Pac-Man (SSB4): Difference between revisions

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Tag: Reverted
Tag: Reverted
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|utiltname= 
|utiltname= 
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=An upward-arcing headbutt. It can combo into itself from 0% to low percentages, into back aerial at low percentages, and into neutral and up aerials from low to medium percentages. It has similar usefulness to other up tilts, such as {{SSB4|Mario}}'s and {{SSB4|Fox}}'s, being able to combo into itself at lower percents and into certain aerials at higher percents. It also renders Pac-Man's head [[Intangibility|intangible]] throughout its hitbox's duration, slghtly giving it a window of safety. However, its hitbox is somewhat misleading because of it following the trail emitted by its animation, giving it a disadvantageous blind spot in front of Pac-Man at his feet, meaning it is possible to miss a small or crouching character, such as {{SSB4|Pikachu}} and {{SSB4|Mr. Game & Watch}}, respectively.
|utiltdesc=An upward-arcing headbutt. It can combo into itself from 0% to low percentages, into back aerial at low percentages, and into neutral and up aerials from low to medium percentages. It can KO middleweights at around 180% on Final Destination. It has similar usefulness to other up tilts, such as {{SSB4|Mario}}'s and {{SSB4|Fox}}'s, being able to combo into itself at lower percents and into certain aerials at higher percents. It also renders Pac-Man's head [[Intangibility|intangible]] throughout its hitbox's duration, slghtly giving it a window of safety. However, its hitbox is somewhat misleading because of it following the trail emitted by its animation, giving it a disadvantageous blind spot in front of Pac-Man at his feet, meaning it is possible to miss a small or crouching character, such as {{SSB4|Pikachu}} and {{SSB4|Mr. Game & Watch}}, respectively.
|dtiltname= 
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
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