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|dashname=Burning ({{ja|バーニング|Bāningu}}) | |dashname=Burning ({{ja|バーニング|Bāningu}}) | ||
|dashdmg=12% (clean), 9% (mid), 6% (late) | |dashdmg=12% (clean), 9% (mid), 6% (late) | ||
|dashdesc=The Burn attack from the {{s|wikirby|Burning}} ability from ''Kirby's Adventure''. It has decent startup at frame 9 with a long-lasting hitbox that grows weaker over time. Its clean hitbox is one of the strongest dash attacks in the game, KOing middleweights at around 100% from the edge of Final Destination, though it is extremely punishable on shield due to its | |dashdesc=The Burn attack from the {{s|wikirby|Burning}} ability from ''Kirby's Adventure''. It has decent startup at frame 9 with a long-lasting hitbox that grows weaker over time. Its clean hitbox is one of the strongest dash attacks in the game, KOing middleweights at around 100% from the edge of Final Destination, though it is extremely punishable on shield due to its ending lag. Unlike ''Melee'', it does not slide off of edges. | ||
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}}) | |fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late) | ||
|fsmashdesc=Based on the Spin Kick from the Fighter ability from ''Kirby Super Star''. Due to becoming active at frame 13, it is disproportionately for a forward smash. It can be angled and moderately moves Kirby forward, giving it deceptively good range. Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a powerful and reliable KOing option. While near the edge of Final Destination, it KOs middleweights starting at around 70%. However, its late hitbox lacks reliable KO potential due to its high base knockback at the expense of very low knockback scaling. The hitbox also has a deceptively short duration compared to what it seems, and has noticeable ending lag (29 frames), making it unsafe on shield and punishable if not used correctly. A powerful | |fsmashdesc=Based on the Spin Kick from the Fighter ability from ''Kirby Super Star''. Due to becoming active at frame 13, it is disproportionately for a forward smash. It can be angled and moderately moves Kirby forward, giving it deceptively good range. Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a powerful and reliable KOing option. While near the edge of Final Destination, it KOs middleweights starting at around 70%. However, its late hitbox lacks reliable KO potential due to its high base knockback at the expense of very low knockback scaling. The hitbox also has a deceptively short duration compared to what it seems, and has noticeable ending lag (29 frames), making it unsafe on shield and punishable if not used correctly. A powerful punishing option that is also capable of 2-framing reliably if angled downwards. | ||
|usmashname=Somersault Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}) | |usmashname=Somersault Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|15}}/{{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (mid), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|12}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|15}}/{{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (mid), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|12}} (late) | ||
|usmashdesc=A bicycle kick. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth akin to forward smash, KOing middleweights at around 100% from anywhere on Final Destination. Kirby's foot is also rendered intangible throughout its duration. Has moderate startup and ending lag, coming out on frame 12 and having 27 frames of ending lag, which gives it the fastest interruptibility of Kirby's smash attacks. Its late hitbox is noticeably weaker but still has | |usmashdesc=A bicycle kick. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth akin to forward smash, KOing middleweights at around 100% from anywhere on Final Destination. Kirby's foot is also rendered intangible throughout its duration. Has moderate startup and ending lag, coming out on frame 12 and having 27 frames of ending lag, which gives it the fastest interruptibility of Kirby's smash attacks. Its late hitbox is noticeably weaker, but still has surprisingly respectable KO power for an up smash, KOing middleweights at around 120% from anywhere on Final Destination. | ||
|dsmashname=Propeller Kick ({{ja|プロペラキック|Puropera Kikku}}) | |dsmashname=Propeller Kick ({{ja|プロペラキック|Puropera Kikku}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
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|nairname=Twinkle Star ({{ja|ティンクルスター|Tinkuru Sutā}}) | |nairname=Twinkle Star ({{ja|ティンクルスター|Tinkuru Sutā}}) | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (mid), {{ShortHopDmgSSBU|6}} (mid-to-late), {{ShortHopDmgSSBU|4}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (mid), {{ShortHopDmgSSBU|6}} (mid-to-late), {{ShortHopDmgSSBU|4}} (late) | ||
|nairdesc= A cartwheel that also appears in the {{s|wikirby|Smash Bros.}} ability. Its very low landing lag makes it a decent set-up option at low percents or a tool for shield pressure when short hopped, while its high knockback growth makes it a decent anti-pressure and out of shield option. In addition, on Final Destination, it can KO middleweights under 160% at center stage and at around 110% at the ledge if | |nairdesc=A cartwheel that also appears in the {{s|wikirby|Smash Bros.}} ability. Its very low landing lag makes it a decent set-up option at low percents or a tool for shield pressure when short hopped, while its high knockback growth makes it a decent anti-pressure and [[out of shield]] option. In addition, on Final Destination, it can KO middleweights under 160% at center stage and at around 110% at the ledge if landing the clean hitbox, making it one of the strongest neutral aerials in the game. It has large hitboxes that cover Kirby's body, especially at the beginning, giving good protection and coverage around him. It can also edgeguard, but it has the highest amount of ending lag out of Kirby's aerials, although still significantly less than in ''SSB4''. It has properties of a [[sex kick]] and autocancels in a full hop. Due to coming out on frame 8, it has the second fastest startup of Kirby's aerials, although this also makes it slower in comparison to other sex kicks. | ||
|fairname=Triple Attack ({{ja|トリプルアタック|Toripuru Attaku}}) | |fairname=Triple Attack ({{ja|トリプルアタック|Toripuru Attaku}}) | ||
|fairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|4}} (hit 2), {{ShortHopDmgSSBU|6}} (hit 3) | |fairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|4}} (hit 2), {{ShortHopDmgSSBU|6}} (hit 3) | ||
|fairdesc=A series of multiple aerial kicks. Due to coming out on frame 10, it has the second slowest startup of Kirby's aerials. The first two hits have low knockback, which allows them to connect reliably into the third hit; however, they are notably inconsistent and the move will frequently experience fallouts as a result. Its low landing lag also allows the first or second hit to be used as set-up options into other moves, such as an up smash or forward smash at high percents. A versatile aerial that is good for combos and edgeguarding, it is capable of connecting into itself for a [[wall of pain]] in certain instances. The third hit has enough knockback to KO middleweights near the edge of Final Destination at around 140% | |fairdesc=A series of multiple aerial kicks. Due to coming out on frame 10, it has the second slowest startup of Kirby's aerials. The first two hits have low knockback, which allows them to connect reliably into the third hit; however, they are notably inconsistent and the move will frequently experience fallouts as a result. Its low landing lag also allows the first or second hit to be used as set-up options into other moves, such as an up smash or forward smash at high percents. A versatile aerial that is good for combos and edgeguarding, it is capable of connecting into itself for a [[wall of pain]] in certain instances. The third hit has enough knockback to KO middleweights near the edge of Final Destination at around 140% without rage, making it fairly efficient for edgeguarding despite its average knockback. It can also be used as an out-of-shield option if Kirby is too far away to hit the opponent with neutral aerial or up aerial instead. Auto-cancels in a full hop. | ||
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | |bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | ||
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | |bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
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|uairname=Air Cutter ({{ja|エアカッター|Ea Kattā}}) | |uairname=Air Cutter ({{ja|エアカッター|Ea Kattā}}) | ||
|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=An aerial flip kick similar to his up smash. Comes out on frame 8, tied with neutral aerial for having the second lowest startup of Kirby's aerials. A decent juggling option, it can also be used for continuing a combo due to its low landing lag. Can be used as an out-of-shield option if the opponent has a large enough [[hurtbox]]. Due to its decent damage and knockback, it is strong enough to KO middeweights at around 150% on Final Destination on | |uairdesc=An aerial flip kick similar to his up smash. Comes out on frame 8, tied with neutral aerial for having the second lowest startup of Kirby's aerials. A decent juggling option, it can also be used for continuing a combo due to its low landing lag. Can be used as an out-of-shield option if the opponent has a large enough [[hurtbox]]. Due to its decent damage and knockback, it is strong enough to KO middeweights at around 150% on Final Destination on grounded levels, making it a useful KO option after a full hop, or above platforms. It can auto-cancel in a short hop fast fall. | ||
|dairname=Screwdriver ({{ja|スクリュードライバー|Sukuryūdoraibā}}) | |dairname=Screwdriver ({{ja|スクリュードライバー|Sukuryūdoraibā}}) | ||
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-5), {{ShortHopDmgSSBU|2}} (hit 6), 2% (landing) | |dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-5), {{ShortHopDmgSSBU|2}} (hit 6), 2% (landing) | ||
|dairdesc=A diagonal corkscrew dropkick. A decent combo starter on grounded opponents and due its low ending lag, and the final hit is a weak meteor smash, which makes it useful for edgeguarding and allows it to gimp characters with short recoveries. It can even lead into a [[footstool jump]] on fast-fallers and heavyweights. While it has the highest amount of start-up lag out of Kirby's aerials and of his moveset due to coming out on frame 18, and not | |dairdesc=A diagonal corkscrew dropkick. A decent combo starter on grounded opponents and due its low ending lag, and the final hit is a weak meteor smash, which makes it useful for edgeguarding and allows it to gimp characters with short recoveries. It can even lead into a [[footstool jump]] on fast-fallers and heavyweights. While it has the highest amount of start-up lag out of Kirby's aerials and of his moveset due to coming out on frame 18, and not auto-canceling in a short hop, it can be auto-canceled on landing, giving Kirby a decent window to safely land while tumbling. While possessing a rather good auto-canceling window, and being good for edgeguarding, its usage offstage is only serviceable against characters with slow or exploitable recoveries, as the final hit cannot reliably KO characters even as high as 180% offstage. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches out. It is one of the fastest grabs, but has short range. Based on the startup animation of the Torent Lariat from the Suplex ability from ''Kirby Super Star''. | |grabdesc=Reaches out. It is one of the fastest grabs, but has short range. Based on the startup animation of the Torent Lariat from the Suplex ability from ''Kirby Super Star''. | ||
|pummelname= Grab Slap ({{ja|つかみビンタ|Tsukami Pinta}}) | |pummelname= Grab Slap ({{ja|つかみビンタ|Tsukami Pinta}}) | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=A sequence of punches. | |pummeldesc=A sequence of punches. Possesses an average damage output, but is one of the fastest pummels. | ||
|fthrowname=Power Bomb ({{ja|パワーボム|Pawā Bomu}}) | |fthrowname=Power Bomb ({{ja|パワーボム|Pawā Bomu}}) | ||
|fthrowdmg=5% | |fthrowdmg=5% | ||
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|dthrowname=Fury Stomp ({{ja|もうれつストンピング|Mōretsu Sutonpingu}}, ''Fury Stomping'') | |dthrowname=Fury Stomp ({{ja|もうれつストンピング|Mōretsu Sutonpingu}}, ''Fury Stomping'') | ||
|dthrowdmg=1% (hits 1-10), 2% (throw) | |dthrowdmg=1% (hits 1-10), 2% (throw) | ||
|dthrowdesc=The Fury Stomp from the Suplex ability from ''Kirby Super Star''. It is Kirby's most damaging throw at 12%, which makes it useful for damage-racking when his other throws cannot do so. It can also damage nearby opponents. Due to its high knockback and unfavorable angle in comparison to other down throws, it launches too high for followups, so it | |dthrowdesc=The Fury Stomp from the Suplex ability from ''Kirby Super Star''. It is Kirby's most damaging throw at 12%, which makes it useful for damage-racking when his other throws cannot do so. It can also damage nearby opponents. Due to its high knockback and unfavorable angle in comparison to other down throws, it launches too high for followups, so it is his most situational throw. However, it has enough knockback to KO middleweights at around 200% on Final Destination if Kirby has no rage, so it can be used as a situational KO option, but only on certain high platforms. On the top platform of Battlefield, it will KO middleweights at around 170-175% without rage. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Performs a | |floorfdesc=Performs a spinning kick before getting up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Kicks on one side and then the other before getting up. | |floorbdesc=Performs a Kicks on one side and then the other before getting up. | ||
|floortname=Break Spin | |floortname=Break Spin | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=The Break Spin from the {{s|wikirby| | |floortdesc=The Break Spin from the {{s|wikirby|yo-yo}} ability from ''Kirby Super Star''. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Performs a cartwheeling kick while climbing up. It has surprisingly good range compared to | |edgedesc=Performs a cartwheeling kick while climbing up. It has surprisingly good range compared to several other characters' edge attacks. | ||
|nsname=Inhale | |nsname=Inhale | ||
|nspage=Inhale (Kirby) | |nspage=Inhale (Kirby) | ||
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|fsname=Ultra Sword | |fsname=Ultra Sword | ||
|fsdmg=3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10) | |fsdmg=3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10) | ||
|fsdesc=The {{s|wikirby|Super Ability}} of the same name. Kirby wields a gigantic sword to repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward slash. While near the edge of Final Destination, it KOs middleweights at around 15%. | |fsdesc=The {{s|wikirby|Super Ability}} of the same name. Kirby wields a gigantic sword to repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward-arcing slash. While near the edge of Final Destination, it KOs middleweights at around 15%. | ||
}} | }} | ||
===Stats=== | ===Stats=== | ||
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*'''Up taunt''': Smiles and poses, producing a star. | *'''Up taunt''': Smiles and poses, producing a star. | ||
*'''Side taunt''': Spins around playfully, then says "Nyum!" while standing on | *'''Side taunt''': Spins around playfully, then says "Nyum!" while standing on a single foot. Based on his "character chosen" animation in the original ''[[Super Smash Bros.]]'', albeit much more subtle. | ||
*'''Down taunt''': Leans toward the screen and says "Hi!" while waving his arms. | *'''Down taunt''': Leans toward the screen and says "Hi!" while waving his arms. | ||
<gallery> | <gallery> | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Dozes off, then shakes his head awake. | *Dozes off, then shakes his head awake. | ||
*Turns to face | *Turns offscreen to face the other side of the screen, then turns back to his traditional idling stance. | ||
<gallery> | <gallery> | ||
SSBUKirbyIdle1.gif|Kirby's first idle pose. | SSBUKirbyIdle1.gif|Kirby's first idle pose. | ||
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*'''Left:''' Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot. Based on Kirby's dances in ''Kirby's Return to Dream Land'' and ends with a pose similar to his official ''Brawl'' render and his character select animation in ''[[Super Smash Bros.]]'', albeit much more subtle. | *'''Left:''' Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot. Based on Kirby's dances in ''Kirby's Return to Dream Land'' and ends with a pose similar to his official ''Brawl'' render and his character select animation in ''[[Super Smash Bros.]]'', albeit much more subtle. | ||
*'''Up:''' Cartwheels to the left twice, wiggles, and does a front flip before posing. The ending pose originated from the Kirby Dance in ''Kirby's Adventure''. | *'''Up:''' Cartwheels to the left twice, wiggles, and does a front flip before posing. The ending pose originated from the Kirby Dance in ''Kirby's Adventure''. | ||
*'''Right:''' Jumps twice, shuffles backwards, | *'''Right:''' Jumps twice, shuffles backwards, performs a breakdance, and poses while facing slightly away from the camera. Based on Kirby's dances in ''Kirby's Return to Dream Land'', with the ending pose also appearing in said game. | ||
[[File:KirbyUniverseTheme.ogg|thumb|The victory theme of the ''Kirby'' universe is a cover of the short recurring theme that plays when [[Kirby]] completes a stage or defeats a boss, debuting in ''[[Kirby's Dream Land]]'', though the shortened version that this track is based on debuted in ''[[Kirby's Adventure]]''.]] | [[File:KirbyUniverseTheme.ogg|thumb|The victory theme of the ''Kirby'' universe is a cover of the short recurring theme that plays when [[Kirby]] completes a stage or defeats a boss, debuting in ''[[Kirby's Dream Land]]'', though the shortened version that this track is based on debuted in ''[[Kirby's Adventure]]''.]] | ||
<gallery> | <gallery> |
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