Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Combo counter: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|allgames=y}} | ||
In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. | In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. This causes a quirk where each hit in multi-hit attacks is counted, leading to exploits that can make challenges easier. [[Grab]]s and landing or [[tech]]ing will reset the combo counter. | ||
== Challenges == | In ''[[Super Smash Bros. Melee]]'', the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 2<sup>15</sup> – 1. | ||
There are | |||
*[[Banana Peel]] Trophy: Get a 10-hit combo with a character in Training. | ==Challenges== | ||
There are several [[Challenges]] throughout the series that unlock rewards involving the combo counter: | |||
===''Brawl''=== | |||
*[[Banana Peel]] [[Trophy]]: Get a 10-hit combo with a character in Training. | |||
*[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training. | *[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training. | ||
===''Smash 4''=== | |||
*{{GameIcon|SSB4-3DS}} [[Huge Header]] (custom move): Get a max combo of 10 or more in Training. | |||
*{{GameIcon|SSB4-3DS}} Beam Sword Agility Badge ([[equipment]]): Get a max combo of 40 or more in Training. | |||
*{{GameIcon|SSB4-3DS}} Leaper Agility Badge (equipment): Get a max combo of 400 or more between all fighters in Training. | |||
*{{GameIcon|SSB4-3DS}} Protective Gear (outfit): Get a max combo of 100 or more in Training. | |||
*{{GameIcon|SSB4-WIIU}} {{SSB4MusicLink|Nintendo|Title Theme (Wii Sports Resort)}} (music):Get a max combo of 30 or more in Training. | |||
*{{GameIcon|SSB4-WIIU}} Unharmed Speed Demon Agility Badge (equipment):Get a max combo of 50 or more in Training. | |||
===''Ultimate''=== | |||
*[[Lion]] [[spirit]]: Get 20 continuous hits in Training. | |||
== Exploits == | == Exploits == | ||
* | *An infamous method of raising combos with Mewtwo (in ''Melee'') and Lucario involves going up against a wall, such as one in [[Fourside]] in ''Melee'', charging their neutral special and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack. | ||
*Another trick available in ''Brawl'' is to | **Another trick available in ''Brawl'' and ''Smash 4'' is to set the CPU's damage to 999%, grabbing it and [[pummel]]ing repeatedly; each pummel racks up a number on the combo counter, and the high damage causes the CPU to be grabbed for much longer than usual, allowing the player to pummel a large amount of times. | ||
* | *In ''Brawl'' onward, [[Smart Bomb]]s can rack up a large number on the combo counter by being thrown in a timed fashion so that each Bomb detonates right as the previous one finishes. | ||
* | *Characters such as [[Mr. Game & Watch]] and [[Sheik]] can use their rapid [[jab]] to rack up hits on a cornered opponent. {{SSBB|King Dedede}}'s rapid jab in ''Brawl'' can be easily exploited in this way on a [[custom stage]] by hitting the opponent between two walls. In ''Smash 4'', this is not possible due to rapid jabs (and other multi-hitting moves) pushing the attacker back after landing many hits on the foe, breaking the combo. | ||
*In ''Melee'', the [[Freeze glitch]], [[Soul breaker]] glitch and the Ice Climbers variation of the [[Black hole glitch]] allow infinite combos on any affected characters; these glitches also enable the player to reach the maximum of 32,767 combos without hacking. | |||
*Melee' | |||
==Trivia== | ==Trivia== | ||
*In '' | *In ''SSB'', the game wrongly resets the counter to 0 when a character bounces off a wall, is [[grab]]bed, or gets sucked into a tornado on [[Hyrule Castle]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 14:40, January 25, 2024
In any of the games in the Super Smash Bros. series, the combo counter refers to a function in Training mode designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. This causes a quirk where each hit in multi-hit attacks is counted, leading to exploits that can make challenges easier. Grabs and landing or teching will reset the combo counter.
In Super Smash Bros. Melee, the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 215 – 1.
Challenges
There are several Challenges throughout the series that unlock rewards involving the combo counter:
Brawl
- Banana Peel Trophy: Get a 10-hit combo with a character in Training.
- Ouendan Trophy: Have 400 hits in combos between all of your characters in Training.
Smash 4
- Huge Header (custom move): Get a max combo of 10 or more in Training.
- Beam Sword Agility Badge (equipment): Get a max combo of 40 or more in Training.
- Leaper Agility Badge (equipment): Get a max combo of 400 or more between all fighters in Training.
- Protective Gear (outfit): Get a max combo of 100 or more in Training.
- Title Theme (Wii Sports Resort) (music):Get a max combo of 30 or more in Training.
- Unharmed Speed Demon Agility Badge (equipment):Get a max combo of 50 or more in Training.
Ultimate
Exploits
- An infamous method of raising combos with Mewtwo (in Melee) and Lucario involves going up against a wall, such as one in Fourside in Melee, charging their neutral special and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack.
- Another trick available in Brawl and Smash 4 is to set the CPU's damage to 999%, grabbing it and pummeling repeatedly; each pummel racks up a number on the combo counter, and the high damage causes the CPU to be grabbed for much longer than usual, allowing the player to pummel a large amount of times.
- In Brawl onward, Smart Bombs can rack up a large number on the combo counter by being thrown in a timed fashion so that each Bomb detonates right as the previous one finishes.
- Characters such as Mr. Game & Watch and Sheik can use their rapid jab to rack up hits on a cornered opponent. King Dedede's rapid jab in Brawl can be easily exploited in this way on a custom stage by hitting the opponent between two walls. In Smash 4, this is not possible due to rapid jabs (and other multi-hitting moves) pushing the attacker back after landing many hits on the foe, breaking the combo.
- In Melee, the Freeze glitch, Soul breaker glitch and the Ice Climbers variation of the Black hole glitch allow infinite combos on any affected characters; these glitches also enable the player to reach the maximum of 32,767 combos without hacking.
Trivia
- In SSB, the game wrongly resets the counter to 0 when a character bounces off a wall, is grabbed, or gets sucked into a tornado on Hyrule Castle.