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m (Protected "Luigi (SSBU)/Down throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:LuigiDThrowSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's down throw.]] | |||
==Overview== | ==Overview== | ||
Luigi ground-pounds the opponent. This is Luigi's best combo starter. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground. | Luigi ground-pounds the opponent. This is Luigi's best combo starter. As it’s useful both for racking up damage and setting up for kills. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 29: | Line 29: | ||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 46: | Line 46: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 53: | Line 66: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 61: | Line 75: | ||
|- | |- | ||
!Throw Release | !Throw Release | ||
| | |29 | ||
|- | |- | ||
!Interruptible | !Interruptible |
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