*{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}}
*{{change|Pikmin now have trails that match their colors when attacking, like in the ''Pikmin'' games.}}
===Attributes===
===Attributes===
*{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}}
*Olimar:
*{{buff|Olimar [[walk|walks]] slightly faster (0.9 → 0.945).}}
**{{buff|Like all characters, Olimar's [[jumpsquat]] animation takes three frames to complete (down from 5).}}
*{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}}
**{{buff|Olimar [[walk|walks]] slightly faster (0.9 → 0.945).}}
*{{buff|Olimar's initial dash speed is very slightly higher (1.6 → 1.606). Despite this, it is now much slower relative to the roster.}}
**{{buff|Olimar [[dash]]es faster (1.47 → 1.617).}}
*{{buff|Olimar's [[air speed]] is slightly higher (0.82 → 0.861).}}
***{{buff|Olimar's [[initial dash]] is also marginally faster (1.6 → 1.606), although it is much slower relative to the roster.}}
*{{nerf|All Pikmin types have less HP.}}
**{{buff|Olimar's [[air speed]] is slightly faster (0.82 → 0.861).}}
**{{nerf|Red, Yellow: 8 → 6.}}
**{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-16 → 4-15).}}
**{{nerf|Blue: 11 → 8.}}
**{{nerf|Back roll has more startup with less intangibility (frames 4-16 → 5-16) and more ending lag (FAF 29 → 34).}}
**{{nerf|White: 7 → 5.}}
**{{buff|[[Spot dodge]] has less ending lag (FAF 26 → 25).}}
**{{nerf|Purple: 13 → 11.}}
**{{buff|[[Air dodge]] grants more intangibility (frames 3-27 → 3-29).}}
*{{nerf|Pikmin can be [[Item swallowing|swallowed]].}}
**{{nerf|Air dodge has drastically more ending lag (FAF 32 → 57).}}
*{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}}
**{{buff|Olimar's hurtbox is modeled around his body instead of being a giant orb around him. This effectively gives him a smaller hurtbox around some parts of his body, making him harder to hit.}}
*{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a high knockback move, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}}
***{{nerf|However, Olimar has a larger hurtbox vertically.}}
*{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}}
*Pikmin:
**{{nerf|All Pikmin have less HP.}}
***{{nerf|Red, Yellow: 8 → 6.}}
***{{nerf|Blue: 11 → 8.}}
***{{nerf|White: 7 → 5.}}
***{{nerf|Purple: 13 → 11.}}
**{{nerf|Pikmin can be [[Item swallowing|swallowed]].}}
**{{nerf|Pikmin can get stuck on platforms if they were plucked beneath them, making it impossible to use them for attacks for a while.}}
**{{nerf|Pikmin in Olimar's squad are no longer intangible directly after Olimar gets hit with a high knockback move, making it possible to kill the Pikmin and send Olimar offstage without any Pikmin.}}
**{{nerf|Pikmin can die from hitboxes that Olimar already shielded or perfect shielded, making it very hard to punish the attack.}}
*{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}}
*{{nerf|When a Pikmin dies, it becomes the active Pikmin in Olimar's squad, making it impossible to use Pikmin for attacks for a short while.}}
*{{buff|Olimar's hurtbox is modeled around his body instead of being a giant orb around him. This effectively gives him a smaller hurtbox around some parts of his body, making him harder to hit.}}
**{{nerf|However, Olimar has a larger hurtbox vertically.}}
===Ground attacks===  
===Ground attacks===  
*[[Neutral attack]]:
*[[Neutral attack]]:
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