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Raul Retana (talk | contribs) m (Added update history) |
(Added to Overview and removed Competitive Expertise banner) Tag: Mobile edit |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabelleBAir.gif|thumb|600px|Hitbox visualization showing Isabelle's back aerial.]] | [[File:IsabelleBAir.gif|thumb|600px|Hitbox visualization showing Isabelle's back aerial.]] | ||
==Overview== | ==Overview== | ||
Compared to [[Forward aerial]], Back aerial is slightly slower but marginally more powerful. Overall, this results in the move being a more situational choice, as the reduced rate of fire is worse for Isabelle's play style than the additional knock back and damage. This is due to Isabelle's game plan often being focused around safety and setup, as her survivability and disadvantage state are rather poor. This results in Back aerial rarely being worth using over Forward aerial if given the opportunity. | |||
However, this does not inherently make it a bad attack for Isabelle, as it allows her to utilize a variant of arguably her most essential attack when the opponent is towards her backside. Situationally, assuming the player is briefly provided additional time, this move can intentionally be opted for in place of [[Forward aerial]] for a mildly more rewarding, powerful hit with identical [[hitbox]]es and range. | |||
As move staling greatly affects Isabelle’s [[Forward aerial]] in many matchups, this move could intentionally be opted for as a means to combat the issue. However, the added difficulty of proper execution, along with its drawbacks and risks, make doing so for this sole reason only a situationally reasonable option. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
Line 10: | Line 15: | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | *{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 18: | Line 24: | ||
|sd=-4.5 | |sd=-4.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=100 | |ks=100 | ||
Line 32: | Line 39: | ||
|slvl=M | |slvl=M | ||
|direct=f | |direct=f | ||
|reflectable=t | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Mid hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 39: | Line 47: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
Line 53: | Line 62: | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|reflectable=t | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|sd=-1.5 | |sd=-1.5 | ||
|af=3 | |||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
Line 74: | Line 85: | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|reflectable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 85: | Line 98: | ||
|13-15 | |13-15 | ||
|- | |- | ||
! | !Mid hit | ||
|16-21 | |16-21 | ||
|- | |- | ||
! | !Late hit | ||
|22-26 | |22-26 | ||
|- | |- | ||
Line 111: | Line 124: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|15 | |||
|- | |||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}} | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}} | ||
==Pellet parameters== | |||
These parameters are shared with Isabelle's {{mvsub|Isabelle|SSBU|forward aerial}}. | |||
{|class="wikitable" | |||
!Lifetime | |||
|14 frames | |||
|- | |||
!Travel speed | |||
|4.8 | |||
|- | |||
!Initial travel angle | |||
|{{rollover|5.73°|0.1 in radians|y}} | |||
|- | |||
!Gravity | |||
|0.1 | |||
|- | |||
!Falling speed | |||
|1 | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
{{MvSubNavIsabelle|g=SSBU}} | {{MvSubNavIsabelle|g=SSBU}} | ||
[[Category:Isabelle (SSBU)]] | [[Category:Isabelle (SSBU)]] | ||
[[Category:Back aerials (SSBU)]] | [[Category:Back aerials (SSBU)]] |
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