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Super Smash Bros. Ultimate

Peach (SSBU)/Neutral attack/Hit 2: Difference between revisions

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==Overview==
==Overview==
Peach slaps outwards with the {{rollover|leading arm|left arm if facing right, vice versa|?}}. The second hit of neutral attack deals 3.0% damage.
<onlyinclude>{{#ifeq:1|{{{p|1}}}|{{{1|Peach}}} slaps outwards with the {{rollover|leading arm|left arm if facing right, vice versa|?}}. The second hit of neutral attack deals 3.0% damage.}}</onlyinclude>


While pressuring the opponent's shield, neutral attack's second hit can finish off the attack to prevent the opponent from acting [[out of shield]]. However this option can be countered if the opponent continues shield. The second hit is a get-off-me option.
<onlyinclude>{{#ifeq:2|{{{p|2}}}|While pressuring the opponent's shield, neutral attack's second hit can finish off the attack to prevent the opponent from acting [[out of shield]]. However this option can be countered if the opponent continues to shield. The second hit is a get-off-me option.}}</onlyinclude>


At low percentages, neutral aerial can combo into neutral attack. Neutral attack's second hit is not a kill move.
<onlyinclude>{{#ifeq:3|{{{p|3}}}|At low percentages, neutral aerial can combo into neutral attack. Neutral attack's second hit is not a kill move.}}</onlyinclude>


==Hitboxes==
==Hitboxes==

Latest revision as of 08:49, January 3, 2024

Hitbox visualization showing Peach's second jab.

Overview[edit]

Peach slaps outwards with the leading arm. The second hit of neutral attack deals 3.0% damage.

While pressuring the opponent's shield, neutral attack's second hit can finish off the attack to prevent the opponent from acting out of shield. However this option can be countered if the opponent continues to shield. The second hit is a get-off-me option.

At low percentages, neutral aerial can combo into neutral attack. Neutral attack's second hit is not a kill move.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0 AngleIcon35.png Forward 60 70 0 HitboxTableIcon(False).png 3.0 arml 2.5 0.0 0.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Peach Slap SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3.0% 0 AngleIcon35.png Forward 60 70 0 HitboxTableIcon(False).png 3.0 arml 0.0 0.0 0.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Peach Slap SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 3.0% 0 AngleIcon35.png Forward 60 70 0 HitboxTableIcon(False).png 3.0 shoulderl 0.0 0.0 0.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Peach Slap SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 2-3
Interruptible 30
Animation length 37
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible