Super Smash Bros. Melee: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Replacing page with 'i am a heron. i ahev a long neck and i pick fish out of the water w/ my beak. if you dont repost this comment on 10 other pages i will fly into your kitchen tonight and make a ...')
m (Reverted edits by 72.78.15.130 (Talk); changed back to last version by 69.81.181.129)
Line 1: Line 1:
i am a heron. i ahev a long neck and i pick fish out of the water w/ my beak. if you dont repost this comment on 10 other pages i will fly into your kitchen tonight and make a mess of your pots and pans
{{Infobox Game
|title        = Super Smash Brothers. Melee
|image        = [[Image:SsbmBoxart.jpg|250px|North American cover art]]
|developer    = [[HAL Laboratory]]
|publisher    = [[Nintendo]]
|designer    = [[Masahiro Sakurai]]
|released    = [[Image:Flag of Japan.svg|22px|border|Japan]] November 21, 2001<br/>[[Image:Flag of the United States.svg|22px|USA]] / [[Image:Flag of Canada.svg|22px|Canada]] December 3, 2001<br/>[[Image:Flag of Europe.svg|22px|European Union]] May 24, 2002<br/>[[Image:Flag of Australia.svg|22px|Australia]] May 31, 2002
|genre        = [[wikipedia:Fighting game|Fighting game]]
|modes        = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
|ratings      = [[wikipedia:Entertainment Software Rating Board|ESRB]]: T<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br />[[wikipedia:Pan European Game Information|PEGI]]: 3+<br />[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|platform    = [[Nintendo GameCube]]
|media        = 1 [[wikipedia:Nintendo optical discs|GameCube Game Disc]]
|requirements = 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)
}}
 
'''''Super Smash Bros. Melee''''' (Japanese: {{ja|大乱闘 スマッシュ ブラザーズDX}}, ''Dairantō Sumasshu Burazāzu Derakkusu'', '''Great Fray Smash Brothers Deluxe''', often known as "SSBM" or "Melee") is a 2-D fighting game for the Nintendo Gamecube.  It was released in late 2001 in America and Japan, shortly after Gamecube's launch, and early 2002 in Europe.
 
Like ''[[Super Smash Bros.]]'', its predecessor, ''Melee'' features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy [[natural combo]]s.  In contrast, however, Melee greatly emphasizes movement and ringouts.  Indeed, [[edge-guarding]] in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.
 
== Intro ==
 
<youtube>56P3-TwuRBo</youtube>
 
== Characters ==
There are 26 characters counting Sheik and Zelda separately: 15 [[Starter character|starter characters]] and 11 more which can be unlocked.
===Default characters===
* [[Bowser (SSBM)|Bowser]]
* [[Captain Falcon (SSBM)|Captain Falcon]]
* [[Donkey Kong (SSBM)|Donkey Kong]]
* [[Fox McCloud (SSBM)|Fox McCloud]]
* [[Ice Climbers (SSBM)|Ice Climbers]]
* [[Kirby (SSBM)|Kirby]]
* [[Link (SSBM)|Link]]
* [[Mario (SSBM)|Mario]]
* [[Ness (SSBM)|Ness]]
* [[Pikachu (SSBM)|Pikachu]]
* [[Princess Peach (SSBM)|Princess Peach]]
* [[Samus Aran (SSBM)|Samus Aran]]
* [[Yoshi (SSBM)|Yoshi]]
* [[Princess Zelda (SSBM)|Princess Zelda]]/[[Sheik (SSBM)|Sheik]]
 
===Secret characters===
[[Image:Meleecharacters.jpg|thumb|right|300px|Character select screen]]
* [[Dr. Mario (SSBM)|Dr. Mario]]
* [[Falco Lombardi (SSBM)|Falco Lombardi]]
* [[Ganondorf (SSBM)|Ganondorf]]
* [[Jigglypuff (SSBM)|Jigglypuff]]
* [[Luigi (SSBM)|Luigi]]
* [[Marth (SSBM)|Marth]]
* [[Mewtwo (SSBM)|Mewtwo]]
* [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
* [[Pichu (SSBM)|Pichu]]
* [[Roy (SSBM)|Roy]]
* [[Young Link (SSBM)|Young Link]]
 
===Unused Characters===
Those characters were actually intended to be in the game, but time constraints forced some those characters appear in [[Brawl]], or in some cases, in a trophy
 
*[[Meta Knight]] (appeared as a trophy)
*[[Lucas]]
*[[Solid Snake]]
*[[Sonic the Hedgehog]]
Also, those were in a dispute (along with Ice Climbers), to be a "classic" character to come back in Melee. So, they came back as a trophy.
 
*[[Pit]]
*[[Balloon Fighter]]
*[[Mach Rider]]
 
===Character Weight List===
Each character has a different weight. Here is the full weight list, created by [[Simna ibn Sind|SimnaibnSind]]:
 
* Bowser (117 lbs)
* DK (114 lbs)<!-- Unconfirmed -->
* Samus (110 lbs)
* Ganondorf (109 lbs)
* Yoshi (108 lbs)
* Link / Captain Falcon (104 lbs)
* Mario / Luigi / Dr. Mario (100 lbs)
* Ness (94 lbs)
* Peach / Zelda / Sheik (90 lbs)
* Nana / Popo (88 lbs)
* Marth (87 lbs)
* Roy / Young Link / Mewtwo (85 lbs)
* Fox (75 lbs)
* Kirby (70 lbs)
* Jigglypuff / Mr. Game and Watch (60 lbs)
* Pichu (55 lbs)
 
Now this is the weight list for the PAL Version of this game:
 
* Bowser (118 lbs)
* DK (114 lbs)
* Yoshi (111 lbs)
* Samus (110 lbs)
* Ganondorf (109 lbs)
* Link / Captain Falcon (104 lbs)
* Dr. Mario / Luigi (100 lbs)
* Mario (98 lbs)
* Ness (94 lbs)
* Peach / Zelda / Sheik (90 lbs)
* Nana / Popo (88 lbs)
* Marth / Roy / Young Link / Mewtwo (85 lbs)
* Falco / Pikachu (80 lbs)
* Kirby (74 lbs)
* Fox (73 lbs)
* Mr. Game and Watch (60 lbs)
* Pichu (55 lbs)
 
== Stages ==
There are 18 [[Starter stage|starter stages]] and 11 more which can be unlocked.
===Default stages===
* [[Brinstar]]**
* [[Corneria (SSBM)|Corneria]]**
* [[Fountain of Dreams]]
* [[Great Bay]]
* [[Green Greens]]**
* [[Hyrule Temple]]**
* [[Icicle Mountain]]
* [[Jungle Japes]]**
* [[Kongo Jungle]]
* [[Mushroom Kingdom (SSBM stage)|Mushroom Kingdom]]
* [[Mute City]]
* [[Onett]]**
* [[Pokémon Stadium]]**
* [[Princess Peach's Castle]]
* [[Rainbow Cruise]]**
* [[Venom]]
* [[Yoshi's Island (SSBM)|Yoshi's Island]]**
* [[Yoshi's Island: Yoshi's Story|Yoshi's Story]]
 
===Unlockable stages===
* [[Battlefield (SSBM)|Battlefield]]
* [[Big Blue]]**
* [[Brinstar Depths]]
* [[Congo Jungle N64 Version|Kongo Jungle N64 Version]]
* [[Dream Land N64 Version]]
* [[Final Destination]]
* [[Flat Zone]]
* [[Fourside]]
* [[Mushroom Kingdom II]]
* [[Poké Floats]]
* [[Yoshi's Island N64 Version]]
 
<nowiki>**</nowiki> stages return in [[Super Smash Bros. Brawl]].
 
===Single-Player stages===
These stages cannot be unlocked, and can only be played under certain circumstances.
* [[Target Test]] Stages
* [[Trophy Collector]]
* [[Race to the Finish (SSBM)|Race to the Finish]]
* [[Mushroom Kingdom Adventure]]
* [[Underground Maze]]
* [[Brinstar Escape Shaft]]
* [[F-Zero Raceway]]
* [[All-Star Teleporter]]
* [[Home-Run Stadium]]
* [[Majora's Mask (stage)|Majora's Mask]]
* [[Goomba (stage)|Goomba]]
* [[Entei (stage)|Entei]]
 
===Debug-Only Stages===
These stages can only be used when the game is hacked. Some are functional, some are not.
====Functional====
* [[Test]]
* Sheik's [[Target Test]] Stage
====Non-Functional====
* [[AKANEIA]]
* [[10-2]]
* [[IceTop]]*
* [[DUMMY]]*
 
<nowiki>*</nowiki> Can be activated with other hacks, but not Debug Mode.
 
== Modes ==
 
[[Image:MenuScreen.jpg|thumb|200px|right|The main menu screen for ''[[Melee]]''.]]
=== 1-Player ===
 
* [[Classic Mode]]
* [[Adventure Mode]]
* [[All-Star Mode]] (must be unlocked)
* [[Event Mode|Event Match]]
* [[Stadium]]
:* [[Home-run Contest]]
:* [[Target Test]]
:* [[Multi-Man Melee]]
* [[Training mode]]
 
=== Multi-player ===
 
* [[Versus Mode]]
* [[Special Melee]]
* [[tournament mode|Tournament Mode]]
 
=== Action Replay ===
* [[Debug mode]]
 
==Changes from the original==
 
While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, addresses several of the changes.  Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.
*All characters have four special moves; veterans now have a new [[Side B]] move.
*The number of throws each character can perform has also been increased to four; all veterans now have an [[up throw]] and a [[down throw]].
*The pacing of the game has been increased drastically.
*The game has much less of a focus on [[combo|comboing]].
*Grabs have been decreased in power and knockback.
*The single-player [[Board the Platforms]] bonus game does not return.
*[[Air dodge|Air dodging]] and [[Sidestop dodge|Sidestep dodging]] have been implemented.
*All characters can move while carrying a heavy item (ex: a [[barrel]] or [[crate]]); in the original, this ability was exclusive to [[Donkey Kong]].
*Wall jumping has been implemented.
*Items can now been caught in mid-air.
*[[Smash attack]]s can now charged by holding the A button.
* The [[Heart Container]]'s function has been changed; rather than clearing all damage for whoever uses it, 100% damage is subtracted from the player's damage percentage.
* The [[Maxim Tomato]]'s function has also been changed; rather than clearing 100% damage for whoever uses it, 50% damage is subtracted from the player's damage percentage.
*[[On-Screen Appearances]] have been removed.
 
==[[Tournament]] play==
SSBM is widely known for its large and intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the Xbox). The generally accepted birth of the tournament scene was caused by the creation of the [[Tournament Go|TG]] series. Recently, the tournament scene has been bolstered by grand-scale tournaments such as the [[Major League Gaming|MLG]] series.
 
The community has constructed a set of [[tournament legal (SSBM)|standard tournament rules]] to regulate tournament play.  All matches are played with [[time]]d [[stock]] (usually four lives and eight minutes), with [[item]]s turned off and restrictions on legal [[stages]].  These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.
 
== See Also ==
*[[Super Smash Bros. Brawl]]
*[[Super Smash Flash]]
 
== External Links ==
[http://www.smashbros.com/ www.smashbros.com]
{{SSBSeries}}
 
[[Category:Super Smash Bros. Melee|*]]
[[Category:Games| ]]
[[Category: Super Smash Bros. universe]]

Revision as of 11:38, March 23, 2008

Super Smash Brothers. Melee
North American cover art
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Japan November 21, 2001
USA / Canada December 3, 2001
European Union May 24, 2002
Australia May 31, 2002
Genre(s) Fighting game
Mode(s) Single-player, Multiplayer (2-4)
Ratings ESRB: T
ELSPA: 11+
ELSPA: 3+ (re-rating)
PEGI: 3+
OFLC: G8+
Platform(s) Nintendo GameCube
Media 1 GameCube Game Disc
System requirements 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)

Super Smash Bros. Melee (Japanese: 大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu, Great Fray Smash Brothers Deluxe, often known as "SSBM" or "Melee") is a 2-D fighting game for the Nintendo Gamecube. It was released in late 2001 in America and Japan, shortly after Gamecube's launch, and early 2002 in Europe.

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.

Intro

<youtube>56P3-TwuRBo</youtube>

Characters

There are 26 characters counting Sheik and Zelda separately: 15 starter characters and 11 more which can be unlocked.

Default characters

Secret characters

File:Meleecharacters.jpg
Character select screen

Unused Characters

Those characters were actually intended to be in the game, but time constraints forced some those characters appear in Brawl, or in some cases, in a trophy

Also, those were in a dispute (along with Ice Climbers), to be a "classic" character to come back in Melee. So, they came back as a trophy.

Character Weight List

Each character has a different weight. Here is the full weight list, created by SimnaibnSind:

  • Bowser (117 lbs)
  • DK (114 lbs)
  • Samus (110 lbs)
  • Ganondorf (109 lbs)
  • Yoshi (108 lbs)
  • Link / Captain Falcon (104 lbs)
  • Mario / Luigi / Dr. Mario (100 lbs)
  • Ness (94 lbs)
  • Peach / Zelda / Sheik (90 lbs)
  • Nana / Popo (88 lbs)
  • Marth (87 lbs)
  • Roy / Young Link / Mewtwo (85 lbs)
  • Fox (75 lbs)
  • Kirby (70 lbs)
  • Jigglypuff / Mr. Game and Watch (60 lbs)
  • Pichu (55 lbs)

Now this is the weight list for the PAL Version of this game:

  • Bowser (118 lbs)
  • DK (114 lbs)
  • Yoshi (111 lbs)
  • Samus (110 lbs)
  • Ganondorf (109 lbs)
  • Link / Captain Falcon (104 lbs)
  • Dr. Mario / Luigi (100 lbs)
  • Mario (98 lbs)
  • Ness (94 lbs)
  • Peach / Zelda / Sheik (90 lbs)
  • Nana / Popo (88 lbs)
  • Marth / Roy / Young Link / Mewtwo (85 lbs)
  • Falco / Pikachu (80 lbs)
  • Kirby (74 lbs)
  • Fox (73 lbs)
  • Mr. Game and Watch (60 lbs)
  • Pichu (55 lbs)

Stages

There are 18 starter stages and 11 more which can be unlocked.

Default stages

Unlockable stages

** stages return in Super Smash Bros. Brawl.

Single-Player stages

These stages cannot be unlocked, and can only be played under certain circumstances.

Debug-Only Stages

These stages can only be used when the game is hacked. Some are functional, some are not.

Functional

Non-Functional

* Can be activated with other hacks, but not Debug Mode.

Modes

File:MenuScreen.jpg
The main menu screen for Melee.

1-Player

Multi-player

Action Replay

Changes from the original

While Melee mainly follows the same formula introduced in the original game by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, addresses several of the changes. Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.

  • All characters have four special moves; veterans now have a new Side B move.
  • The number of throws each character can perform has also been increased to four; all veterans now have an up throw and a down throw.
  • The pacing of the game has been increased drastically.
  • The game has much less of a focus on comboing.
  • Grabs have been decreased in power and knockback.
  • The single-player Board the Platforms bonus game does not return.
  • Air dodging and Sidestep dodging have been implemented.
  • All characters can move while carrying a heavy item (ex: a barrel or crate); in the original, this ability was exclusive to Donkey Kong.
  • Wall jumping has been implemented.
  • Items can now been caught in mid-air.
  • Smash attacks can now charged by holding the A button.
  • The Heart Container's function has been changed; rather than clearing all damage for whoever uses it, 100% damage is subtracted from the player's damage percentage.
  • The Maxim Tomato's function has also been changed; rather than clearing 100% damage for whoever uses it, 50% damage is subtracted from the player's damage percentage.
  • On-Screen Appearances have been removed.

Tournament play

SSBM is widely known for its large and intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the Xbox). The generally accepted birth of the tournament scene was caused by the creation of the TG series. Recently, the tournament scene has been bolstered by grand-scale tournaments such as the MLG series.

The community has constructed a set of standard tournament rules to regulate tournament play. All matches are played with timed stock (usually four lives and eight minutes), with items turned off and restrictions on legal stages. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.

See Also

External Links

www.smashbros.com